Foxhole
The end of the Tech Tree and the Rise of Upgraded Factories
The devs have expressed a desire to end the tech tree and this is my suggestion. Upgrade parts would be used to upgrade factories and vehicle bays. This would require high degrees of teamwork and player choice. All starting factories would start with only the ability to make the starting gear (rifles, shirts,and rifle ammo), everything else would be unlocked via upgrade parts. To be clear, I understand currently factories are upgraded for small arms, heavy arms, etc; that would all be removed and instead the individual weapons and ammo would be unlocked via upgrade instead. For the highest end game gear, ie, tank shells, it would require a huge investment in upgrade parts so as to dissuade a team from rushing it in the beggining of the game. If a team wants battle tanks in the first week of the game, they will have to sacrifice a lot of stuff they would want instead. Basically, what they upgrade and how, becomes the tech tree. Each factory would be different, and smart teams wouldn't overlap.
最近の変更はHorny Roosterが行いました; 2019年11月26日 12時42分
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Bibiclem 2019年11月26日 13時11分 
I think the developers should unlock all the weapons and buildings at the beginning of the war. Balancing so that all are useful depending on the situation. It's silly to want play tank for example and, pity, they will not be unlocked in 3 days. It's silly to don't see tank-rifle or armored car when RPG and tanks are unlock. It's silly to don't have harvester at any time. Etc. This technological tree system was made for skirmishes.
最近の変更はBibiclemが行いました; 2019年11月26日 13時33分
I see your point. You literally want everything to be available at the start. Problem is, a lot of stuff isn't balanced for that. No one would ever use the FMG, half track, or AC because they all get owned by tanks. There would have to be a huge increase in cost of the tank if everything is unlocked early game so as to balance it against the weaker vehicles.
Bibiclem 2019年11月27日 10時46分 
Sorry if my english is not clear. Yep, everything to be available at the start.
Of course everything will have to be rebalanced. But not necessarily by increasing the costs, it would be worse than anything i think :D
Rather by changing the weapons and vehicles. Maybe something like :
- Infantry good against tanks, bad against buildings
- Tanks good against buildings, bad against infantry.
- Artillery good against infantry, bad against buildings.
Etc.
That said, I'm far from sure it could work :D
Trololo の投稿を引用:
Sorry if my english is not clear. Yep, everything to be available at the start.
Of course everything will have to be rebalanced. But not necessarily by increasing the costs, it would be worse than anything i think :D
Rather by changing the weapons and vehicles. Maybe something like :
- Infantry good against tanks, bad against buildings
- Tanks good against buildings, bad against infantry.
- Artillery good against infantry, bad against buildings.
Etc.
That said, I'm far from sure it could work :D

I like what you are saying, but artillery should be good against everything. Rock, paper, scissors is cool, but they need counters (armored buildings, troop riot shields, and anti-infantry munitions/tank variants). They need longer ranged artillery with higher accuracy variance, and a skills system (stamina, carry weight, etc.) that quickly unlocks in each war.
All that is not easy ... Anyway, the devellopeurs seem to have strongs ideas about their game. This " hardcore " side unfortunately prevents it from being more popular.
Oh i'd LOVE to see this come back, reminds me of the good old days of skirmish and standard conquest mode. :steamhappy:
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