Foxhole

Foxhole

Sloving the twich shooter / zig zag dodging problem.
Running wild in all direction and charging towards at the enemies has plagued many shooting games. Lag plus players running like headless chickens, combine with the damage drop off and short FOV distance results to an unsatisfying combat experience.

The problem stems from the ability to turn direction of 180 degrees at super human speed.
If the player model's turning around speed is lowered or delay sprinting after turning around, then shooters have a chance to hit their target more often.

Also another improvement would be increasing the speed of all bullets which cuts down the travel time of shots therefore dodging wildly will be less effective.

Keep up the good work :D
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Showing 1-3 of 3 comments
Sourcerer Feb 3, 2018 @ 3:39pm 
But if bullets went fast, faster than my sanic reflexes, why would you use anything beyond a rifle? It has good dmg, best range, and if it fires fast enough, you'd never miss.
🧀 3lip 💀 Feb 4, 2018 @ 1:43am 
Ya I agree the rifle is kinda the meta at the moment, being the best all around weapon.

They could always lower the Rifle's Rate of Fire or decrease Accuracy when firing rapidly with follow up shots.

The sonic style dodging meta really feels out of place in a action-strategy game.

The overall movement feels floalty hence the combat is less strategy more quick twitch shooter.
There's a lot of reflex dodge and then take a shot and then spin around rinse and repeat.
I like the way it works. It has several people needed to work as a team to take down a player who knows what he's doing. It's not like a dude is lagging or FPS ten times faster than anyone wehere inches count... I mean goodness your screen is half a grid.
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Showing 1-3 of 3 comments
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Date Posted: Feb 2, 2018 @ 9:10pm
Posts: 3