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That could work too. My idea with the pipe-like system was you could connect certain bases. But the radius would be nice as well. It's definitely a system that doesn't scale well with the increased map sizes.
Maybe extend the time until decay starts a bit longer as well, this would give players more time to supply their bases.
"Then you ask halving" No. No. What I ask is to allow us to hook up certain bases, or introduce an upgrade that allows Msupps to flow and equal out among a set number of bases. This would make it slightly less like having a second full-time job and prevent one base from having 2k msupps, while other bases simple decay into nothing.
If a mechanic is designed purely to be incredibly ♥♥♥♥♥♥, to the point where people just forego the mechanic entirely, that's a big problem and lazy on the devs part.
Devs also said they want a seamless, large-scale war, yet here we are.
The other person asked halving.
Well, what better idea do you have to discourage, yet not forbid, players to build large concrete forteress. My point is that the mechanic is tedious because it's the best way to achieve their goal on that area. Feel free to provide alternative solutions, i'll gladly answer how that solution will be either exploited or lead to even worse consequences
I literally outlined my alternative solution. It doesn't reduce burn rate or lower cost of msupps. All it does is allow for less drop-points overall to supply a hex or number of front-line bases.
So two things.
A) msupp consumption rate is still affected by bases and defenses present in a hex. So nothing changes there. It still burns down really fast. Having to visit each and all 30+ bases in a hex to supply each of them is pretty dumb.
B) players able to hold a hex and tech into concrete, isn't the fault of a mechanic being abused, or being too easy, it means the opposite side isn't pushing like they should. In either case, nukes exist to dismantle a heavily fortified base as well as large artillery emplacements, which is still king for concrete busting.
Supplying Msupps to multiple hexes, is a little less fun than dragging my balls through broken glass. Your argument is that if we simply make it slightly less cancer, every hex would all be concrete bases? That doesn't make any sense.
The question is not about abusing anything, simply that the devs would prefer if the game had less concrete fortresses, and implemented a mechanic to limit it.
(And no, nukes are not used do destroy concrete)