Foxhole

Foxhole

Why would you end the war?
I woke up this morning to log into foxhole and check on the base I had built and I found out that the developers are going to decrease the victory points needed for the war in two days. This pretty much means the war is over, because colonials have the victory point advantage and most warden players are just going to quit now.

Me and everybody in my regiment, as well in the coalition of regiments we are in, just lost what would be hundreds of hours of work to this. All of the BT, SHT, SPG, all of us just spent endless amount of timesink on just got nuked by the devs deciding the end the war. Able war has gone through three wars over the course of charlie war 9, if any new players wanted to experience the early/mid game the chance has happened thrice already. This was one of the worst ways you could end this war, which is the longest war in all of foxhole and what should be a milestone in foxhole history, it just seems like there is absolutely no recognition from the devs for all the people that stuck around the entire war. Even atleast more notice would be appreciated from siege camp, not 2-3 days but 7 days notice.

To those that say the war was never going to end, wardens had a huge op planned and we were still holding on despite the nukes and offensives that were going on from the colonial side. Respect to you too colonials you showed persistence and dedication this war for also being new players. Everybody I've been playing with is angry with it, all our efforts the past few weeks for nothing
Last edited by blueman52; Jan 27 @ 8:02pm
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Showing 1-15 of 16 comments
Even if they continue the war now wardens are 100% going to lose because all the regiments left instantly once they heard the news. We were going to build a nuke in weathered expanse, we had 7 regiments all supporting us with armour and manpower. They all decided to log off because there is no point, the vp countdown will begin in a few days and colonials have vp advantage. Vet warden builders from able even came on to help us build a megabase at the launchpad, its all gone now and the 30+ hours and allnighters all of us spent trying to make a warden comeback uprooted
Sorry man, but life is the same way. You didn't give up, and wanted to win. Good on you. Sorry, you feel all your effort was wasted, but always try to turn something that seems negative into a positive. Hopefully you learned a lot, if anything you learned not to overly invest your time in a video game, cause at any moment the devs could pull the plug.
Remember that you'd have lost everything at some point anyway. Each war comes to an end at some point. It's up to you to decide how do you take it : you could be proud to have held the line so long that devs had to end the war.

On the other side, take a look at able war 120 : wardens in the west held the line, while the east crushed during the first day. How would you feel standing in your undeafeted concrete fortress while the ennemy wins 4 hexes farther ?

And considering the stalemate you guys were in, i don't think either side could finish the war. No mans land is too big, too few public supplies, and no way to build your gains
Party San Jan 28 @ 12:37am 
Charlie shard is also server cost. Maybe developers want to shut down war early to make a new war with less hexes ie. less server slots to pay for, especially if Charlie shard player base had decreased.

I see some Charlie players focusing on some silly stuff like breaking records for longest ongoing war. New players should be focusing on getting better at the game on Charlie, then going to Able to join the main war. That is the reason Charlie server exists (that and too many players to hold on 1 shard without queues).

Records should be broken organically during wars instead of being sought after just for the sake of breaking records.
If anything you would want to end the war as soon as possible to secure the victory with as little burnout as possible before the next war, before next tech tree unlocks that might give losing side an edge etc.

This game is about becoming a better player honing your skill; no war is really a waste of time - you keep what you learn and implement it during upcoming wars. That is if people plan to continue playing it in the long run.

Any player liking Charlie shard for being a sort of "resistance phase" (ie not as sweaty as Able shard) ultimately will have to decide to stop playing or swtich to Able (when Charlie shard gets put on hold due to lower population and player number fluctuations).

With all that being said, I can understand frustration of putting in time and not seeing outcome due to external circumstances. This had happened in wars on Able too, where people had build big facliites for end game tech, only for the war to end prematurely because of one side being steamrolled due to low pop, or because of update patches where VPs had also been reduced.

As for winning or losing a war: win some, lose some. Best thing to do to remove loss after taste (even after taste of loss due to VP reduction) is come back next war, do your best to help your faction win the war.

There had been times where a losing faction was on a losing streak, and as bad as that sounds, players that like the game kept returning despite of this.

I guess its just up to the player to decide if he wants to play a game where situations like this happen.
Last edited by Party San; Jan 28 @ 2:49am
Faded Jan 28 @ 9:58am 
I have been experiencing wars ending since war 45. In victory or defeat, I continue playing the game.
Cartoffel Jan 28 @ 10:17am 
The problem is, that they are ending the War with no good reason or any Update.
It's most likely done to save Able War 121 from an early conclusion. The given reason of "granting new players early War experience" is bs, 3 Able Wars started during this Charlie War.
plottwist, we won 29/29:steamhappy:
Originally posted by Cartoffel:
The problem is, that they are ending the War with no good reason or any Update.
How do you know that ? You got information from the dev team ? Or the fact that you can't think of any good reason means there is no good reason ?

Originally posted by Cartoffel:
It's most likely done to save Able War 121 from an early conclusion.
No. Devs have no issues with that. War 116 lasted 2 weeks and it was all fine.

The problem is, that they are ending the War with The given reason of "granting new players early War experience" is bs, 3 Able Wars started during this Charlie War. [/quote]
But new players don't go to Able, by design, as the game send you to charlie by default. And if an Able war was stuck in the same state as Charlie, i'm sure they wuld do the same. A new player popping on a frontline in Charlie having almost no supplies just to get rolled over by tanks with no idea how to counter them, is not a nice first impression of the game.
Beatnik59 Jan 28 @ 7:46pm 
People who haven't been in Charlie War IX from the start speculate about why the war has lasted 70+ days. Here's the truth.

The Wardens were very close to winning this war in mid-December. They had over 20 VPs, and were probably going to win well before Christmas. But the Colonials rallied and staged perhaps one of the greatest comebacks in Foxhole history.

If it were on Able, nobody here would doubt what was going on in this war was anything but epic. But since it wasn't on Able, all we get is some variation of "they are doing it wrong," as if the same wouldn't have happened, had they been in the same circumstances.

People complain that we lack organization. And then I remember the 100-man ops we did to take down whole hexes, and say to myself, "they have no clue."

People say we lack logistics. And then I remember how we've got so many shirts, and so many BMATs, our biggest problem isn't undersupply, but oversupply.

People say we lack dedication, which is really confusing. If we weren't dedicated here, why haven't either side rolled over long before this?

I think there's a reason wars end on Able so quickly compared to this Charlie war. And it has nothing to do with tactics. It has nothing to do with skill. It has nothing to do with big regiments, or any of that. That may have been true maybe at one time. But several months and hundreds of hours later, that's no longer the explanation.

I think it has to do with Able people just not wanting to waste time after a certain point when things aren't going their way. That's not a criticism; that's a natural response to people who have been doing this for so long, the novelty of what they are experiencing is no longer sufficient in itself to maintain interest. They have enough experiences to see the signs. And when they see the signs, they bolt. Can't say I'd be any different, if I've been in so many wars, and don't really think much of just quitting until the next one.
cope Warden
BORISbl4 Jan 29 @ 3:24am 
I am the man who fought this war from beginning to end for Wardens. And I was really happy after yestaday Colonials operetation, that ended war this way, by fight on the frontline, not by devs. But Im finding this operation possiable only because of news that devs will decrease the VPs.

A lot of Wardens lost heart after this news, Im sure that Wardens had an oportunity to continue resistance and push away Colonials, cause all territories that Colonials captured wasnt fortified anough to protect it. Perhaps on the day 100+ we could return the frontline to its original positions and repeat the December breakthrough.

But the history of Charlie World Conquest 9 was ended good way, by players with a giant help of devs.

Thank you, The GREAT WAR, Charlie 9 war, and people, who made this conquest so great.
blueman52 Jan 29 @ 10:27pm 
I have to ask everyone, did you ever actually see anyone complain about it being late-war for so long? The reasoning for closing charlie war 9 does not seem to even exist, because after spending 650 hours in a war I did not see a single complaint once in world chat or local chat about it. I actually think new players enjoy late war more because there are more toys for them to play with, and salvage and components are in more abundance making logi welcoming. This war I was able to get enough components by myself to solo queue full MPFs of silverhands and gallaghers multiple times. Having to PvE everything with mammons sounds much more frustrating if you've never played before because it takes so many to kill anything outside of pillboxes and watchtowers.
Originally posted by blueman52:
I have to ask everyone, did you ever actually see anyone complain about it being late-war for so long?

Well I can tell you, from the Colonial side, nobody complained about the length of the war. On the contrary, so many people were making plans for things like bunker complexes and facilities. People were excited to maybe drive battle tanks, or be on a Longhook for a naval invasion. We had not a few regiments start up in January.

I'm not saying people didn't drop out. People did. But the people I saw every day on my front were still doing their thing.
Ģrāvī Jan 30 @ 8:34am 
Man we had big plans as collies in Lockheed after we took Maiden's Veil, we had huge plans, but oh well, everyone just rushed to end the war once the news broke out, rather sad and still I don't fully understand why they ended the war so early, we started to roll out slowly and steadily.

It was fun though, o7 my Lockheed brethren.
Harley Feb 1 @ 1:55pm 
The only reason the Collies "won" war 9 is because the DEVS won it for them. Oh, and the Able players that came over to crash Godcrofts and other sectors with their Navy.

We now have literal proof that the DEVS are biased towards teh Collie side.
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