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On the other side, take a look at able war 120 : wardens in the west held the line, while the east crushed during the first day. How would you feel standing in your undeafeted concrete fortress while the ennemy wins 4 hexes farther ?
And considering the stalemate you guys were in, i don't think either side could finish the war. No mans land is too big, too few public supplies, and no way to build your gains
I see some Charlie players focusing on some silly stuff like breaking records for longest ongoing war. New players should be focusing on getting better at the game on Charlie, then going to Able to join the main war. That is the reason Charlie server exists (that and too many players to hold on 1 shard without queues).
Records should be broken organically during wars instead of being sought after just for the sake of breaking records.
If anything you would want to end the war as soon as possible to secure the victory with as little burnout as possible before the next war, before next tech tree unlocks that might give losing side an edge etc.
This game is about becoming a better player honing your skill; no war is really a waste of time - you keep what you learn and implement it during upcoming wars. That is if people plan to continue playing it in the long run.
Any player liking Charlie shard for being a sort of "resistance phase" (ie not as sweaty as Able shard) ultimately will have to decide to stop playing or swtich to Able (when Charlie shard gets put on hold due to lower population and player number fluctuations).
With all that being said, I can understand frustration of putting in time and not seeing outcome due to external circumstances. This had happened in wars on Able too, where people had build big facliites for end game tech, only for the war to end prematurely because of one side being steamrolled due to low pop, or because of update patches where VPs had also been reduced.
As for winning or losing a war: win some, lose some. Best thing to do to remove loss after taste (even after taste of loss due to VP reduction) is come back next war, do your best to help your faction win the war.
There had been times where a losing faction was on a losing streak, and as bad as that sounds, players that like the game kept returning despite of this.
I guess its just up to the player to decide if he wants to play a game where situations like this happen.
It's most likely done to save Able War 121 from an early conclusion. The given reason of "granting new players early War experience" is bs, 3 Able Wars started during this Charlie War.
No. Devs have no issues with that. War 116 lasted 2 weeks and it was all fine.
The problem is, that they are ending the War with The given reason of "granting new players early War experience" is bs, 3 Able Wars started during this Charlie War. [/quote]
But new players don't go to Able, by design, as the game send you to charlie by default. And if an Able war was stuck in the same state as Charlie, i'm sure they wuld do the same. A new player popping on a frontline in Charlie having almost no supplies just to get rolled over by tanks with no idea how to counter them, is not a nice first impression of the game.
The Wardens were very close to winning this war in mid-December. They had over 20 VPs, and were probably going to win well before Christmas. But the Colonials rallied and staged perhaps one of the greatest comebacks in Foxhole history.
If it were on Able, nobody here would doubt what was going on in this war was anything but epic. But since it wasn't on Able, all we get is some variation of "they are doing it wrong," as if the same wouldn't have happened, had they been in the same circumstances.
People complain that we lack organization. And then I remember the 100-man ops we did to take down whole hexes, and say to myself, "they have no clue."
People say we lack logistics. And then I remember how we've got so many shirts, and so many BMATs, our biggest problem isn't undersupply, but oversupply.
People say we lack dedication, which is really confusing. If we weren't dedicated here, why haven't either side rolled over long before this?
I think there's a reason wars end on Able so quickly compared to this Charlie war. And it has nothing to do with tactics. It has nothing to do with skill. It has nothing to do with big regiments, or any of that. That may have been true maybe at one time. But several months and hundreds of hours later, that's no longer the explanation.
I think it has to do with Able people just not wanting to waste time after a certain point when things aren't going their way. That's not a criticism; that's a natural response to people who have been doing this for so long, the novelty of what they are experiencing is no longer sufficient in itself to maintain interest. They have enough experiences to see the signs. And when they see the signs, they bolt. Can't say I'd be any different, if I've been in so many wars, and don't really think much of just quitting until the next one.
A lot of Wardens lost heart after this news, Im sure that Wardens had an oportunity to continue resistance and push away Colonials, cause all territories that Colonials captured wasnt fortified anough to protect it. Perhaps on the day 100+ we could return the frontline to its original positions and repeat the December breakthrough.
But the history of Charlie World Conquest 9 was ended good way, by players with a giant help of devs.
Thank you, The GREAT WAR, Charlie 9 war, and people, who made this conquest so great.
Well I can tell you, from the Colonial side, nobody complained about the length of the war. On the contrary, so many people were making plans for things like bunker complexes and facilities. People were excited to maybe drive battle tanks, or be on a Longhook for a naval invasion. We had not a few regiments start up in January.
I'm not saying people didn't drop out. People did. But the people I saw every day on my front were still doing their thing.
It was fun though, o7 my Lockheed brethren.
We now have literal proof that the DEVS are biased towards teh Collie side.