Foxhole

Foxhole

WTF is wrong with Wardens (Charlie)?
On The Pits we had three bridges. 99% of the team was fighting over the same one while the south bridge had no defense by the colonials. I told my team about that, no one answered.. Colonials were outnumbered., as consequence, we even advanced and gained some terrain. Some time later we lost the bridge. Yes, even with numeric superiority because the bridge was close to our base.

I know it's just a game and many people want to waste their time shooting anything but...damn

Also..it's dumb being uanble to draw anything on the map because we are not rank 3. Med or Logi seems mandatory.
Last edited by They always leave; Jan 11 @ 7:24am
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Showing 1-12 of 12 comments
Nipply Jan 11 @ 8:29am 
Yep it's like herding cats. People want to lemming and waste resources instead of flanking or being smart on the field.

Have multiple times where logi is getting partisaned and you cant get 3 guys off the front to kill 2 guys with smg's. Really frustrating. That's why playing in a clan or regi where the average iq is above 50 helps a lot.
Silver Jan 11 @ 1:52pm 
Originally posted by Elissar:
On The Pits we had three bridges. 99% of the team was fighting over the same one while the south bridge had no defense by the colonials. I told my team about that, no one answered.. Colonials were outnumbered., as consequence, we even advanced and gained some terrain. Some time later we lost the bridge. Yes, even with numeric superiority because the bridge was close to our base.

I know it's just a game and many people want to waste their time shooting anything but...damn

Also..it's dumb being uanble to draw anything on the map because we are not rank 3. Med or Logi seems mandatory.

Going to breake record for longest and bloddiest war soon
Beatnik59 Jan 11 @ 10:24pm 
Like a guy from the 11th (Colonials) said "The problem with the Deadlands are threefold: The cues, the alts, and the lack of builders." I can't tell you how many times the server dropped our people right at a crucial time, or alts stole our tanks and shells and drove them in the water, or we're left out there with no fortifications. At least I know we're not the only one with troubles there.
New players dont press M to check what is happening in the region
I noticed last nights, that most wardens use automatic weapons, come in great numbers....
and then miss all their shots, while i pop 3 down with 1 clip on an argenti before the other 5+ finally managed to hit me after they reloaded.
We hold out with just 4 riflemen/builders against 20 wardens and a tank
The tank backed off everytime I shot 1 rifle bullet at it, while I can only bluff that I maybe have a mammon left too, which was not for a long time anymore xd
1 hour it took them all to finally get us out the area. we were only 4 guys.
Yeah it's why I went back to not playing the game again. It's much easier herding sheep than people in this game to a goal.
Nyx Jan 13 @ 2:03am 
Blame the devs for not implementing even basic features for cooperation and relying on clanman as a crutch for years while adding yet another big boom boom variant tm.
Nipply Jan 13 @ 6:09am 
Originally posted by ★ GallowDancer:
Yeah it's why I went back to not playing the game again. It's much easier herding sheep than people in this game to a goal.

That's the only way to win
Or, get in a clan, so you have better control on your herd
Faded Jan 13 @ 9:56am 
Get used to to it. I see everyday I play massive openings to break enemy faction but nope.
Dusty Bear Jan 13 @ 12:46pm 
Ive hear a guy say ther is NPC AI not on tower defence but on boat, tank, infantry...
The key to controlling noobs is using a bus to move them about. If you have the power of the bus, you can control the noobs.
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Date Posted: Jan 11 @ 7:22am
Posts: 12