Foxhole
Suggestions about quality of life improvements (CRATES, CHARGES, Critically Wounded Soldiers
1. Crates with items inside should be Large item AND it can be opened by player (wrench, or Bayonet equipped.
so players can move ammo, weapons, contstraction materials directly to the frontline, instead of "open it' via bunker bases (lol).
2. Charges. Alligator now is useless. It have only 400 demolition damage and can carry only 1 of it. Players never used them, for demolition works they using a Grenade Launcher with tremola grenades.
Alligator charges SHOULD BE BUFFED! It can be weight reduction, or demolition damage increase, but it should be buffed.
3. Critically Wounded Soldiers spawn chance TOO LOW now. It shoul be increased.

Please vote.
Do not leave hate comments.
I love this game and i want to Foxhole will be better.
Terakhir diedit oleh marckovic; 6 Jan @ 11:59pm
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1. It's a design decision that crates can't be opened on the field
2. Alligator have been buffed recently, and player are using them. Player use grenade launchers because of the range, but it costs rmats, while alligator charges don't. They are a speed improvement over mammons, and a cheap tool, not designed to compete with lunaire/cutler who cost rmats.
3. Crit wounded spawn rate just got buffed and are in an all time high. And it's still near useless to take them.
1. It is.. ridiculous.
2. None of the players using alligator charge. It just useless, admit it.
It suppose to damage hard structures, but weight/damage ratio makes me cry.

Diposting pertama kali oleh Popy / Ivain:
1. It's a design decision that crates can't be opened on the field
2. Alligator have been buffed recently, and player are using them. Player use grenade launchers because of the range, but it costs rmats, while alligator charges don't. They are a speed improvement over mammons, and a cheap tool, not designed to compete with lunaire/cutler who cost rmats.
3. Crit wounded spawn rate just got buffed and are in an all time high. And it's still near useless to take them.
you should be able to put vehicles into crates even if they are already opened
refineries should also have an option to let you pull out as many crates of mats as you want, not just fill your inventory
Diposting pertama kali oleh marckovic:
1. It is.. ridiculous.
2. None of the players using alligator charge. It just useless, admit it.
It suppose to damage hard structures, but weight/damage ratio makes me cry.

Diposting pertama kali oleh Popy / Ivain:
1. It's a design decision that crates can't be opened on the field
2. Alligator have been buffed recently, and player are using them. Player use grenade launchers because of the range, but it costs rmats, while alligator charges don't. They are a speed improvement over mammons, and a cheap tool, not designed to compete with lunaire/cutler who cost rmats.
3. Crit wounded spawn rate just got buffed and are in an all time high. And it's still near useless to take them.
1. It's a game, it has design. Their idea of logistics is in direct contradiction with whzt you ask, so you won't have it
2. Satchels are produced and used, no matter how hard you cry. For extra fun, fill 2 buses with satchel runners, tush a relic, we call that going to school.
Diposting pertama kali oleh Popy / Ivain:
Diposting pertama kali oleh marckovic:
1. It is.. ridiculous.
2. None of the players using alligator charge. It just useless, admit it.
It suppose to damage hard structures, but weight/damage ratio makes me cry.
1. It's a game, it has design. Their idea of logistics is in direct contradiction with whzt you ask, so you won't have it
2. Satchels are produced and used, no matter how hard you cry. For extra fun, fill 2 buses with satchel runners, tush a relic, we call that going to school.

ok, just pretend all quiet in your kingdom.
I write a post, I suggested, and now I will move to another game. Good afternoon.
Sadly much of the game needs these little small tweaks of improvement.

Personally I think a wounded soldier should be a player's option after death.
Alligators got nerfed ages ago when they were warden only, because they drove very boring gameplay where you just rush the core and drop it rather than have an actual pitched all-arms battle.

They the devs added Hydras, which are far worse. Not sure why. But Aligator is just trash next to the hydra, so either Devs are going for much shorter wars (which means Naval gameplay is diminished because of the time to get rare mats) or they have just botched the numbers and need to increase the weight of Hydras. And yes, they should reduce the weight of aligators if they want those to be the warden equivalent, because they are just ... bad.
Aligators are not the hydra equivalent, they are mid tier between mammons and havoc/cutler/lunaire
Diposting pertama kali oleh Popy / Ivain:
Aligators are not the hydra equivalent, they are mid tier between mammons and havoc/cutler/lunaire
Alligators and Hydras both tech the same tier and both do demolition damage, cost the same amount of Emats, and you can only carry one without being over encumbered. The difference is that the Alligator is cheaper in terms of Bmat cost and comes in 10 per crate, whereas the Hydra is better than the Alligator in terms of damage and utility. Would say that with prepared minefields being added the Hydra's lead over the Alligator charge has been narrowed a decent bit with the Hydra's mine clearing ability being less useful.
Alligators were once useful, then they decided to nerf them and made them useless, and they've never unnerfed them properly. Hydras are even more useless.

CWS are still useless even after their alleged buff with this most recent update? Gee what a shock they still can't get this right after all these years
Diposting pertama kali oleh HoofHearted:
Alligators were once useful, then they decided to nerf them and made them useless, and they've never unnerfed them properly. Hydras are even more useless.

CWS are still useless even after their alleged buff with this most recent update? Gee what a shock they still can't get this right after all these years

There is simple math. Tremola have 388*0.75 damage reduction = 291 damage to structures. If player take 6 tremola he can deliver 1746 damage.
If he manages to throw all of them.
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Tanggal Diposting: 6 Jan @ 11:55pm
Postingan: 16