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Laporkan kesalahan penerjemahan
2. Alligator have been buffed recently, and player are using them. Player use grenade launchers because of the range, but it costs rmats, while alligator charges don't. They are a speed improvement over mammons, and a cheap tool, not designed to compete with lunaire/cutler who cost rmats.
3. Crit wounded spawn rate just got buffed and are in an all time high. And it's still near useless to take them.
2. None of the players using alligator charge. It just useless, admit it.
It suppose to damage hard structures, but weight/damage ratio makes me cry.
2. Satchels are produced and used, no matter how hard you cry. For extra fun, fill 2 buses with satchel runners, tush a relic, we call that going to school.
ok, just pretend all quiet in your kingdom.
I write a post, I suggested, and now I will move to another game. Good afternoon.
Personally I think a wounded soldier should be a player's option after death.
They the devs added Hydras, which are far worse. Not sure why. But Aligator is just trash next to the hydra, so either Devs are going for much shorter wars (which means Naval gameplay is diminished because of the time to get rare mats) or they have just botched the numbers and need to increase the weight of Hydras. And yes, they should reduce the weight of aligators if they want those to be the warden equivalent, because they are just ... bad.
CWS are still useless even after their alleged buff with this most recent update? Gee what a shock they still can't get this right after all these years
There is simple math. Tremola have 388*0.75 damage reduction = 291 damage to structures. If player take 6 tremola he can deliver 1746 damage.