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Like I said twice before in the past 5 minutes, you're my favorite troll. Here some more useless points.
That is 50% less than previous years.
Tell me again how amazing this project is doing. Heck many hexes have 0/0 kills/death per hour - ON ALPHA with "contested" hexes. The population is a joke, the bigger map is just exacerbating the population imbalance.
This.
And Outlaw won't tech before the war is strategically over. Devs have played around with the tech many times over the years, and I feel they have simply got it completely wrong. It was more interesting when players had to choose between two options, and you went "around the world" to unlock everything - which was far slower in progression.
People forget that slower progression is critical as bunker times are hard coded, such as 24 hours for a concrete base for a Howi to dry. Speeding up the tech broke the game, and the Colonial rampage across the map is showing just how broken it really is. The reason Collies lost the last war was they went seal clubbing, now they are all on Alpha and the true state of the game is on full display. And that game balance is well, bad.
We get concrete and howi tech wayyyy before we get the tools yo deal with it. Tech speed do nothing for imbalance, as the speed is the same for both faction. Collies lost last war because they had fewer players and because as usual they threw the towel the second they struggle to advance. And the colonial rampage you talk about is simply their usual early game push combined with bigger population on their side
That's a lie.
Over the last 3 years the pop has been around 5K players at the start of a war and around 2500 at the end. Recently there was an influx of players due to the steam winter sales. The sales are over, back to the normal schedule. And we weren't 10k. Most of the time arounbd 7.5k during holydays and sales. Both are over, normal pop again. You understand ? Still my favorite troll, because still the dumbest one.
Enjoy your ban.