Foxhole

Foxhole

Grace Jan 6 @ 12:17am
Venom is too early in tech
Luniaire has to be higher in tech tree too.

Wardens cannot even make real tanks yet, but collies can one shot kill anything with a Venom.


Devs? You want a game?

Make it more fair, and people might keep playing it. Might.
< >
Showing 1-15 of 15 comments
5302 players right now disagree with you and ARE still playing.

Like I said twice before in the past 5 minutes, you're my favorite troll. Here some more useless points.
Let's pretend that warden don't have powerfull AT stuff at the same tech level yeah
TopZoz Jan 6 @ 7:33pm 
Originally posted by Popy / Ivain:
Let's pretend that warden don't have powerfull AT stuff at the same tech level yeah
Like the useless 20mm ATR and the slow White Ash flask? The only infantry AT available at Venom tech that's even remotely usable is the Bonesaw, which like all ARC/RPG weapons has horrible range and slow projectiles. Warden infantry AT has been completely gutted, that's why LTD's are dominating mid-war because they have nothing to fear until Outlaw techs.
Grace Jan 6 @ 9:25pm 
Originally posted by dawashere:
5302 players right now disagree with you and ARE still playing.

Like I said twice before in the past 5 minutes, you're my favorite troll. Here some more useless points.


That is 50% less than previous years.

Tell me again how amazing this project is doing. Heck many hexes have 0/0 kills/death per hour - ON ALPHA with "contested" hexes. The population is a joke, the bigger map is just exacerbating the population imbalance.
Grace Jan 6 @ 9:29pm 
Originally posted by TopZoz:
Originally posted by Popy / Ivain:
Let's pretend that warden don't have powerfull AT stuff at the same tech level yeah
Like the useless 20mm ATR and the slow White Ash flask? The only infantry AT available at Venom tech that's even remotely usable is the Bonesaw, which like all ARC/RPG weapons has horrible range and slow projectiles. Warden infantry AT has been completely gutted, that's why LTD's are dominating mid-war because they have nothing to fear until Outlaw techs.


This.

And Outlaw won't tech before the war is strategically over. Devs have played around with the tech many times over the years, and I feel they have simply got it completely wrong. It was more interesting when players had to choose between two options, and you went "around the world" to unlock everything - which was far slower in progression.

People forget that slower progression is critical as bunker times are hard coded, such as 24 hours for a concrete base for a Howi to dry. Speeding up the tech broke the game, and the Colonial rampage across the map is showing just how broken it really is. The reason Collies lost the last war was they went seal clubbing, now they are all on Alpha and the true state of the game is on full display. And that game balance is well, bad.
Originally posted by TopZoz:
Originally posted by Popy / Ivain:
Let's pretend that warden don't have powerfull AT stuff at the same tech level yeah
Like the useless 20mm ATR and the slow White Ash flask? The only infantry AT available at Venom tech that's even remotely usable is the Bonesaw, which like all ARC/RPG weapons has horrible range and slow projectiles. Warden infantry AT has been completely gutted, that's why LTD's are dominating mid-war because they have nothing to fear until Outlaw techs.
68mm pushgun and eat. And ltds are very expensive, and not dominating.
Originally posted by Grace:
Originally posted by dawashere:
5302 players right now disagree with you and ARE still playing.

Like I said twice before in the past 5 minutes, you're my favorite troll. Here some more useless points.


That is 50% less than previous years.

Tell me again how amazing this project is doing. Heck many hexes have 0/0 kills/death per hour - ON ALPHA with "contested" hexes. The population is a joke, the bigger map is just exacerbating the population imbalance.
Every front have many deathes per our,while we're on break war. Open your eyes.
Originally posted by Grace:
Originally posted by TopZoz:
Like the useless 20mm ATR and the slow White Ash flask? The only infantry AT available at Venom tech that's even remotely usable is the Bonesaw, which like all ARC/RPG weapons has horrible range and slow projectiles. Warden infantry AT has been completely gutted, that's why LTD's are dominating mid-war because they have nothing to fear until Outlaw techs.


This.

And Outlaw won't tech before the war is strategically over. Devs have played around with the tech many times over the years, and I feel they have simply got it completely wrong. It was more interesting when players had to choose between two options, and you went "around the world" to unlock everything - which was far slower in progression.

People forget that slower progression is critical as bunker times are hard coded, such as 24 hours for a concrete base for a Howi to dry. Speeding up the tech broke the game, and the Colonial rampage across the map is showing just how broken it really is. The reason Collies lost the last war was they went seal clubbing, now they are all on Alpha and the true state of the game is on full display. And that game balance is well, bad.

We get concrete and howi tech wayyyy before we get the tools yo deal with it. Tech speed do nothing for imbalance, as the speed is the same for both faction. Collies lost last war because they had fewer players and because as usual they threw the towel the second they struggle to advance. And the colonial rampage you talk about is simply their usual early game push combined with bigger population on their side
ReaPer25 Jan 6 @ 11:50pm 
Until the ♥♥♥ stains you call wardens stop aimbot cheating openly at locs bridge you turf shavings dont need anything outside a damn ip ban. four shots killed a heavy tank like why are you crying unless you your buddies are trying to kill the game like spoiled children.
Originally posted by ReaPer25:
Until the ♥♥♥ stains you call wardens stop aimbot cheating openly at locs bridge you turf shavings dont need anything outside a damn ip ban. four shots killed a heavy tank like why are you crying unless you your buddies are trying to kill the game like spoiled children.
AImbotting won't make bullets deal more damage. Seams you witnessed your first 94mm canon. Welcome to the game, there are big toys, and you colonials have your own.
Not how aimbotting works, its called sniping at best but allowing people to hit targets well beyond normal LOS? Quit lying and report the players doing this stupid crap, also the tank killing is a very big tell. Might not have as many hours as the no lifers but ive literlly been making games since fallout NV, a monkey could learn yall are cheating to hold this war at a stalemate for personal clout. Get a life.
Faded Jan 7 @ 9:59am 
This dude still here complaining???
Full OCDT syndrome. The guy has no idea of the different AT guns, but the only possible explanation of him dying is somebody cheating.
TopZoz Jan 7 @ 12:26pm 
Originally posted by Popy / Ivain:
Originally posted by TopZoz:
Like the useless 20mm ATR and the slow White Ash flask? The only infantry AT available at Venom tech that's even remotely usable is the Bonesaw, which like all ARC/RPG weapons has horrible range and slow projectiles. Warden infantry AT has been completely gutted, that's why LTD's are dominating mid-war because they have nothing to fear until Outlaw techs.
68mm pushgun and eat. And ltds are very expensive, and not dominating.
Pushguns are suicide vehicles as long as Bomastone and Lunaire exist, plus the LTD outranges the Collins by 5 meters anyway, so it's a moot point. EATs are extremely logi intensive, requiring flatbeds and cranes to move and deploy, and even then they are an easy target for Lunaires. LTDs take 8 PCons and AMat 2's and 3's, not even remotely expensive for even a small facility, especially a week after T2 facilities tech, which is why you see at least 2-3 at every front because they have no threats to worry about.
Last edited by TopZoz; Jan 7 @ 12:28pm
Originally posted by Grace:
Originally posted by dawashere:
5302 players right now disagree with you and ARE still playing.

Like I said twice before in the past 5 minutes, you're my favorite troll. Here some more useless points.


That is 50% less than previous years.

Tell me again how amazing this project is doing. Heck many hexes have 0/0 kills/death per hour - ON ALPHA with "contested" hexes. The population is a joke, the bigger map is just exacerbating the population imbalance.


That's a lie.

Over the last 3 years the pop has been around 5K players at the start of a war and around 2500 at the end. Recently there was an influx of players due to the steam winter sales. The sales are over, back to the normal schedule. And we weren't 10k. Most of the time arounbd 7.5k during holydays and sales. Both are over, normal pop again. You understand ? Still my favorite troll, because still the dumbest one.

Enjoy your ban.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jan 6 @ 12:17am
Posts: 15