Foxhole

Foxhole

HaJiZu Oct 13, 2021 @ 5:48pm
Warden Anti Tank Rifle
I woud like to ask how is It balanced?, actually Wardens have ATR and Colonials do not.
There is some kind of reason for this or just another ?
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Showing 1-15 of 63 comments
Horny Rooster Oct 13, 2021 @ 6:32pm 
Colonials have ignifist.
Reno Story Oct 13, 2021 @ 6:50pm 
well, the colonials DO have an AT rifle.

It just so happens to be connected to a variant of the Armored Car: the ATR Armored Car.

Kinda like how the colonials also have their own version of the Cutler, which is a jeep with a bazooka mounted on the back. Depending on tech choices, though, you may or may not get to experience them, at least during early war.
HaJiZu Oct 13, 2021 @ 6:58pm 
Originally posted by Horny Rooster:
Colonials have ignifist.
Yes but Ignifist range is like third of its effective range, damage less, the projectal is slower. Like if you are in a trench you can make minimum 300 damage from 40m with an ATR with 1 shot. The same as a light tank can do. The only problem is the Rifle is using smaller caliber then the tank. And it is easier to produce and use ATR because it needs only 1 person to use.
Otherwise back to the ignifist. How could be it balanced? You can only carry 3 because the weight of it you are slow if you wield it and you need to get close. And if you need to get close sticky is more useful then an ignifist and make more damage.
Last edited by HaJiZu; Oct 13, 2021 @ 7:06pm
HaJiZu Oct 13, 2021 @ 7:04pm 
Originally posted by Reno Story:
well, the colonials DO have an AT rifle.

It just so happens to be connected to a variant of the Armored Car: the ATR Armored Car.

Kinda like how the colonials also have their own version of the Cutler, which is a jeep with a bazooka mounted on the back. Depending on tech choices, though, you may or may not get to experience them, at least during early war.

And how can I get out the ATR from the car? Or how can I make put it in a trench?

Yes they have but how can use it in a trench war? Because It is good in the early war when tanks are not in the game but after that it become useless.
Igni sucks compared to ATR and its not close.
Lantantan Oct 13, 2021 @ 8:37pm 
Originally posted by HONVÉD HaJiZu:
I woud like to ask how is It balanced?, actually Wardens have ATR and Colonials do not.
There is some kind of reason for this or just another ?

Collies have the vastly superior long range Bane and Viper RPG launchers. Their downside is they come much later in the tech tree.
Jukelo Oct 14, 2021 @ 1:06am 
I don't think collies want to start this who's got better stuff discussion...
Last edited by Jukelo; Oct 14, 2021 @ 1:06am
FuscusNight Oct 14, 2021 @ 5:29am 
Welcome to collies you make do with what you get and endure the endless spam of Wardens spamming "cope,seeth and skill issue" as your tanks get out ranged your AT get out ranged and if you made the unfortunate choice to play shard 2, get horribly out populated by Wardens.
Metalsiren IXI Oct 14, 2021 @ 8:41am 
Originally posted by Horny Rooster:
Colonials have ignifist.

That thing has like no range lol. Wardens have a anti tank SNIPER. Ive seen a handful of AT Snipers hold off tank groups simply because they can shoot and hide from a distance. Nobody is afraid of an ignfist, you gotta be almost next to the tank to hit it.
Metalsiren IXI Oct 14, 2021 @ 8:42am 
Originally posted by HONVÉD HaJiZu:
Originally posted by Horny Rooster:
Colonials have ignifist.
Yes but Ignifist range is like third of its effective range, damage less, the projectal is slower. Like if you are in a trench you can make minimum 300 damage from 40m with an ATR with 1 shot. The same as a light tank can do. The only problem is the Rifle is using smaller caliber then the tank. And it is easier to produce and use ATR because it needs only 1 person to use.
Otherwise back to the ignifist. How could be it balanced? You can only carry 3 because the weight of it you are slow if you wield it and you need to get close. And if you need to get close sticky is more useful then an ignifist and make more damage.

One guy was able to hide behind a pillbox and not die from my TANK SHELLS meanwhile he kept getting shots off from his AT rifle. Was ridiculous.
Smetrix Oct 14, 2021 @ 8:55am 
Collies get the ISG, which is more involved to setup, but is a lot more effective than the alternatives that the Wardens get.
Bobucles Oct 14, 2021 @ 10:13am 
It is a bit upsetting that Wardens get longer range tanks AND longer range anti tank weapons.
HaJiZu Oct 14, 2021 @ 11:20am 
Originally posted by Metalsiren IXI:
Originally posted by HONVÉD HaJiZu:
Yes but Ignifist range is like third of its effective range, damage less, the projectal is slower. Like if you are in a trench you can make minimum 300 damage from 40m with an ATR with 1 shot. The same as a light tank can do. The only problem is the Rifle is using smaller caliber then the tank. And it is easier to produce and use ATR because it needs only 1 person to use.
Otherwise back to the ignifist. How could be it balanced? You can only carry 3 because the weight of it you are slow if you wield it and you need to get close. And if you need to get close sticky is more useful then an ignifist and make more damage.

One guy was able to hide behind a pillbox and not die from my TANK SHELLS meanwhile he kept getting shots off from his AT rifle. Was ridiculous.

And this is still there just from one side
HaJiZu Oct 14, 2021 @ 11:22am 
Originally posted by Smetrix:
Collies get the ISG, which is more involved to setup, but is a lot more effective than the alternatives that the Wardens get.

Yes but you need to set it up and easily outsniped. You can not change position with it.
Koba Timur Oct 14, 2021 @ 11:35am 
get good
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Date Posted: Oct 13, 2021 @ 5:48pm
Posts: 63