Foxhole

Foxhole

Dice Sep 11, 2024 @ 11:38am
Tripod factory is very bad, and that's why
Did my own tripod factory, didn't expect much, it was more curiosity for me than real hope that it will really have high impact, but reality is even worse.

Let's start from pluses:
+ Tripod weapons do not require refined materials to be produced, so technically it is more resources-efficient.
and that's all pluses...

Minuses:
- Tripods and tripod weapons produced in tripod factory can't be crated. It is large items that can be stored only in materials pallets.
- Material pallets can only be delivered with trains or flatbeds, that makes them much-much-much harder to be delivered anywhere.
- Because it is not crates, you can't deliver it to seaports or storage depots, so the only way to deliver them is directly to frontline, on flatbed, where crane must be present to unload. Plus, you can't unload it right in the base, you are forced to get weapons one by one.
- Tripods and tripod weapons can't be stored together in the same materials pallet, it means that you can't deliver something ready-to-use and if tripods are missing, weapons are useless and vice versa.
- Tripod factory does not produce tripod weapon ammo. It just hilarious, you can produce thousands of machine guns and zero ammo, and ammo also cannot be stored on the same material pallet with machine guns/cutlers to deliver it as ready-to-use.
- Usual factory produces all of this stuff in crates by 5, it means that one usual truck can deliver 75 tripods/weapons by one delivery without any ass pain, while material pallet only store 120 at once.

My opinion: it is dead useless trash, even if its price is really good comparing to the factory because does not require rmats, it is impossible to delivery any of tripod weapons to the frontline without heavy ass pain, and if you do not do it by yourself somehow (alone it is almost impossible, need at least 2 flatbeds + truck + crane and all of this stuff right on the frontline), you can wait for the end war or your physical death until somebody will really take its ass pain on himself and get your pallet with MGuns to deliver it somehwere. Shortly, I do not know what devs were thinking about, it is just dead born child.

How to make it useful:
* Allow tripod weapons to be retrieved as crates from ammo factory.
* Add ability to produce tripod weapons ammo in the ammo factory.
It will allow to use shipment containers and trucks to deliver ready-to-use tripod weapons to the frontline or store it in seaports/storage ports.

Any other thoughts? Maybe there is somebody who will say that it is really useful, I just do not get it?
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Showing 1-15 of 23 comments
Capt.Cruck Sep 12, 2024 @ 2:19am 
Yea I wouldn't stick my buddies ♥♥♥♥ in this and I recorded him spit roasting a pig. They are a major pain in the ass on the battle field as well. I've mostly see them used as ground decorations, given that much prod chain pain and logi pain. Still born, throw it away. ¯\_(ツ)_/¯
Alukat Sep 12, 2024 @ 4:35am 
Originally posted by Dice:
Maybe there is somebody who will say that it is really useful, I just do not get it?

i ran some solo. Making the tripod stuff and delivering it to the frontline is quite easy and fast.
It outproduces the frontlines tripod consumption by far, so you want to also make 250mm or flame ammo or seamines to prevent it from being idle most of the time.

The change i'd like to see for the ammo facility is a swap of 250mm and 120mm.
Being able to pull them as crates would be very nice too.
Last edited by Alukat; Sep 12, 2024 @ 4:46am
Dice Sep 12, 2024 @ 4:53am 
Originally posted by Alukat:
Originally posted by Dice:
Maybe there is somebody who will say that it is really useful, I just do not get it?

i ran some solo. Making the tripod stuff and delivering it to the frontline is quite easy and fast.
It outproduces the frontlines tripod consumption by far, so you want to also make 250mm or flame ammo or seamines to prevent it from being idle most of the time.

The change i'd like to see for the ammo facility is a swap of 250mm and 120mm.
Being able to pull them as crates would be very nice too.
How exactly you deliver it? If you use truck, it is only 14-15 slots, means that you can deliver max something like 6 MGs, 6 tripods and 3 crates of ammo.
The same truck that dig components and did rmats, can deliver up to 75 MGs/tripods that is 5 times more, means you need to do 5 round trips from facility while truck with crates can deliver it in one trip. So your logistics efficiency is only 20%.
Last edited by Dice; Sep 12, 2024 @ 4:53am
Alukat Sep 12, 2024 @ 7:57am 
Originally posted by Dice:
How exactly you deliver it? If you use truck, it is only 14-15 slots, means that you can deliver max something like 6 MGs, 6 tripods and 3 crates of ammo.
The same truck that dig components and did rmats, can deliver up to 75 MGs/tripods that is 5 times more, means you need to do 5 round trips from facility while truck with crates can deliver it in one trip. So your logistics efficiency is only 20%.

load them on pallet and then to a base close to frontline, from there along frontline bases with hauler. Takes 30-60 minutes solo for 120 tripods & 120 mgs.
Last edited by Alukat; Sep 12, 2024 @ 8:12am
Dice Sep 12, 2024 @ 9:18am 
Originally posted by Alukat:
Originally posted by Dice:
How exactly you deliver it? If you use truck, it is only 14-15 slots, means that you can deliver max something like 6 MGs, 6 tripods and 3 crates of ammo.
The same truck that dig components and did rmats, can deliver up to 75 MGs/tripods that is 5 times more, means you need to do 5 round trips from facility while truck with crates can deliver it in one trip. So your logistics efficiency is only 20%.

load them on pallet and then to a base close to frontline, from there along frontline bases with hauler. Takes 30-60 minutes solo for 120 tripods & 120 mgs.
Still:
1) You need a crane somewhere, you need to know it is present before you ride.
2) You need a public unlocked truck around this base with crane which you can take to unload pallet.
3) Still slow and unefficient, you could make much higher impact just by using usual factory and produce some basic equipment. If frontline is not far away from factory/storage depot/seaport, you can literally make one trip in 10 mins, so by this 1 hour, you could deliver 90 crates of equipment. Imagine it is MGs or tripods/cutlers crates, it is equal to 450 of items comparing to 240 from facility, that you wasted a lot of time on and need to supply with msup everyday.

Also, you said 120 tripods & 120 mgs, meaning it is 2 rides.
Alukat Sep 12, 2024 @ 10:10am 
Originally posted by Dice:
Originally posted by Alukat:

load them on pallet and then to a base close to frontline, from there along frontline bases with hauler. Takes 30-60 minutes solo for 120 tripods & 120 mgs.
Still:
1) You need a crane somewhere, you need to know it is present before you ride.
2) You need a public unlocked truck around this base with crane which you can take to unload pallet.
3) Still slow and unefficient, you could make much higher impact just by using usual factory and produce some basic equipment. If frontline is not far away from factory/storage depot/seaport, you can literally make one trip in 10 mins, so by this 1 hour, you could deliver 90 crates of equipment. Imagine it is MGs or tripods/cutlers crates, it is equal to 450 of items comparing to 240 from facility, that you wasted a lot of time on and need to supply with msup everyday.

Also, you said 120 tripods & 120 mgs, meaning it is 2 rides.

1) 100bmats into flatbed inventory, 25 in player inventory, build the crane rq.
2.) take a wrench with you or use the crane to unload the pallet. Usually it's quite easy to find a truck near frontline, there's usually plenty of people who leave theirs there.
3.) you can't make cutler crates if you're blowing all your rmats on making mgs.
If you're using tripod facility, then you can save the rmats for other important stuff.

The 30-60 minutes is 2 rides with packing/unloading and distributing everything. Variance comes from varying distance.
Last edited by Alukat; Sep 12, 2024 @ 10:12am
Dice Sep 12, 2024 @ 11:43am 
Originally posted by Alukat:
Originally posted by Dice:
Still:
1) You need a crane somewhere, you need to know it is present before you ride.
2) You need a public unlocked truck around this base with crane which you can take to unload pallet.
3) Still slow and unefficient, you could make much higher impact just by using usual factory and produce some basic equipment. If frontline is not far away from factory/storage depot/seaport, you can literally make one trip in 10 mins, so by this 1 hour, you could deliver 90 crates of equipment. Imagine it is MGs or tripods/cutlers crates, it is equal to 450 of items comparing to 240 from facility, that you wasted a lot of time on and need to supply with msup everyday.

Also, you said 120 tripods & 120 mgs, meaning it is 2 rides.

1) 100bmats into flatbed inventory, 25 in player inventory, build the crane rq.
2.) take a wrench with you or use the crane to unload the pallet. Usually it's quite easy to find a truck near frontline, there's usually plenty of people who leave theirs there.
3.) you can't make cutler crates if you're blowing all your rmats on making mgs.
If you're using tripod facility, then you can save the rmats for other important stuff.

The 30-60 minutes is 2 rides with packing/unloading and distributing everything. Variance comes from varying distance.
Well it will work probably, but still it is what I call 'ass pain', it would be more comfortable and worth if it would be possible to take them as crates. You are telling that it is possible, and idea with building crane at destination is good, but it still feels not efficient, something that you will not be rewarded equally to effort you did.

Because even if you delivered MGs/RPGs, often they are not used, and you still need ammo be present in destination for them to be useful. There could be not 12.7mm or RPGs on destination, so you need more time to find/produce them and deliver additionally in 3rd trip.

For all this, you need your facility that is huge investment of time and resources, not once but also for supporting it daily. My facility was taking 60 msups per hour, it is equal to 150 bmats per hour for just keep it alive, 24/7. It is 3600 bmat for day, if you skip a day because of work/rest/anything else, you just loose 3600 bmat passively.

Calculate also your crane bmats & two pallets, it is 175 bmat per one delivery of 2 pallets.
What is 3600 bmat? It is like 720 common rifles or 1440 7.62mm magazines per day. That is enough to literally keep one front up with rifles/ammunition for few hours minimum.

So again, I'm just being pragmatic. You can do tripod facility, you can invest time in it and you can produce MGs/RPGs and you can deliver them somehow, slowly, but eventually.

But does it worth it really? It is cool it doesn't take components/rmats (only as investment for ammunition factory), but you could do much more effort by working as solo logist for delivering usual staff like grenades, mortrars, rifles, ammo, medicine and etc. And in this way, you do not even need to waste resources for keeping your facility alive, because you use public factory for it. And it doesn't feel equally and fair. That's why I proposed some buffs, one obvious - add possibility to pack MGs, RPGs and tripods to crates, as it works in usual factory.
salty red Sep 12, 2024 @ 12:04pm 
Is say tripod factory facilities are pretty good, all you need for one is a pad to make pallets, a crane of any kind, a tripod factory, maybe a material factory, and that’s it. Tripod factories are good because of just how cheap they are to make and use. Because of this, they are best on a frontline hex, or a hex slightly behind the frontline.

Also, you can use a line runner on a flatbed to submit all the tripod weapons and tripods at once c instead of moving them one by one.
Dice Sep 12, 2024 @ 12:19pm 
Originally posted by salty red:
Is say tripod factory facilities are pretty good, all you need for one is a pad to make pallets, a crane of any kind, a tripod factory, maybe a material factory, and that’s it. Tripod factories are good because of just how cheap they are to make and use. Because of this, they are best on a frontline hex, or a hex slightly behind the frontline.

Also, you can use a line runner on a flatbed to submit all the tripod weapons and tripods at once c instead of moving them one by one.
Linerunner, as it is wroten in wiki, has capacity only 100 large items and limited to 1 large item type at once as pallets as well. So pallets in this case even better as they hold 120.

And for facility you need either take pcmats from other facility, either build also metalworks factory, also 1 material factory is not always enough at my opinion, better to have at least two, so you can have 2x cmats production speed or produce cmats+msups at once.

My own result is 55-65 msups per hour for maintenance. That is not really very cheap if you are playing alone.
Alukat Sep 12, 2024 @ 3:28pm 
Originally posted by Dice:
For all this, you need your facility that is huge investment of time and resources, not once but also for supporting it daily. My facility was taking 60 msups per hour, it is equal to 150 bmats per hour for just keep it alive, 24/7. It is 3600 bmat for day, if you skip a day because of work/rest/anything else, you just loose 3600 bmat passively.

The ones i've build used 11,5 msups per hour (was in a location with 0,5 msup per structure pre patch), now it would be 23 msups per hour.

I was by far outproducing the demand for tripod weapons...

Originally posted by Dice:
My own result is 55-65 msups per hour for maintenance. That is not really very cheap if you are playing alone.
If you think those 5-15 minutes a day are too much for solo, then you should stay from building XD
Last edited by Alukat; Sep 12, 2024 @ 3:50pm
Dice Sep 13, 2024 @ 2:56am 
Originally posted by Alukat:
Originally posted by Dice:
For all this, you need your facility that is huge investment of time and resources, not once but also for supporting it daily. My facility was taking 60 msups per hour, it is equal to 150 bmats per hour for just keep it alive, 24/7. It is 3600 bmat for day, if you skip a day because of work/rest/anything else, you just loose 3600 bmat passively.

The ones i've build used 11,5 msups per hour (was in a location with 0,5 msup per structure pre patch), now it would be 23 msups per hour.

I was by far outproducing the demand for tripod weapons...

Originally posted by Dice:
My own result is 55-65 msups per hour for maintenance. That is not really very cheap if you are playing alone.
If you think those 5-15 minutes a day are too much for solo, then you should stay from building XD
5-15 minutes for 7200 salvage is not enough if you do not take it ready from the closest mine and dig by yourself. It is approximetely 1 hour of work per day.

If you had 23msups per hour, it is at least 1 trip on resource hopper. It is then really 15 mins max for day. For 60msups, it is at least 4 trips that is close to hour of work per day.

Regarding 23msups, did you literally build 1 materials factory and 1 ammo factory? If yes, it means that you took resources for ammo factory (processed cmats) from other facility, but even if so, I can't believe for now in 23msups. I have 2 materials factories, 1 metalworks factory, 1 ammo factory, 1 crane, 1 small assembly for material pallets producing, 3 diesel power stations. Ok, I could left only 1 material factory, left only 1-2 diesel power stations, probably even delete metalworks factory after I had processed cmats for ammo factory, but still I think it would be higher than 23msups.

Also, all fuel tanks/material pallets and other things on facility territory also consumes msups.

So, what exactly your factory had the buildings? How many foundaments cells? Crane? Small assembly? How many diesels?
Last edited by Dice; Sep 13, 2024 @ 2:58am
Alukat Sep 13, 2024 @ 3:59am 
Originally posted by Dice:
Originally posted by Alukat:

The ones i've build used 11,5 msups per hour (was in a location with 0,5 msup per structure pre patch), now it would be 23 msups per hour.

I was by far outproducing the demand for tripod weapons...

If you think those 5-15 minutes a day are too much for solo, then you should stay from building XD
5-15 minutes for 7200 salvage is not enough if you do not take it ready from the closest mine and dig by yourself. It is approximetely 1 hour of work per day.

If you had 23msups per hour, it is at least 1 trip on resource hopper. It is then really 15 mins max for day. For 60msups, it is at least 4 trips that is close to hour of work per day.

Regarding 23msups, did you literally build 1 materials factory and 1 ammo factory? If yes, it means that you took resources for ammo factory (processed cmats) from other facility, but even if so, I can't believe for now in 23msups. I have 2 materials factories, 1 metalworks factory, 1 ammo factory, 1 crane, 1 small assembly for material pallets producing, 3 diesel power stations. Ok, I could left only 1 material factory, left only 1-2 diesel power stations, probably even delete metalworks factory after I had processed cmats for ammo factory, but still I think it would be higher than 23msups.

Also, all fuel tanks/material pallets and other things on facility territory also consumes msups.

So, what exactly your factory had the buildings? How many foundaments cells? Crane? Small assembly? How many diesels?

2 LTS, 1 BMS stacker, 2 pipes, 1 material factory, 1 ammo factory, 1 small railway, 1 maintenance tunnel, 6 foundations, 1 diesel or petrol power plant.
actually it's 21 msups per hour.

if you don't have construction yard nearby, then add the building platform for pallets, that's only an additional 2-3 msups per hour.
Still a lot less than your 55-65.

you did something wrong.
Last edited by Alukat; Sep 13, 2024 @ 4:07am
Dice Sep 13, 2024 @ 5:50am 
Originally posted by Alukat:
Originally posted by Dice:
5-15 minutes for 7200 salvage is not enough if you do not take it ready from the closest mine and dig by yourself. It is approximetely 1 hour of work per day.

If you had 23msups per hour, it is at least 1 trip on resource hopper. It is then really 15 mins max for day. For 60msups, it is at least 4 trips that is close to hour of work per day.

Regarding 23msups, did you literally build 1 materials factory and 1 ammo factory? If yes, it means that you took resources for ammo factory (processed cmats) from other facility, but even if so, I can't believe for now in 23msups. I have 2 materials factories, 1 metalworks factory, 1 ammo factory, 1 crane, 1 small assembly for material pallets producing, 3 diesel power stations. Ok, I could left only 1 material factory, left only 1-2 diesel power stations, probably even delete metalworks factory after I had processed cmats for ammo factory, but still I think it would be higher than 23msups.

Also, all fuel tanks/material pallets and other things on facility territory also consumes msups.

So, what exactly your factory had the buildings? How many foundaments cells? Crane? Small assembly? How many diesels?

2 LTS, 1 BMS stacker, 2 pipes, 1 material factory, 1 ammo factory, 1 small railway, 1 maintenance tunnel, 6 foundations, 1 diesel or petrol power plant.
actually it's 21 msups per hour.

if you don't have construction yard nearby, then add the building platform for pallets, that's only an additional 2-3 msups per hour.
Still a lot less than your 55-65.

you did something wrong.

I deleted 1 mat factory, 1 metalworks factory, 1 diesel, and some of foundations and managed to optimize it to 30 (4 is also taken by loaded pallets). One of bad things that was on my fac is that I used some 1x1 and 1x2 foundation cells because lack of space, and they eat the same msups as 2x2. So probably yes, I could optimize it better to take less msups, but core issue is still unability to take it as crates and very long extraction speed from stockpile of tripod things. I also delivered yesterday portion of MGs & Tripods on flatbed in 2 rides, it took like 30-40 minutes. They advice with crane do not work on bunker bases by the way.

Still, it can work somehow but every minute I'm doing this I feel like I would be much more useful doing standard logi with usual factory.
RedScare Feb 28 @ 7:12am 
Use trailer for tripods/mounted weapons. With two runs you can deliver 32 weapons, 32 tripods and 30 crates of ammo.
Originally posted by RedScare:
Use trailer for tripods/mounted weapons. With two runs you can deliver 32 weapons, 32 tripods and 30 crates of ammo.

Trailer + normal truck = pain
Trailer + heavy truck = factory crates are cheaper to make as the heavy truck
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