Foxhole

Foxhole

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Stormfire962 Aug 31, 2024 @ 11:13pm
Claiming land in Foxhole
Today I was building in a tiny area on the map for my very small group of friends so we can have a staging area for what we need at the frontlines. Everything was going well and I managed to build a few vehicle and a tiny bunker with a few fences. When out of no where I told by another who was in a clan that I cannot build there because they have reserved entire huge area for a scoop base that wasn't even constructed yet. I this player I am in a very tiny area and I saw no sign saying that and he had follow him some distance away from where I was to a tiny sign off the road out of sight marking the claim.

Well I told him I am not moving because I already build a lot and my space is tiny. Which apparently he didn't like because he came back with 2 others in his clan trying to get me to move because they had an agreement with another clan to build there. I said to all 3 of them there aren't any game rules about reserving land and that it's the clans that are ruining this game for other players especially when they are creating false rules. It's also these bad clans that are driving players away from this game.
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Showing 121-123 of 123 comments
President Andre Oct 8, 2024 @ 1:06pm 
Originally posted by TopZoz:
Originally posted by Cr3d1tz:
After more than half a year of pause, I have decided to re-install the game, but reading this thread has really sucked the life out of me and I don't feel like playing anymore.
Ooh, boy, time to reply to this massive wall of text, where you spend the first half using the Steam Forums as your personal blog and don't make any substantial points until:
Originally posted by Cr3d1tz:
Clans project a certain expectation towards outsiders to adapt to their grand scheme or screw off to the sidelines.
Sorry, you're coming into a community established by players with more than 10x the playtime you do. You're going to have to assimilate to the expected social customs, as you would be expected to in any already established community, either in an online war game or within real life. One of these established rules is that if someone claims a build site, you are expected to respect that claim.
Originally posted by Cr3d1tz:
This manifests itself in toxic measures such as "under the table" agreements on respecting a made up "reservation" system.
I understand that as a new player you won't fully get the reasoning behind these reservation systems or why they are used in the first place. It takes 4 days at minimum for a bunker base to tech concrete structures, and then another day for that concrete to dry. Each bunked piece costs 15 concrete materials (totaling to 300 components) to T3, with even modest defensive structures requiring around dozens of pieces to build effective defenses. Concrete defenses are non-negotiable, as no T2 defenses will survive 150mm artillery bombardment. You don't want to get steamrolled by artillery? You build meta concrete defenses, which take a lot of planning knowledge, time, and resources to build. That's not even getting into facilities, which also need T3 facility tech to reach their full potential. This is one of the last techs in the game and takes around 21-23 days to unlock, meaning that a facility needs to be planned for weeks in advance to produce anything beyond basic vehicle variants.

Basically, any building project needs to be planned in advance, or you're going to run into trouble, and the last thing you need is for when you're going to lay concrete or add your T3 facility buildings is to run right into another group's base. When a clan tells you that you need to move, it's because you're building in an area they have plans for, and they have the manpower and dedicated players with game knowledge required to be a much bigger benefit to the ultimate goal of winning the war. You can complain about toxicity and elitism all you want, but do you know how to build a Chainsaw, CAF Corner, or a Cursed Halberd? Do you know how many comps you need for an SPG? Can you set an MPF queue for Silverhands within an hour of them teching? Do you have the manpower to harvest scrap and make 5k msupps every day to maintain your clan's builds so they don't decay? These are the kinds of things that are basic tasks for established clans.
Originally posted by Cr3d1tz:
This is not the way to retain smaller groups of players or soloists, nor is this the way to attract new players. The game has become complex enough as it is and truthfully said, anything goes within areas that aren't officially regulated.
Foxhole is a niche game designed for a specific kind of player. That's going no naturally filter out a number of new players. This is not a bad thing. Filtering out selfish, entitled players who don't know what is needed of them to win battles and refuse to learn is actually very healthy for the game as a whole. Look on Foxhole Stats and you will see Viper Pit has 121k Warden casualties versus only 84k Colonial casualties. This is because of new Warden players mindlessly running at the front without really knowing what to do to take the VP, while a dozen Colonial veterans were able to take ground in Reaching Trail and cut logistics into the region. I would take 1 of those Colonial players over 2 dozen of the new Warden players any day.
Originally posted by Cr3d1tz:
That is to say, small groups and soloists have just as much of a stake to do what they want and as they deem fit, as long as they don't actively grief other players
You play to win the game.

If new players want to ♥♥♥♥ around and LARP while veterans are actively working on shoring up defenses or pushing the front, that's a form of griefing, as they are actively taking land, time, and resources away from the players who know what they are doing. I've played around a dozen wars now and by the second week of the game you see decaying bases and facilities everywhere because solos and small groups wanted to try their hands at facilities and quit because it was too much work. So much for having a stake in the game.
Originally posted by Cr3d1tz:
Also, the way some people in this thread have conducted themselves, is shameful. I'd urge those people to do better.
Quit with the Twitter buzzwords, you got filtered because you refused to check your ego and listen to vets who know more than you and have more dedication to the game. I don't even consider myself much of a salty vet, but if anything is unhealthy for the game it's entitled noobs who don't know what they're doing and get offended when people who do know what they're doing tell them their actions are not helping, and sometimes actively hurting, the faction with the ultimate goal of winning the war

Dude is talking like he served in the Army as an 11B or 88M running logi. Get a life.
zeeb Oct 8, 2024 @ 8:26pm 
Just do what you enjoy doing, it's a video game.
Don't give an inch to anyone, individual or clan, you owe the community nothing.

If you want to build something in a specific place then that is exactly what you should do, no matter what anyone says. I've had people tell me "Don't build there" or whatever and of course I ignore them because I trust my judgement more than I trust theirs. I don't know these people, so why should I sacrifice my enjoyment for theirs? Some players want to take everything you have and give nothing in return.

Play the game the way you want to play it, nothing else matters, if it's not entertaining you're doing it wrong.

If they start attacking you then return the favor. I once had a russian tank crew gun me down for lulz, their laughs turned to "CYKA BLYAT" when I covered them in stickies and blew them up.
Last edited by zeeb; Oct 8, 2024 @ 8:35pm
Siege Camp Mod Oct 9, 2024 @ 9:51am 
Due to the age of this thread, this post will be locked moving forward. If there is a need to expand further on the conversation with new points, we encourage you to make a new thread.
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Date Posted: Aug 31, 2024 @ 11:13pm
Posts: 123