Foxhole

Foxhole

bigd Sep 4, 2024 @ 9:09am
Suggestion about tanks
I don't believe that tanks should be easily mass produced. Nothing but waves after waves of tanks taking over the battle field. Probably increase production time and amount of resources needed.

Also, (as another person stated which is a good idea) tanks should not have pinpoint accuracy while moving. They need to come to a stand still to have that type of accuracy. Accuracy should be based off of the speed and movement of the tank. Just like sniper rifle. The steady you are without moving, the better accuracy you will have.

Turret turn speed should be reduced slightly based off the type of tank it is. Light tanks turrets can turn faster than heavy tanks.

Rebalance throttle speed. Currently tanks can take of fast from stand still. They can also hit the reverse quick after moving forward as if the tanks has the tech to come to a complete stop instantly and full speed reverse within 1 sec. There should be gear changing with a slight delay before the tank moves. There should be a delay when coming to a complete stop to go in reverse. They currently move as if they are UFO, every movement moves instantly.

I don't like how a tank was coming my way within my firing range. After I launch my rocket it instantly stop and reverse, causing me to miss. I was like wtf was that. Seeing massive tanks moves and shoot with not accuracy nor movement penalty is crazy.

Last thing. Tanks surviving artillery and rpg barrages. Tanks guarding the entrance to base taking direct hits by artillery and still survive. Then coming under heavy attack by AT weapons and still survive. Why does it take so many artillery shells.just to damage a tank? Why so many AT weapons are needed to take out a tank? It should not have to take 6 people with rockets to coordinate an attack on a tank just to try to take down 1 tank and still survive after being hit. It also kills me seeing tanks at full speed dodging incoming fire while picking AT infantry with pinpoint accuracy at full speed with instant turns and reverse movements.

Any suggestions or Ideas?
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Showing 1-7 of 7 comments
Kuma Sep 4, 2024 @ 3:45pm 
I think pick one, they can either be dumb maneuverable and hard to hit, or they can take 10 rockets before they die. Not both, but also not neither.
Alukat Sep 4, 2024 @ 4:28pm 
slow down teching by a lot... tanks on day 5 of the war is just way too fast teching...
bigd Sep 4, 2024 @ 5:57pm 
Originally posted by Alukat:
slow down teching by a lot... tanks on day 5 of the war is just way too fast teching...
True... once i start running into a shield wall of tanks, I respawn somewhere else on the map that has min tanks and mainly inf.
Grace Sep 5, 2024 @ 3:43am 
Originally posted by Alukat:
slow down teching by a lot... tanks on day 5 of the war is just way too fast teching...

Wardens do not have tanks yet.

Colonials do.

That's why people believe this game is Green biased, and doomed.


As for tank balance, just know that six Spatha can kill a dry Warden halberd bunker piece without any of them dying, if you do it right. That tank is just too good; if you think the tank gameplay currently is bad, you have not seen how World of Tanks with Green has Mommy;s Credit Card it looks late game.
go fast, eat ass Sep 5, 2024 @ 3:49am 
The day Grace finds a job and stops ♥♥♥♥ posting on this forum will be recorded in the annals of Foxhole history and both Wardens and Colonials will gather each year to celebrate for a day.
Last edited by go fast, eat ass; Sep 5, 2024 @ 4:30am
Alukat Sep 5, 2024 @ 4:30am 
Originally posted by Grace:
Originally posted by Alukat:
slow down teching by a lot... tanks on day 5 of the war is just way too fast teching...

Wardens do not have tanks yet.

Colonials do.

That's why people believe this game is Green biased, and doomed.


As for tank balance, just know that six Spatha can kill a dry Warden halberd bunker piece without any of them dying, if you do it right. That tank is just too good; if you think the tank gameplay currently is bad, you have not seen how World of Tanks with Green has Mommy;s Credit Card it looks late game.

Wardens have such a tank too. Chieftain, it was i think.

Bro, i played World of Tanks for years, there are reasons why i switched to War Thunder.

Anyway, tech unlocks way to quickly in Foxhole.
Last edited by Alukat; Sep 5, 2024 @ 4:34am
dawashere Sep 5, 2024 @ 7:59am 
I still believe that most players think of foxhole as an infantry centric game, which is why the pop is so high at the start of a war and then go down the more armored take the field.

I'd say the tech unlock to quick but the problem is the stalemate created by defenses. there's no definitive solution as the game has been built that way and the game, as a niche game, should stay accessible. Raise the cost, time and manpower to build a tank, would be a solution but what would happen is big clans being ♥♥♥♥♥♥♥♥♥♥ and claiming ressources even more for their specialy special operation.

From an infantry player perspective, limiting drastically the number of tanks ad arty piece that can join a front would be a decent answer (for example, 4 tanks, 2 arty piece on a map for each factions). But I admit that it would mean a lot of players would never get to play with arty and tanks.

What I would have like is that each faction had a points pool to spend on each map to get units to spawn, just like in an RTS or a tabletop strategy game. Infantry would cost a few points and the more the armored or the arty is powerful, the more points it takes to let it join the field.

In the end, I still think that the game could do with a smaller map and skirmishes to get the opportunity to play the fantastic infantry game Foxhole can be for a few days each war.
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Date Posted: Sep 4, 2024 @ 9:09am
Posts: 7