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Wardens do not have tanks yet.
Colonials do.
That's why people believe this game is Green biased, and doomed.
As for tank balance, just know that six Spatha can kill a dry Warden halberd bunker piece without any of them dying, if you do it right. That tank is just too good; if you think the tank gameplay currently is bad, you have not seen how World of Tanks with Green has Mommy;s Credit Card it looks late game.
Wardens have such a tank too. Chieftain, it was i think.
Bro, i played World of Tanks for years, there are reasons why i switched to War Thunder.
Anyway, tech unlocks way to quickly in Foxhole.
I'd say the tech unlock to quick but the problem is the stalemate created by defenses. there's no definitive solution as the game has been built that way and the game, as a niche game, should stay accessible. Raise the cost, time and manpower to build a tank, would be a solution but what would happen is big clans being ♥♥♥♥♥♥♥♥♥♥ and claiming ressources even more for their specialy special operation.
From an infantry player perspective, limiting drastically the number of tanks ad arty piece that can join a front would be a decent answer (for example, 4 tanks, 2 arty piece on a map for each factions). But I admit that it would mean a lot of players would never get to play with arty and tanks.
What I would have like is that each faction had a points pool to spend on each map to get units to spawn, just like in an RTS or a tabletop strategy game. Infantry would cost a few points and the more the armored or the arty is powerful, the more points it takes to let it join the field.
In the end, I still think that the game could do with a smaller map and skirmishes to get the opportunity to play the fantastic infantry game Foxhole can be for a few days each war.