Foxhole

Foxhole

I think this game needs a third faction so the war is 1v1v1.
In large open scale warfare games like this the other two MMOS that come to mind are camleot and warhammer online. Both made by the same guys. The first the war was more balanced because it was a 1v1v1. While warhammer online was an amazing upgrade but once one side got the upperhand it was a slow trickle population wise to the winning side because many people don't like to lose more than they win.

Looks like one faction is basically based off of germany and one america..... lets go third faction russia.
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Showing 1-10 of 10 comments
★ GallowDancer Dec 4, 2024 @ 4:24pm 
Wouldn't work, the player base is not big enough for a third faction. It's why they got rid of shard Bravo and only have Charlie and Alpha
I know it might feel that way... but trust me while the initial split will diminish population per side slightly the draw of a new faction will bring in a lot of new players and the two weaker ones will end up having to focus their efforts on the bigger one increasing the health and player count of the game in the long run.... I can almost guarantee this will happen in the long run.
ReinHavoc (Banned) Dec 4, 2024 @ 5:51pm 
I suggested civilians once upon a time ago...
ReinHavoc (Banned) Dec 4, 2024 @ 5:55pm 
soldiers have civilians and there are neutral and potentially hostile on the map- that can be in work camps..
of course I have no idea how this can be implemented- as its a radical idea...
ReinHavoc (Banned) Dec 4, 2024 @ 6:00pm 
The chaotic nature of a work camp being liberated or over run from the prisoners will be to much tbh but i still like the idea
ReinHavoc (Banned) Dec 4, 2024 @ 6:21pm 
imagine: flight club in a P.OW. camp hehehe :dkas_barrel:
gingerbread4441 Dec 4, 2024 @ 10:46pm 
Please, no third faction, I'll dread the title. l'll don't want another vanu with hardcore players dwell in the night and claim their mains when they"re not regardless it will be absolutely unplayable, nobody will care win/lose battles, the game will be unplayable
Grace Dec 5, 2024 @ 12:24am 
Nope, would not work.

The problem right now is Green has better kit than Blue, and only one of the factions dies in freezing snow, and one of the factions has a Great Wall to hide behind, which sadly for them does not extend across the water to the East.

There is no reason to add a third faction, the real issue is that the fighting is repetitive, boring, and often pre-determined in outcome because of the massive tech imbalance.

Specifically, in hexes that do not have T3 bunkers with Howis, unless you have a lot of players, you never will have T3 bunkers. And if you can push the enemy back so much you have time to build T3 bunkers with howis in week 2-3, the odds are excellent that the war will end without the enemy ever having attacked your bunker. Its like most of the Storm Cannons built every war - they never fire because they either die before they can, or they are forever out of range of the enemy. The result is players spend 2-3 weeks building T2 bunkers, only to see them blown up, burnt, or for T1 simply machine gunned down by a halftrack. And quickly a wasteland of dead T2 trench connectors is the entire active front of the game, which is ... super boring after a couple days going back and forward endlessly over the same terrain. Every war.

What they certainly should try is Red vs Light Green, with both sides using Collie tech only. Because as much as I love playing Warden, honestly they really do suck in the current balance.
Last edited by Grace; Dec 5, 2024 @ 12:28am
S3SSioN Solaris Dec 5, 2024 @ 5:47am 
I think this would be a waste of the developer's resources. A third faction would almost definitely increase the strain on logi/builder players too and they're already strained.

Creatively, Foxhole 2 could import everything from Foxhole 1 whilst introducing Imperial Japan-esque and Soviet-esque factions and then have them on two separate shards, so that each faction fights a different faction each consecutive war and for the most part, a different group of players. The problem however is population. Which is why I think, as Foxhole is currently, is the sweet spot and my preference because otherwise devman would have too much on their plate.
Last edited by S3SSioN Solaris; Dec 5, 2024 @ 5:53am
MarkFranz Dec 5, 2024 @ 6:11am 
Originally posted by WarMaster GoreHowl:
In large open scale warfare games like this the other two MMOS that come to mind are camleot and warhammer online. Both made by the same guys. The first the war was more balanced because it was a 1v1v1. While warhammer online was an amazing upgrade but once one side got the upperhand it was a slow trickle population wise to the winning side because many people don't like to lose more than they win.

Looks like one faction is basically based off of germany and one america..... lets go third faction russia.
Conventional 3rd faction is bad idea, and it's not worked before.

Though as i dropped in another tread. Minor-oversea faction whose focus is Navy+Planes, with weak land units, and with complete ban to forming any clans inside it, would work, it's would be breath of fresh air for players who get tired of clans bossyness and tryharding, and may actually make some people return, me included.

This faction will not be able to win at they own, but will get they own results screen after war end, depending how many island/coastal hexes they control.
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Date Posted: Dec 4, 2024 @ 3:35pm
Posts: 10