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Argenti - Jack of all trades, 2 shots to kill, medium range, semi automatic, and lightweight, Its a beast.
Blakerow - Warden's Argenti, light, fast, 3 shoots to kill though, also medium range.
Loughcaster - Slow to fire, outranges Argenti, pinpoint accurate, 2 shoots to kill. Good standard rifle but will struggle in closer ranges.
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Specialistic guns
Sampo/Aalto - mixed fire weapon, good in medium - short ranges. Neat if you dont know what will happen and need something to just spray and pray at close range. Smth between Fiddler and Blakerow.
Fiddler - absolute beast upclose, around 8 meters or so. Great at night and when assulting trenches. Just remember to flank with it, and pick your fights on unexpected enemies
Clancy Cinder M3 - Great trench rifle. Hard to fire on the go, but with cover its amazing. Mostly for its 2 shoots to kill and even longer range then loughcaster.
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Super niche
The liar - Basically defensive version of fiddler, slighty longer range and lower recoil. Good to use in niche scenarios where you are sitting in cover and defending from enemy trench rushers.
Hangman - 50/50 chance to down on first shoot, similiar to Cinder M3 except shorter range. Ammo is pain in the butt to find, but fun fact, since its in theory "pistol" ammo, it stacks in non standard uniforms (medic, engi, crew, heavy)
Booker - Well it... Exists. Bulkier, slower to aim (but retains accuracy while walking and aiming), 3 round burst, you need 2 shots to down. Range is shorter but fun fact, its around the same as the visual range during night.
The Hangman, though also a heavy rifle, has a short range for a rifle.
As a medic, i pack either the pocket shotty or a revolver
i.e. my aim is terrible so I focus on providing support to those more skilled then me.