Foxhole

Foxhole

🎀Hara🎀 Nov 25, 2024 @ 8:50pm
Bunkers need to change.
right now bunkers are in a bad place, there are just too many ways bunkers can be destroyed grenade rushes, tanks, artillery, fire, ships and to add to that, planes are coming which will make bunkers even more useless.

basically my thought on this is that infantry are currently useless in mid/late game, they can't attack or defend because the artillery, naval bombardment, tanks, and soon planes just obliterate them, i feel like the job of a bombardment of any kind should be to force the enemy into their bunkers where they will be less able to react defensively and not to solo destroy the bunker alone.

i'm not recommending anything extreme just that instead of bunkers collapsing when they are destroyed, just collapse any gun ports and windows but let infantry still take cover inside from any bombardment, similar to how trenches don't become fully useless when they are destroyed.

this would make late game combat less about using artillery to shell a bunker to dust, and more of a combined effort of artillery, tanks and infantry working to destroy the AI garrison sections, suppressing the enemy infantry forcing them into the bunkers, and then going inside and clearing the bunkers
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Showing 1-10 of 10 comments
Rumi Nov 26, 2024 @ 12:19am 
They wouldn't need to die so fast if we could have slim, reasonable and more realistic looking bunker fronts instead of the current mega bunker meta. They look utterly stupid and most meta bases are everything but fun to fight in, they are actively hostile to infantry movement and make for tedious, not exciting battlefields.

Nobody playing infantry likes waiting for other Assets to take down AI garrisons - everyone loves having sick trench fights and facing actually player manned fortifications with clear weak-points such as EMGs to flank, outplay and overwhelm.

It's time to vastly limit the amount of AI, the overall size of bunkers and the amount of sheer spam of bunker pieces while creating more opportunities for the Infantry to interact with and take over fortified positions.
VelxraTV Nov 26, 2024 @ 1:25am 
I know its an unpopular opinion every time I brought it up the past year or so. But each bunker tier basically needs a solid double HP buff. Tier 1 and Tier 2 may as well not exist currently. Tier 3 concrete takes too much time/effort to build for how quickly it falls down.

The biggest issues with bunkers is the tiny AI response range and that bunkers don't last without constant repairs when attacked. This of course mirrors real life. (something I support the game doing) However real life would also have miles of infantry and defenses before an enemy could reach a bunker. Which is simply not the same in foxhole. So this realism limits the functionality of bunkers in game currently.
Last edited by VelxraTV; Nov 26, 2024 @ 1:27am
Faded Nov 26, 2024 @ 4:41am 
Try repairing them, something many avoid doing. Also, AI defenses should not shadow the battle, is much better for players to do most of the fighting and killing.
dawashere Nov 26, 2024 @ 7:55am 
I said it a lot of times, I'll say it again : a huge chunk of the playerbase is in Foxhole for the old fashion infantry fights. That's why at each starts of a war we hit the max pop of the war, then we lose 25-30% of the players total because of the PVE stalemate. I joined after a couple hours this time and I was chocked to see the PVe stalemate was already in place in faranac.

I played the first days of the current war and then stopped. For a so-called infantry update, I find that infantry got ♥♥♥♥♥♥ once again (personal opinion) and that the update was very disappointing. I'll jump back in the game this week end, I think. Now I'm just gonna play something different.

What I would like : Bases with HP doubled, maybe tripled, no AI unless a player is in the defense built, the minefields are stupids and implemented to promote the continued stalemate so the war can hit a new record length, less bridges because bridge battles are ♥♥♥♥♥♥♥ cringe and in every godamn map there is a bridge battle at some point. Make the game an engaging PVP gorefest, not a PVE stalemate. But I have learn to not expect something from a Foxhole update than some more annoyance and the same old bugs.

there needs to be something for each one, each role: infantry, arty; logi, armored crew, push guns crews... But each role is more interesting when fighting players instea of an AI that is very limited but the opponent just spammed defenses so it takes days to make a move forward.
Rumi Nov 26, 2024 @ 11:31am 
Originally posted by dawashere:
I said it a lot of times, I'll say it again : a huge chunk of the playerbase is in Foxhole for the old fashion infantry fights. That's why at each starts of a war we hit the max pop of the war, then we lose 25-30% of the players total because of the PVE stalemate.
Absolutely correct, I'm certain that nobody really enjoys and has fun doing foxhole PvE. AI should exist as a baseline defense so that small partisan groups can not devastate an undefended part of the map or protect things while players are logged out. They shouldn't be the end and be all of combat and the main focus every assault hinges around. It's never about how you're gonna attack a bunker it's always about how you shut down AI defenses.

Originally posted by dawashere:
I find that infantry got ♥♥♥♥♥♥ once again (personal opinion) and that the update was very disappointing.
I heavily disagree both the removal of shadow dancing as well as the more dynamic fights using bunker husks and aiming at players inside trenches make the front more dynamic than ever. It's a huge step into the right direction.

Originally posted by dawashere:
No AI unless a player is in the defense built.
This would just promote even more players being and manning static defenses and not actively participating in the fight. Horrible idea. Instead I'd like to see less AI, that is in exchange buffed in durability and maybe range so that you can focus on key parts of a bunker that have to be taken out. Mega structures should be discouraged, no bunker piece should have more than 1 or 2 tiles unless it's the core or logistical rooms. And there should be a radius around each tile preventing garrison and bunker spam. Forcing people into making more use of trench lines and player defenses.

Players should also be able to "capture" and disable garrisons they can get inside off. Basically a timer starts as soon as players enter the structure and at the end the AI is disabled and hostile players kicked out of it until it gets recaptured.

Originally posted by dawashere:
Less bridges because bridge battles are ♥♥♥♥♥♥♥ cringe and in every godamn map there is a bridge battle at some point.
I 100% agree, bridge battles are absolutely horrible. I sincerely hope that paratroopers will be able to break and circumvent the need for bridge fights in the future. Sadly I have very limited ideas how to improve bridges aside from making them larger and more numerous.
Last edited by Rumi; Nov 26, 2024 @ 11:33am
HoofHearted Nov 26, 2024 @ 3:09pm 
limit the ability to spam AI, but make the AI extremely good for a short amount of time to allow reinforcements to arrive and actually defend the area. Make the bunkers stronger, send an alert when one is under attack so people can spawn there to defend it, would make EMG and EAT much more useful
RaNdOmKiLs666 Nov 26, 2024 @ 6:38pm 
Yeah infantry becomes useless late war, just seems to be all vehicle and arty spam, any infantry caught in that dies and can't do much about it either. Maybe some sort of arty defence system should be added, like an APS (Active Protection System) that can be built.

The Bunker system or building system in general could be streamlined and made more flexible and dynamic, seems pretty janky at times, won't let you place stuff where there's clearly room to do so.

Maybe the devs could do a Bunker/Building update to smooth things out and make Bunkers last longer.
Last edited by RaNdOmKiLs666; Nov 26, 2024 @ 6:39pm
Grace Nov 26, 2024 @ 11:23pm 
Originally posted by Velxra:
I know its an unpopular opinion every time I brought it up the past year or so. But each bunker tier basically needs a solid double HP buff. Tier 1 and Tier 2 may as well not exist currently. Tier 3 concrete takes too much time/effort to build for how quickly it falls down.

The biggest issues with bunkers is the tiny AI response range and that bunkers don't last without constant repairs when attacked. This of course mirrors real life. (something I support the game doing) However real life would also have miles of infantry and defenses before an enemy could reach a bunker. Which is simply not the same in foxhole. So this realism limits the functionality of bunkers in game currently.

They simply need to reduce the structure damage of many weapons, in particular tremola, ISG 30mm round, Cuttler RPG, 120mm, 150mm, and mammon.

And maybe increase the amount of health repairing does.
Last edited by Grace; Nov 26, 2024 @ 11:24pm
Grace Nov 26, 2024 @ 11:26pm 
Originally posted by RaNdOmKiLs666:
Yeah infantry becomes useless late war, just seems to be all vehicle and arty spam, any infantry caught in that dies and can't do much about it either. Maybe some sort of arty defence system should be added, like an APS (Active Protection System) that can be built.

The Bunker system or building system in general could be streamlined and made more flexible and dynamic, seems pretty janky at times, won't let you place stuff where there's clearly room to do so.

Maybe the devs could do a Bunker/Building update to smooth things out and make Bunkers last longer.

It's not just late war, the moment ISGs are in the game bunkers melt, and when the Collies have MGs and ISGs, and the Wardens do not, the front always collapses - as it has several wars in a row in the early game.

At a simple point, infantry weapons such as the ISG out-range bunkers now. So bunkers are very literally unable to even shoot back, which is just bad game design.
🎀Hara🎀 Nov 27, 2024 @ 12:16pm 
bunkers are the only thing that even gives infantry a chance to fight mid/lategame and they are just way to weak to everything, it sucks when what should be a fun trench battle/urban battle, is just artillery destroying the bases from far back and then tanks moving in when the enemy can't respawn anymore.
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Date Posted: Nov 25, 2024 @ 8:50pm
Posts: 10