Foxhole
Luniare tremola spam is plain stupid
Come on Devs, its been years. The collies only ever lose because they get tanks and are so bored of spamming tremolas, other than that you can literally kill any base with a spade and spamming tremolas.

There was a time you thought that suicide mammon rushes were bad and made your game look idiotic. Then you added tremolas, so one side does not even need to die to have a mammon rush.

Enough already.


This would be a good game, if it was even remotely balanced. It's just not. Tremolas need to be removed, because even concrete meta pieces with 6 people repairing go down to them. It's literally got the game depth of giving the collies an "I WIN" button, and it is making players quit.

Oh and collie laser rifles that shoot through hills? Didn't expect to see those in game, you may want to stop collies being able to shoot through terrain - they already have enough help.
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I can't tell if this is meant to be funny or serious...
Collies use bombastone grenades more than rifle ammunition these days.

And yes, a collie luniaire launcher fires gas further and faster than wardens can, so they win bridge fight after bridge fight with it. Unbalanced BS game, with the joke being that the devs think they are improving it.


Did you know that a collie bombastone can land underwater, and still cause bleeding to a warden on the land, or on top of a bridge and still cause a bleed to a warden in hard cover to the side of the bridge? It's stunningly bad coding - line of sight? No we gave collies a portable mortar round.

Oh and yes, the luniaires still rain down. So naturally, the wardens at places like Treasury gave up on bunkers and made a trench labrynth with railway track walls instead.

Quality game ... maybe in 2080.
Origineel geplaatst door Grace:
Origineel geplaatst door Faded:
Lunaire is infantry weapon, so use anti infantry weapons. Am giving you advice as a colonial too. Come on now.

The problem, as you may have noticed, is that colonials also have the Bombastone grenade which is the best anti-infantry weapon. And the buffed silenced auto rifle that shoots through rocks, so no, we can't just shoot back.

This game has no skill requirement, all you need to do is pick green and spam grenades all game long.

And of course, if you want to kill a BB? Collie jeep and flamethrower at 2 am.


Good game.
Not.
Lunaire's max range is 31m. A ratcatcher max range is 45m. Seems is user problem to me.
Origineel geplaatst door Faded:
Origineel geplaatst door Grace:

The problem, as you may have noticed, is that colonials also have the Bombastone grenade which is the best anti-infantry weapon. And the buffed silenced auto rifle that shoots through rocks, so no, we can't just shoot back.

This game has no skill requirement, all you need to do is pick green and spam grenades all game long.

And of course, if you want to kill a BB? Collie jeep and flamethrower at 2 am.


Good game.
Not.
Lunaire's max range is 31m. A ratcatcher max range is 45m. Seems is user problem to me.

Except at night, you cannot see 45m but the luniaire can still see the bunkers they delete.

Remember when the devs reduce how far bunkers and pills could see at night?
That made the luniaire godlike.
Laatst bewerkt door Grace; 1 aug 2024 om 22:04
More and more i think you're serious about all this, and I worry for you.
remember when we were ♥♥♥♥♥♥♥♥ about the RPG deleting structures and greenskins having no option? and then they buffed the lunaire to do 100% more damage with trems.
as a warden loyalist i don't think lunaire is that broken. Is still very easy to counter with an organized crew.

For me what kills the fun is the bomas. WW2 had a lot of trench fights, but as a vet warden, the first thing you learn is remove trenches.

Hope one day devs fix the bomas so i can comeback to play infantry. Otherwise wardens need to spam tanks because is the only thing playable for wardens.
Not the only thing, frigates are pretty good for deleting collie concrete bunkers at 3 am.

A collie sub even shot a frigate three times, and it lived - until the collie DD got it. Quite simply, we should not bother building bases at all and focus just on tanks, mines, stickies and frigates.

You're spot on about the bomas. Collies even seem really annoyed when we use them on their positions. But you are wrong about lunaire - the ability to place gas perfectly is just delicious. With all respect to your "organized crew" comment, luniaire and tremola is still an OP weapon system - that we were using to smash up collie bunkers as recently as today, particularly with bridges and coastline rocks there is usually hard cover you can fire those from behind, without any risk of AI replying. And gas spam and a malone takes care of "organized crew".
Laatst bewerkt door Grace; 4 aug 2024 om 1:53
Origineel geplaatst door Grace:
Origineel geplaatst door Faded:
Lunaire's max range is 31m. A ratcatcher max range is 45m. Seems is user problem to me.

Except at night, you cannot see 45m but the luniaire can still see the bunkers they delete.

Remember when the devs reduce how far bunkers and pills could see at night?
That made the luniaire godlike.
the warden cutler (RPG) has 32m range and can do the same. you see me complaining????????????????? Your complain is CLEARLY a user problem
>complain tremola OP
>not realizing cutler with uniform does 60% damage than lunaire with uniform
Origineel geplaatst door Grace:
Collies use bombastone grenades more than rifle ammunition these days.

And yes, a collie luniaire launcher fires gas further and faster than wardens can, so they win bridge fight after bridge fight with it. Unbalanced BS game, with the joke being that the devs think they are improving it.


Did you know that a collie bombastone can land underwater, and still cause bleeding to a warden on the land, or on top of a bridge and still cause a bleed to a warden in hard cover to the side of the bridge? It's stunningly bad coding - line of sight? No we gave collies a portable mortar round.

Oh and yes, the luniaires still rain down. So naturally, the wardens at places like Treasury gave up on bunkers and made a trench labrynth with railway track walls instead.

Quality game ... maybe in 2080.
I like how your mood swings from day to day depending on your own ability to use luniaires.
Like on a scale of 1-10, 1 being a bad mood, this topic started off at around a 3.. Then apparently you got Treasury, and with it a treasure of luniaires, and the posts here turned into ~7's. Then here it goes down to like 3-4 again.



Origineel geplaatst door Grace:
Not the only thing, frigates are pretty good for deleting collie concrete bunkers at 3 am.

A collie sub even shot a frigate three times, and it lived - until the collie DD got it. Quite simply, we should not bother building bases at all and focus just on tanks, mines, stickies and frigates.

You're spot on about the bomas. Collies even seem really annoyed when we use them on their positions. But you are wrong about lunaire - the ability to place gas perfectly is just delicious. With all respect to your "organized crew" comment, luniaire and tremola is still an OP weapon system - that we were using to smash up collie bunkers as recently as today, particularly with bridges and coastline rocks there is usually hard cover you can fire those from behind, without any risk of AI replying. And gas spam and a malone takes care of "organized crew".

And here it goes up to 6-7 again.

Just an observation :)
blame about luniare when arty is the most ♥♥♥♥♥♥♥♥ system of combat in this game
Origineel geplaatst door Faded:
Origineel geplaatst door Grace:

Except at night, you cannot see 45m but the luniaire can still see the bunkers they delete.

Remember when the devs reduce how far bunkers and pills could see at night?
That made the luniaire godlike.
the warden cutler (RPG) has 32m range and can do the same. you see me complaining????????????????? Your complain is CLEARLY a user problem

But boomas balance you can't say anything because needs to be rebalanced.

Dev adressed the unbalance on warde tanks last patch, now he needs to fix collie infantry.
The game was honestly better before the devs added Luniaire and Osprey, because one works too well and the Warden one is just crap. Both should simply be removed from the game.

As for warden tanks being "unblanced"? They get totally overwhelmed by Collie tanks still, if the Devs tried to rebalance them, that just makes the devs look even less competent - Collie tanks are still better (health/survivability), cheaper to make, longer ranges, and quite simply ridiculously overpowered. Ballista rushes with 2 crew each tank simply demolish anything out of range of large ship deletion. Sorry, if this is the "new balance" ... its a joke.

Bomba should be matched to Harpa, so both have the same range and explosive delay.
None of this "Green hand grenades are always better" nonsense - and both should have their ranged reduced to 20m.

Also tripod mounted machine guns ... why does a Collie one do double the damage of the Warden one?

You guys might think you are doing brilliantly winning the war. Hate to say it, green should win every war in under 21 days with the balance the way it is.
Laatst bewerkt door Grace; 18 aug 2024 om 10:36
krill issue
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