Foxhole

Foxhole

Grace Jul 22, 2024 @ 9:21pm
Luniare tremola spam is plain stupid
Come on Devs, its been years. The collies only ever lose because they get tanks and are so bored of spamming tremolas, other than that you can literally kill any base with a spade and spamming tremolas.

There was a time you thought that suicide mammon rushes were bad and made your game look idiotic. Then you added tremolas, so one side does not even need to die to have a mammon rush.

Enough already.


This would be a good game, if it was even remotely balanced. It's just not. Tremolas need to be removed, because even concrete meta pieces with 6 people repairing go down to them. It's literally got the game depth of giving the collies an "I WIN" button, and it is making players quit.

Oh and collie laser rifles that shoot through hills? Didn't expect to see those in game, you may want to stop collies being able to shoot through terrain - they already have enough help.
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Showing 1-15 of 38 comments
Grace Jul 22, 2024 @ 11:40pm 
Oh luniaire + tremola also make AA guns in gun pits totally useless. They just fire at night, where they can see the pit from beyond the view range of the gunner.

Great changes there devs, you made one of the iconic warden weapons of this game entirely useless. And if you don't have a luniaire? Bombastone, behind the gun. Always gets the gunner.

Literally broke your own game, as there is no warden counter to the bomba and luniaire spam. None. For years, people have been saying the devs are biased in favor of collies - unfortunately, I think at this point it might be more a case of incompetence.

I have updated my review, this game has so much potential - and wastes it. Thumbs down.
Iskander Jul 23, 2024 @ 5:11am 
As a Warden, I can't disagree with this hard enough.
Are bombas and tremolas good? Hell yeah! Do they break the game? No.
Serkian Jul 23, 2024 @ 10:19am 
Stupid as the unbalanced warden tech vs trash colonial tech, but what ever 1k player now 3k pick every, dev have what they deserve
Meriwether Jul 23, 2024 @ 11:24am 
Cutler-spam, on the other hand, is perfectly fair and balanced. I'm sure the OP agrees.
Grace Jul 24, 2024 @ 5:10am 
Originally posted by Meriwether:
Cutler-spam, on the other hand, is perfectly fair and balanced. I'm sure the OP agrees.

Actually you get shot using a cutler, it is far slower to reload and required direct line of sight - luniaire you can fire from in a trench or stone wall. Arc fire is better than line for infantry weapons, why the bombastone is so much better than any warden rifle - you can throw it against people who literally cannot shoot back.

Also stop pretending that the colonials do not have more cuttlers than wardens as soon as the tech unlocks. the colonials are many things, but their alts are next level good. I've seen collie tank lines with more Widows than the entire warden front.
Last edited by Grace; Jul 24, 2024 @ 5:11am
The Windmill Jul 24, 2024 @ 6:20am 
Originally posted by Grace:
Originally posted by Meriwether:
Cutler-spam, on the other hand, is perfectly fair and balanced. I'm sure the OP agrees.



Stop pretending that the colonials do not have more cuttlers than wardens as soon as the tech unlocks. the colonials are many things, but their alts are next level good. I've seen collie tank lines with more Widows than the entire warden front.

That isn't because of Alts, That is do to infantry players dropping the empty cutler instead of returning to base. How many times I played Colonial, I would scavenge the battle field for this stuff. It is also smarter to use enemy made weapons first then your own. You demoralize the enemy (Clearly working on you) and if you lose it, oh well, you have your own weapons to use.

Grace for the love of God, go and touch some grass.
Faded Jul 24, 2024 @ 7:05am 
Lunaire is infantry weapon, so use anti infantry weapons. Am giving you advice as a colonial too. Come on now.
Grace Jul 26, 2024 @ 7:09am 
Originally posted by Faded:
Lunaire is infantry weapon, so use anti infantry weapons. Am giving you advice as a colonial too. Come on now.

The problem, as you may have noticed, is that colonials also have the Bombastone grenade which is the best anti-infantry weapon. And the buffed silenced auto rifle that shoots through rocks, so no, we can't just shoot back.

This game has no skill requirement, all you need to do is pick green and spam grenades all game long.

And of course, if you want to kill a BB? Collie jeep and flamethrower at 2 am.


Good game.
Not.
Grace Jul 26, 2024 @ 7:37am 
I genuinely don't understand why the devs nerfed the Warden Alligator charge because it was "too powerful", then functionally gave the collies a ranged version of the same weapon which is easier to use and every bit as deadly to buildings as the old alligators were.
Iskander Jul 26, 2024 @ 4:05pm 
Originally posted by Grace:
I genuinely don't understand why the devs nerfed the Warden Alligator charge because it was "too powerful", then functionally gave the collies a ranged version of the same weapon which is easier to use and every bit as deadly to buildings as the old alligators were.

This is beyond wrong. This is just a plain lie.
salty red Jul 26, 2024 @ 4:24pm 
Originally posted by Grace:
I genuinely don't understand why the devs nerfed the Warden Alligator charge because it was "too powerful", then functionally gave the collies a ranged version of the same weapon which is easier to use and every bit as deadly to buildings as the old alligators were.

The alligator charge was able to be produced by both factions. It wasn’t a warden specific item prior to its nerf.
salty red Jul 26, 2024 @ 4:28pm 
Originally posted by Grace:
Originally posted by Faded:
Lunaire is infantry weapon, so use anti infantry weapons. Am giving you advice as a colonial too. Come on now.

The problem, as you may have noticed, is that colonials also have the Bombastone grenade which is the best anti-infantry weapon. And the buffed silenced auto rifle that shoots through rocks, so no, we can't just shoot back.

This game has no skill requirement, all you need to do is pick green and spam grenades all game long.

And of course, if you want to kill a BB? Collie jeep and flamethrower at 2 am.


Good game.
Not.
Have you ever played colonial by any chance? Also how long have you been playing?
Grace Jul 28, 2024 @ 7:24pm 
Originally posted by Iskander:
Originally posted by Grace:
I genuinely don't understand why the devs nerfed the Warden Alligator charge because it was "too powerful", then functionally gave the collies a ranged version of the same weapon which is easier to use and every bit as deadly to buildings as the old alligators were.

This is beyond wrong. This is just a plain lie.

No, it's not. I was playing Foxhole when the devs nerfed the aligator charge, and playing when the devs added the luniaire.

And actually now they have added the DDs which husk T2 BBs every night without even getting into range of infantry.

So yeah, the TLDR is that building bunkers is actually pointless if you are a warden.

The path to victory for Wardens is to hold bridges long enough for the collie backline to decay out of player boredom with the maintenance mechanics, then storm cannon any collie bases that are still left, and then build railways to advance and tempest cannon the rest. Preferably without going anywhere near the coast.

Seriously, the Devs seem to imagine this game playing very differently to how it does play, like the Naki submarine being a counter to the DDs. But every bridge has at least 20 collie sea mines under it, which only effect subs not DDs, so you guessed it the subs can never get to the DDs. On paper, there is a counter, but in reality there is no counterplay for the wardens. Same with the Luniaire - what is the coutnerplay for infantry when that weapon has more range than the warden Harpa grenade, and is supported by collies LMGS and bombastones?

To underscore the point, we have been holding Treasury bridge all week - with captured Luniaires and gas spam. Keep up the beach landings Collies, we need that constant supply of collie luanchers and gas grenades ;p
Grace Jul 28, 2024 @ 7:28pm 
Originally posted by salty red:
Originally posted by Grace:

The problem, as you may have noticed, is that colonials also have the Bombastone grenade which is the best anti-infantry weapon. And the buffed silenced auto rifle that shoots through rocks, so no, we can't just shoot back.

This game has no skill requirement, all you need to do is pick green and spam grenades all game long.

And of course, if you want to kill a BB? Collie jeep and flamethrower at 2 am.


Good game.
Not.
Have you ever played colonial by any chance? Also how long have you been playing?

About 5 years.

The game was better before the devs "improved" it by adding so many long range weapons that have no counter. Go on, admit it - after all, we spam luniaires at collie bunkers too, it just takes us longer to get the launchers and ammo. When was the last time you saw a rush of push 250s? Bet you never have, because you have luniaires and ballista to do better with less effort.
Grace Jul 28, 2024 @ 7:31pm 
Originally posted by salty red:
Originally posted by Grace:
I genuinely don't understand why the devs nerfed the Warden Alligator charge because it was "too powerful", then functionally gave the collies a ranged version of the same weapon which is easier to use and every bit as deadly to buildings as the old alligators were.

The alligator charge was able to be produced by both factions. It wasn’t a warden specific item prior to its nerf.

True, but it still got nerfed - and now the devs added hyper accurate naval bombardments to let collies husk BBs effortlessly without even worrying about the wind, flamethrowers to burn everything, and luniaires to get rid of anything in the way of a flamethrower team. It's genuinely as if the devs hate builders, yet this entire game is about building and defending bases.

I mean, it's not like you can build AI mortars to attack infantry, sprinkler systems, or AI naval guns. They literally never designed built and added the counter to these overpowered new weapons. The alligator charges always had a real counter - put a rifle garrison with a good fire arc on your core. All the new stuff is just "blow up base", which would be interesting if they were not almost universally 3 am asset destruction systems that mean builders log in, go "where did my base go?", log out, and play a better game. You have to admit, the player pop is pretty thin these days, even for such a niche game.
Last edited by Grace; Jul 28, 2024 @ 7:36pm
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Date Posted: Jul 22, 2024 @ 9:21pm
Posts: 38