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The colonials can push an objective hard whereas the Wardens need vastly more troops to be able to field the same amount of troops at a time
More supplies are useless when you don't get to use them
I've heard the colonials are less active in this war because of bad factory placement. The SW quarter of the world is always bad for water logi.
While colonials want to quit because it's not fun to get statchecked, I, and I imagine many others, want to quit because it's not fun to sit in a queue what now feels like 80% of the game's content. Every conflicting border has a group of players just waiting to get in and the home region is split into many instances of home regions filled with ppl waiting in a queue.
It's weird to want the game to die so that you could at least get a chance to play it normally.
I only ever enjoyed playing it when there was just 1 map... My excitement turned to anguish when I found out the "world map" had invisible walls and loading screens in there. Should've just kept it at 1 map, tbh. At least when in just that one map, even after waiting the queue, you didn't have to suffer afterwards because the entire game was in that 1 map and not locked behind queues every step of the way. It's a mind boggling game design flaw that seems to have been accepted to have no fix at all until foxhole 2 maybe 10 or 20 years from now assuming the tech has improved by that time. Just suffer through it and ponder which life choices led up to you wasting your time in a queue for a game you hate more and more the longer you sit there pondering these questions.
Yesterday I drove a HT which I spent a few hours gathering mats for and building and driving the vast lands with loading screens inbetween, using my alt as 2nd crewmate (quite bad, I know), to the last border where I waited approx 10 to 20 minutes in queue. Once I got in After making myself dinner and ♥♥♥♥♥♥♥ eating it whole for the entire duration of the queue, I got a message that the hex was going to get a restart due to an error. Hours of my time building up to that moment and I was ready to finally play the game, I get kicked out of the game. AND then I get an error while trying to "restore". I close the game to get back in the normal way, but there's now the queue again. As masochistic as I am, I waited for another 10 minutes, got in, looked for my HT for another 10 minutes and went ♥♥♥♥ it - drove it right into enemy AT garrison and QUIT for the evening. ♥♥♥♥ that....
I feel bad for logi players. I really do. I have no idea how masochistic one has to be to supply the distant front. My god.
Anyway, next day same time? See you on the battlefield. (and if some1 makes a dumb mistake resulting in them dying assume that's exactly what they wanted to happen).
wardens have 51% win rate
colonial 49%
and no, we, colonial do not cry about this
yeah call out the 1% +/- but not the 18% difference the Warden made. Yeah. Makes sense.
In the middle of the war I can always see towns full of everything, all kinds of stuff. Of course new things that aren't unlocked by Tech are still rare (only singular prototypes here and there), but the rest supplies commonly overwhelm the towns (except maybe b-mats, they always needed 😂).
Wars won by coordinated attacks of clans: quality over quantity. Primarily, quality of coordination is important. And it's not even in-game coordination, it's more about out-of-game coordination. This makes the game feel like World of Warcraft or something, with guilds, "dungeon schedules", etc. You should coordinate in discord or smth, and...:
1. Prepare/build required vehicles in advance
2. Coordinate schedule when to log-in for an operation
3. Push forward a position
4. Capture a town or two
5. Help people strengthen the defence
6. Go sleep
7. Reiterate
Fortunately/unfortunately for each side, - enemy team, too, has their own clans, with similarly coordinated people, so all this, though not random in local things, is globally all laid to the will of RNGesus. Hence, we have 50/50 win ratio. Also, developers seems to "nudge" things a bit sometimes, to keep the balance (anyone seen how developers changed Tech progress of one of the sides, nullifying the mistake of making a wrong research? I heard it did happen, though didn't see with my own eyes).
Hence, the topic:
Answer: though little different, this doesn't mean ♥♥♥♥.