Foxhole

Foxhole

David Mar 12, 2022 @ 2:12pm
Just how overpop is Wardens compared to Colonials?
Seems like quite a bit.
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Showing 1-15 of 23 comments
Blegh Mar 12, 2022 @ 2:14pm 
I think a few hundred
David Mar 12, 2022 @ 2:18pm 
Its pretty unfun imo. Scrooping and fighting hard regardless of the reduced death timers is nothing compared to being able to field on all fronts while maintaining logi. Prolly gonna stop playing as much as I am cause there is no benefit in continuing to put so many hours in when the other faction can just steamroll you cause of numbers.
Blegh Mar 12, 2022 @ 2:20pm 
Originally posted by Aesr:
Its pretty unfun imo. Scrooping and fighting hard regardless of the reduced death timers is nothing compared to being able to field on all fronts while maintaining logi. Prolly gonna stop playing as much as I am cause there is no benefit in continuing to put so many hours in when the other faction can just steamroll you cause of numbers.
Actually, I feel like it is the other way around.
The colonials can push an objective hard whereas the Wardens need vastly more troops to be able to field the same amount of troops at a time
David Mar 12, 2022 @ 2:24pm 
Quantity over Quality. No matter how hard we are fighting, we cant field the same amount of logi the wardens do. We eventually run out and can't fight.
Blegh Mar 12, 2022 @ 2:25pm 
Originally posted by Aesr:
Quantity over Quality. No matter how hard we are fighting, we cant field the same amount of logi the wardens do. We eventually run out and can't fight.
Quality over quantity.
More supplies are useless when you don't get to use them
Cactus-Cat Mar 12, 2022 @ 2:49pm 
The balance between both faction is always changing. I played mostly as a warden and I won only in 1 of 7 wars I participated. I know how it feels when the other faction seems overwhelming.
I've heard the colonials are less active in this war because of bad factory placement. The SW quarter of the world is always bad for water logi.
Faded Mar 12, 2022 @ 7:00pm 
The front I was just in defenetly looked like wardens had the numbers, but one good clan can defend against that, unfortunaly good colonial clans don't exist.
Dire Mar 12, 2022 @ 7:22pm 
Colonials on break war
Thulf Mar 13, 2022 @ 12:29am 
Wardens overpop so much there's probably a queue for each and every front at all times around prime time every single day.

While colonials want to quit because it's not fun to get statchecked, I, and I imagine many others, want to quit because it's not fun to sit in a queue what now feels like 80% of the game's content. Every conflicting border has a group of players just waiting to get in and the home region is split into many instances of home regions filled with ppl waiting in a queue.

It's weird to want the game to die so that you could at least get a chance to play it normally.

I only ever enjoyed playing it when there was just 1 map... My excitement turned to anguish when I found out the "world map" had invisible walls and loading screens in there. Should've just kept it at 1 map, tbh. At least when in just that one map, even after waiting the queue, you didn't have to suffer afterwards because the entire game was in that 1 map and not locked behind queues every step of the way. It's a mind boggling game design flaw that seems to have been accepted to have no fix at all until foxhole 2 maybe 10 or 20 years from now assuming the tech has improved by that time. Just suffer through it and ponder which life choices led up to you wasting your time in a queue for a game you hate more and more the longer you sit there pondering these questions.

Yesterday I drove a HT which I spent a few hours gathering mats for and building and driving the vast lands with loading screens inbetween, using my alt as 2nd crewmate (quite bad, I know), to the last border where I waited approx 10 to 20 minutes in queue. Once I got in After making myself dinner and ♥♥♥♥♥♥♥ eating it whole for the entire duration of the queue, I got a message that the hex was going to get a restart due to an error. Hours of my time building up to that moment and I was ready to finally play the game, I get kicked out of the game. AND then I get an error while trying to "restore". I close the game to get back in the normal way, but there's now the queue again. As masochistic as I am, I waited for another 10 minutes, got in, looked for my HT for another 10 minutes and went ♥♥♥♥ it - drove it right into enemy AT garrison and QUIT for the evening. ♥♥♥♥ that....

I feel bad for logi players. I really do. I have no idea how masochistic one has to be to supply the distant front. My god.

Anyway, next day same time? See you on the battlefield. (and if some1 makes a dumb mistake resulting in them dying assume that's exactly what they wanted to happen).
Last edited by Thulf; Mar 13, 2022 @ 8:34am
Bordy Mar 13, 2022 @ 9:20am 
Originally posted by Ben:
Its funny how as soon as the colonials are losing for once they start crying and call wardens cheaters, griefers, overpopulated, etc. The collies win like 68% of all wars. Most guns are absolutly over powered (instant bleed/stun) and better plus they have most of china on their side. Collies have the most YT'rs and streamers dragging in a boat load of new recruits. You guys can lose sometimes and maybe not cry when it happens.

wardens have 51% win rate

colonial 49%

and no, we, colonial do not cry about this
Blegh Mar 13, 2022 @ 12:55pm 
Originally posted by Bordy:

wardens have 51% win rate

colonial 49%

and no, we, colonial do not cry about this
Um, It's 50-50, both sides have won 44 wars
Spark0 Mar 13, 2022 @ 2:15pm 
Originally posted by Metal is the best:
Originally posted by Bordy:

wardens have 51% win rate

colonial 49%

and no, we, colonial do not cry about this
Um, It's 50-50, both sides have won 44 wars

yeah call out the 1% +/- but not the 18% difference the Warden made. Yeah. Makes sense.
Blegh Mar 13, 2022 @ 2:19pm 
Originally posted by Spark0:
yeah call out the 1% +/- but not the 18% difference the Warden made. Yeah. Makes sense.
Because you already replied to him? I don't get why you gotta be rude just because," HEY, WHY YOU CORRECT ME AND NOT HIM WAAAH"
jerrygreen Mar 13, 2022 @ 4:11pm 
Originally posted by Metal is the best:
Originally posted by Aesr:
Quantity over Quality. No matter how hard we are fighting, we cant field the same amount of logi the wardens do. We eventually run out and can't fight.
Quality over quantity.
More supplies are useless when you don't get to use them
100% relatable.

In the middle of the war I can always see towns full of everything, all kinds of stuff. Of course new things that aren't unlocked by Tech are still rare (only singular prototypes here and there), but the rest supplies commonly overwhelm the towns (except maybe b-mats, they always needed 😂).

Wars won by coordinated attacks of clans: quality over quantity. Primarily, quality of coordination is important. And it's not even in-game coordination, it's more about out-of-game coordination. This makes the game feel like World of Warcraft or something, with guilds, "dungeon schedules", etc. You should coordinate in discord or smth, and...:

1. Prepare/build required vehicles in advance
2. Coordinate schedule when to log-in for an operation
3. Push forward a position
4. Capture a town or two
5. Help people strengthen the defence
6. Go sleep
7. Reiterate

Fortunately/unfortunately for each side, - enemy team, too, has their own clans, with similarly coordinated people, so all this, though not random in local things, is globally all laid to the will of RNGesus. Hence, we have 50/50 win ratio. Also, developers seems to "nudge" things a bit sometimes, to keep the balance (anyone seen how developers changed Tech progress of one of the sides, nullifying the mistake of making a wrong research? I heard it did happen, though didn't see with my own eyes).

Hence, the topic:

Just how overpop is Wardens compared to Colonials?
Answer: though little different, this doesn't mean ♥♥♥♥.
Horny Rooster Mar 14, 2022 @ 12:30am 
If you want to know the numbers, go to all collie regions and add the player counts together, then subtract from total players on foxhole stats, that is your answer if you really want it.
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Date Posted: Mar 12, 2022 @ 2:12pm
Posts: 23