Foxhole

Foxhole

Nipply Dec 30, 2023 @ 8:20pm
Is player-count balance even a thing anymore?
did the devs keep that balancing system in place for playercount on either side or do we just expect 1 side to be vastly overpopulated now? I swear 1 side is either strictly europeans and children, or a lot of you just dont have jobs. Idk if my side quit early on or what but damn the difference is incredible.
< >
Showing 1-8 of 8 comments
Iskander Dec 31, 2023 @ 8:19am 
The same balance systems are in place as always. I haven't played much this war, but I've been told Colonials have had very long respawn timers for a few weeks now, for example. (Able)

It sometimes just happens that one faction or the other is underrepresented during a war, for varying reasons.
Nipply Dec 31, 2023 @ 9:43am 
Originally posted by Iskander:
The same balance systems are in place as always. I haven't played much this war, but I've been told Colonials have had very long respawn timers for a few weeks now, for example. (Able)

It sometimes just happens that one faction or the other is underrepresented during a war, for varying reasons.

Well I'm sure people have been leaving able to go to charlie. It just seems like specifically warden side always has burgeoning population numbers. In fact I would go so far as to argue that warden is the easy side to join because it almost always has a numerical advantage.
Eagle_of_Fire Jan 1, 2024 @ 9:11pm 
The colonials got some buffs so everybody is flocking to that side to test it out. Nothing new under the sun.
Rave Pathfinder. Jan 2, 2024 @ 9:40am 
In my previous war history
If colonials captured certain objectives they were given a buff, if it was taken back they loose it.

It was like I think 12% reduce cost of resources to craft stuff or like 5%.
However I am unsure if they implemented that or not.
VelxraTV Jan 2, 2024 @ 9:22pm 
Originally posted by Nipply:

Well I'm sure people have been leaving able to go to charlie. It just seems like specifically warden side always has burgeoning population numbers. In fact I would go so far as to argue that warden is the easy side to join because it almost always has a numerical advantage.

Colonal has been the easy side for awhile. Everything is easier/quicker to produce. They also get the majority of straight buffs. Its not uncommon to see the colonal side rushing forward with machine guns and grenades. While the wardens defend with pistols. The logistics have always been better for the green team.
Last edited by VelxraTV; Jan 2, 2024 @ 9:23pm
Drazler Jan 3, 2024 @ 1:55am 
Originally posted by Velxra:
Colonal has been the easy side for awhile. Everything is easier/quicker to produce. They also get the majority of straight buffs.

Wardens have also been given buffs just before the release of the patch, which increased armor and health for their tanks, cost for outlaw has been reduced, white ash is still the raining champ of 'detracking vics even at a miss' while ignifist got only a slight damage buff which doesnt mean anything since it is easily bounced and useless compared to other AT.

Spammable doesnt mean its good, the buffs for the Spatha and Falchion were realy needed, yes those 600 hp increase was realy needed and by god dont start with the Talos, there was absolutely no use to use them with its speed and low health and ammo capacity, even now it still cant 1v1 a silverhand let alone an Outlaw.

Originally posted by Velxra:
Its not uncommon to see the colonal side rushing forward with machine guns and grenades. While the wardens defend with pistols. The logistics have always been better for the green team.
Wardens got Tanks, Colonials got Infantry weapons, logistics seems to be balanced unless you wanna say the Sissiphus speed compared to offroad Warden truck is a battle.
Sounds to me Collie partisans are doing a good job or Warden logistics are sleeping.

Originally posted by Velxra:
Colonal has been the easy side for awhile.
The last 4 wars were a Warden victory, not realy sure how that is easy

On the topic, i assume you are of the America's with that odd observation since last time i checked both sides have French, Asian, American, African, Russian and European countries.
Collies have 45 second respawn timer from what i see.
My observation is that large Regiments just stopped most of the part so that might be the reason why it seems one sided, that and the Collies have been quite cooperative with one another aswel as logistics, warden partisans havent been able to sabotage effectively unlike last war.
Nipply Jan 3, 2024 @ 4:41pm 
Originally posted by Velxra:
Originally posted by Nipply:

Well I'm sure people have been leaving able to go to charlie. It just seems like specifically warden side always has burgeoning population numbers. In fact I would go so far as to argue that warden is the easy side to join because it almost always has a numerical advantage.

Colonal has been the easy side for awhile. Everything is easier/quicker to produce. They also get the majority of straight buffs. Its not uncommon to see the colonal side rushing forward with machine guns and grenades. While the wardens defend with pistols. The logistics have always been better for the green team.
you sure about that? Pretty sure the colonials have lost the last 4 wars. Wardens seem to garner a lot of europeans for some reason so they can keep up the fight when the other side is asleep.
Faded Jan 4, 2024 @ 9:40am 
As colonial in able shard, the respawn timer in this war has been consistently long for us. My guess is, colonials outnumber wardens.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 30, 2023 @ 8:20pm
Posts: 8