Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It sometimes just happens that one faction or the other is underrepresented during a war, for varying reasons.
Well I'm sure people have been leaving able to go to charlie. It just seems like specifically warden side always has burgeoning population numbers. In fact I would go so far as to argue that warden is the easy side to join because it almost always has a numerical advantage.
If colonials captured certain objectives they were given a buff, if it was taken back they loose it.
It was like I think 12% reduce cost of resources to craft stuff or like 5%.
However I am unsure if they implemented that or not.
Colonal has been the easy side for awhile. Everything is easier/quicker to produce. They also get the majority of straight buffs. Its not uncommon to see the colonal side rushing forward with machine guns and grenades. While the wardens defend with pistols. The logistics have always been better for the green team.
Wardens have also been given buffs just before the release of the patch, which increased armor and health for their tanks, cost for outlaw has been reduced, white ash is still the raining champ of 'detracking vics even at a miss' while ignifist got only a slight damage buff which doesnt mean anything since it is easily bounced and useless compared to other AT.
Spammable doesnt mean its good, the buffs for the Spatha and Falchion were realy needed, yes those 600 hp increase was realy needed and by god dont start with the Talos, there was absolutely no use to use them with its speed and low health and ammo capacity, even now it still cant 1v1 a silverhand let alone an Outlaw.
Wardens got Tanks, Colonials got Infantry weapons, logistics seems to be balanced unless you wanna say the Sissiphus speed compared to offroad Warden truck is a battle.
Sounds to me Collie partisans are doing a good job or Warden logistics are sleeping.
The last 4 wars were a Warden victory, not realy sure how that is easy
On the topic, i assume you are of the America's with that odd observation since last time i checked both sides have French, Asian, American, African, Russian and European countries.
Collies have 45 second respawn timer from what i see.
My observation is that large Regiments just stopped most of the part so that might be the reason why it seems one sided, that and the Collies have been quite cooperative with one another aswel as logistics, warden partisans havent been able to sabotage effectively unlike last war.