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Not sure if they changed the ammo capacity of the Warden GB, but it used to be something like 20 rounds of 120mm which was easily repaired though by a team.
Don't get me wrong, I like the idea of the new collie GB. But its armour seems to be nearly perfect against 120mms, it carrys silly amounts of ammunition - which fires like an autoloader - and worst of all it is a piglet to turn and very easily get stuck on terrain if you turn wrong in a small bay. It absolutely feels like a pre-alpha ship that just never got tested, which is confusing because the thing is so awful with so many easy areas for improvement.
Give it an engine room with engineer gameplay like a sub, make it less porky in the beam, drop the "hahaha you can't hurt me!" armour back, halve (or more than half) the ammo capacity, give it some bmats storage, and put a machine gun at the spotter and it would be so much more fun.
It's not a gunboat. Its a floating mortar pillbox.
Why didn't anyone tell me the warden GB has a 120mm gun? I've been firing the far inferior mortar rounds when I could have been destroying whole bases on my own in the colonial backlines.