Foxhole

Foxhole

Zombiesbum Nov 2, 2023 @ 9:07pm
4
My frustration with Facilities
As a solo player, there are so many things locked behind facilities, so I decided to build a small unreserved facility close the the refinery in Great March, along with a small gauge track going to and from the refinery/local scrap field. There are a few problems that are blatantly clear with public facilities.

1: Theft
Firstly, because the facility is unreserved, anyone can take anything, which is perfectly fine if those things are being used for the front or for infrastructure that makes sense. But a lot of people take things for their own LARPing experience, or yeet the resources into a non-disclosed location forever.
Solution:
-No direct solution; people will forever be selfish, ungrateful, greedy swine. And no fix can be made that doesn't turn the game even further away from solo players.
-Ability to track exactly where the resources you gathered went, what they were made into, and where that product is sitting.
Maybe this opens up another can of worms, but who really cares at this point, right? When you see a guy named "bob" with <1k resources gathered take out thousands of comps that you farmed (ready to be made into pcons), then it's a little frustrating not knowing how much use your time contributed to the front, if at all.

2: Maintenance
I Signposted the facility for public use, but only the occasional passer-by actually seems to help maintain the facility, which means the gsups run out by the time I re-log, and every time I log in I have to spend an hour repairing decaying structures (It is not a big facility).

The issue is the supply consumption modifier seems to have no rhyme or reason to it, thus any supplied gsups disappear nearly instantly. And building a public facility far away means nobody will ever help to maintain it as it's too far out of the way.

Solution:
-There needs to be a better way to judge how many hours of gsups you need, the current method updates far too slowly and doesn't account for things coming out of the supply grace period.
-Decay damage needs to be separate from "regular" damage, and repairing decay should be much faster. Outside of coding, there is no reason to make repairing decay take so much time, it already costs resources. Instead of repairing 1% every swing, maybe you should be repairing 10-20% per swing (obviously only from decay damage).

3: Larpers
The other big issue is people will often build things nearby and abandon their facilities or not supply them enough, they build their solo reserved base and leave it to rot. The tunnels you've already placed now supply even more foundations/buildings, which contributes to the second problem. And while we can "flag" structures, this does not really help a solo player (this is more for clans imo), you need 4 other players with you, which may (or may not) go against many reasons for playing solo in the first place.

Solution:
-Players should be able to select specifically what structure gets supplied by a tunnel, not just an indiscriminate category.

4. Solo Solution
One thing you can do as a solo player is ask to use facilities built by regiments. Of course this requires co-operation as well as understanding that a solo player can't just turn up with all the materials in one sitting.
This also runs into the problem that too many solo players requesting facility-use is going to bottleneck their facilities. Thus we are back to square one.

There is also the issue that some clan man bad. And you don't know until you know.

5. Conclusion
Theses problems all stem from one thing, facilities are mandatory for everyone. You can argue "you don't need harvesters/heavy trucks/towables/trains/etc". But at that point you may as well argue "you don't need to play the game". The heavy reliance on facilities has created a need for public facilities, but very few players want to maintain or build public facilities for the above reasons.

The devs need to update factories, refineries, and MPFs to include facility-made goods, or make building and maintaining a public facility be either non-mandatory or a lot better to facilitate.

6. Last Notes
-One thing that bothers me is why there is a time-limit on destruction for buildings. What is the reason for this? Why not just remove the resource refund after said time limit?
-Why are stolon tankers so bad now? the towables can hold the same amount. Why? At least allow stolon tankers to tow too. Stolon tankers really need an update for their use.
-Why do power generators drain fuel while no power is being used? From a gameplay perspective this is just a huge QoL issue that doesn't need to exist.
Last edited by Zombiesbum; Nov 2, 2023 @ 9:11pm
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Showing 46-60 of 70 comments
Paul Woods Nov 10, 2023 @ 10:16am 
you, and people like you, have misunderstood how and why facilities should be built and designed. when you see your subregion modifier at very poor, take a look at what you've done to contribute to this, and ask yourself if it's worth 3 public heavy trucks a day. maybe you should go back to front line solo combat, or work someone else's facility if you ever stop griefing with your builds.
Spronkets Nov 10, 2023 @ 12:09pm 
It's incredibly ignorant to think a solo player can't run a facility better than most squads/regiments. The reality is a knowledgeable player can make ANY facility better than MOST squads and regiments.

I completely agree that most of these things need to be seriously reworked. Many players have and will continue to quit because of these arbitrary limitations that hinder the game, like requiring 8k/day maintenance supplies to keep my base going. That takes HOURS to get a day. That time is more valuable spent going against the purpose of the game: war.

If you have a different opinion, that's fine, but seriously understand that a player with 40 hours in the game can build a better facility than 4 people with hundreds of hours in the game. I've come across THE EXACT SCENARIOS and it's just simply the fact. Just because you can make an oil refinery with 4 people doesn't mean you should if you don't know what you're doing. But you go ahead and waste 4x the manpower to build a 1/4 efficiency oil refinery for public use.
Spronkets Nov 10, 2023 @ 12:13pm 
And again, it's these arbitrary limitations in the name of balance that hinder the game, not someone playing the game how they want to play it. Most of these people contribute more to the war efforts than most squads building private facilities.
Paul Woods Nov 10, 2023 @ 12:35pm 
squad and regiment facilities are equally ♥♥♥♥ tier
Eagle_of_Fire Nov 11, 2023 @ 12:39am 
Originally posted by Spronkets:
It's incredibly ignorant to think a solo player can't run a facility better than most squads/regiments. The reality is a knowledgeable player can make ANY facility better than MOST squads and regiments.

I completely agree that most of these things need to be seriously reworked. Many players have and will continue to quit because of these arbitrary limitations that hinder the game, like requiring 8k/day maintenance supplies to keep my base going. That takes HOURS to get a day. That time is more valuable spent going against the purpose of the game: war.

If you have a different opinion, that's fine, but seriously understand that a player with 40 hours in the game can build a better facility than 4 people with hundreds of hours in the game. I've come across THE EXACT SCENARIOS and it's just simply the fact. Just because you can make an oil refinery with 4 people doesn't mean you should if you don't know what you're doing. But you go ahead and waste 4x the manpower to build a 1/4 efficiency oil refinery for public use.
We are certainly not talking about people who have 3000 hours played in this thread you know...

Edit: and people with 40 hours would absolutely never even know how to start making a real factory. Get real.
Last edited by Eagle_of_Fire; Nov 11, 2023 @ 12:40am
Zombiesbum Nov 11, 2023 @ 1:28am 
Originally posted by Paul Woods:
you, and people like you, have misunderstood how and why facilities should be built and designed. when you see your subregion modifier at very poor, take a look at what you've done to contribute to this, and ask yourself if it's worth 3 public heavy trucks a day. maybe you should go back to front line solo combat, or work someone else's facility if you ever stop griefing with your builds.

Except when I built the facility it was "Very Good". So I'm not sure what you're trying to imply here. If it changes after the fact then isn't that a problem? And I've already established that you can't use someone elses facility unless that too is public.
Zombiesbum Nov 11, 2023 @ 1:29am 
Originally posted by Eagle_of_Fire:
Originally posted by Zombiesbum:

I'm really confused, how do you know if someones post does or doesn't make sense if you haven't read them?

Please enlighten me, because in order to judge whether a post makes sense or not, you'd first need to do the thing which you said you didn't do.
I've already explained this to you. Are you the one not actually reading posts now?

Yeah I think I'm done trying to explain to you that your mental gymnastics is mental.
The Devils Own Nov 11, 2023 @ 4:48am 
Originally posted by Eagle_of_Fire:
Originally posted by Zombiesbum:

Yeah I think I'm done trying to explain to you that your mental gymnastics is mental.
Maybe when you end up realising that it isn't neither a mental exercise nor even gymnastics then we'll be able to talk.
No one wants to talk to you because you're nothing more than a toxic gaslighting prick who proves everyone's point while you sit and tap in circles pretending everyone's dumb just because you wasted more of your life on this game than anybody else. Get your ego check before you generate your chatgpt responses and report everyone that calls you out on it you flaming dummy.
Umbra Nov 11, 2023 @ 7:10am 
I feel for the argument that noone helps with the upkeep of public facilities. I think if youre going to operate stuff like that you have to accept it is going to be largely thankless.

As for the rest, Rigben has already made the point. You are closed off from nothing, you just have to think about what the best way to access the content is. Noone is forcing you to solo operate facilities. Just trade with clans for the facility mats/items you need. You don't have to join their discord or hang out with them regularly. All of these problems stop existing if you just accept that you don't have to do absolutely everything yourself.
Eagle_of_Fire Nov 11, 2023 @ 10:34pm 
Originally posted by The Devils Own:
Originally posted by Eagle_of_Fire:
Maybe when you end up realising that it isn't neither a mental exercise nor even gymnastics then we'll be able to talk.
No one wants to talk to you because you're nothing more than a toxic gaslighting prick who proves everyone's point while you sit and tap in circles pretending everyone's dumb just because you wasted more of your life on this game than anybody else. Get your ego check before you generate your chatgpt responses and report everyone that calls you out on it you flaming dummy.
It is funny to me that you say this when way, way more people share the same exact opinion than I do.

I'll say it again: the fantasies you guys make up in your mind is none of my concern. What is of my concern is a few very loud people who try to bash a game or ideas just because... Well I can't really pinpoint a real reason here. Not one which make sense anyways.
Zombiesbum Nov 13, 2023 @ 10:31am 
Originally posted by Umbra:
I feel for the argument that noone helps with the upkeep of public facilities. I think if youre going to operate stuff like that you have to accept it is going to be largely thankless.

As for the rest, Rigben has already made the point. You are closed off from nothing, you just have to think about what the best way to access the content is. Noone is forcing you to solo operate facilities. Just trade with clans for the facility mats/items you need. You don't have to join their discord or hang out with them regularly. All of these problems stop existing if you just accept that you don't have to do absolutely everything yourself.

For 1 harvester you need a total of 2300 comps, 2450 scrap, and 1650 heavy oil. This is of course without processing those mats. The main problem is the comp fields are always empty now with harvesters unlocked, clans gobble up those comps at an alarming rate. How do you get a harvester when you can't even gather the resources to get them?

I'm not saying that it's an impossible task, but it's made far more tedious and more time consuming for a solo player. Which like I asked before; why is a solo player's time less valuable?

Ironically, by making harvesters harder to make and more expensive, they've made players guard them from their own team even more closely than ever before.

EDIT: I am also just going to call out the 404 clan here, I was trying to access heavy oil at the oil field in umbral wildwood, and I was told "No public". And of course the liquid stations are all reserved. They told me to go to another oil field. Another example of clan man bad. 404, you have no business building around an oil field if you're going to reserve it entirely.
Last edited by Zombiesbum; Nov 13, 2023 @ 2:36pm
RustySentinal Nov 13, 2023 @ 12:28pm 
I do find it annoying as a solo that vehicle variants are locked behind needing a facility. All should be available to be made in backline vehicle factory. Just locking casual players out of a big piece of game content.
Used to make a tank and rope in a friend to log in for an hour to gun for me or pick up some random, now only have access to base variants.
Eagle_of_Fire Nov 13, 2023 @ 11:18pm 
It is not like base chassis are not as effective as the variants tho. They are actually more cost effective to tell the truth. Any armies should have a way bigger amount of basic models along with some advanced chassis, that's just how it works.

Yes, you can make a point about the fact that you never have access to the "fun stuff"... But that's only because you wish to experience them. Once you do you realise that it wasn't the dream you were looking at. Most variants are way more difficult to run right and often require even more crew to pull off. As a solo who bring your friend along, you don't want a tank which require a fourth or fifth member. Technically once you taste how much more efficient it is to have a third person (the spotter) you might also want to never drive a basic tank with only two players again. To be able to have access to readily available players for this then you start building up a group and... Yeah.

It is the same thing for the harvester. As a main logi I can tell you that it is indeed nice but absolutely not needed. For components all you really have to do is park yourself at a component mine (yes, they exist) and stay there until your truck is full. Mindbogglingly boring, yes. Impossible? Actually very easy, barely an inconvenience.
Zombiesbum Nov 14, 2023 @ 4:02am 
Originally posted by Eagle_of_Fire:
It is the same thing for the harvester. As a main logi I can tell you that it is indeed nice but absolutely not needed. For components all you really have to do is park yourself at a component mine (yes, they exist) and stay there until your truck is full. Mindbogglingly boring, yes. Impossible? Actually very easy, barely an inconvenience.

Let me ask you, when sledge hammers are available, do you still use the regular hammer for gathering scrap? And if not, why not? After all, you don't "need" a sledge hammer for scrap, so next time you're scrooping, don't use a sledge hammer and waste more of your own time.
Eagle_of_Fire Nov 14, 2023 @ 11:06pm 
Originally posted by Zombiesbum:
Originally posted by Eagle_of_Fire:
It is the same thing for the harvester. As a main logi I can tell you that it is indeed nice but absolutely not needed. For components all you really have to do is park yourself at a component mine (yes, they exist) and stay there until your truck is full. Mindbogglingly boring, yes. Impossible? Actually very easy, barely an inconvenience.

Let me ask you, when sledge hammers are available, do you still use the regular hammer for gathering scrap? And if not, why not? After all, you don't "need" a sledge hammer for scrap, so next time you're scrooping, don't use a sledge hammer and waste more of your own time.
Just yesterday I logged on for a very short timer refresh. Then I found out I had more time and just hopped into one of my depot vehicle to get some quick mats from nearby mines. When I exhausted what was available, I still had a few mins and stopped by a scrap node. Didn't think of picking up a mace. Guess what I did.

Funny how things work and how you trying to act smug and somehow smart don't really work with people who know about what they are talking about.
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Date Posted: Nov 2, 2023 @ 9:07pm
Posts: 70