Foxhole

Foxhole

Yakito Oct 27, 2023 @ 3:38am
Second accounts an issue?
Hey. I'd like to buy this but the reviews are worrying me. It's to do with people having 2 accounts and screwing up your progress by being a "traitor".
I don't like that at all. Is there any plans to have that fixed? I think it's a deal breaker for me. I've already got no friends to play with so people ruining my fun like that would be too much.
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Showing 1-15 of 25 comments
Joe Oct 27, 2023 @ 3:49am 
Not gonna deny, there are alt accounts. While I encounter them sometimes, they aren't everywhere. Frankly speaking though, there's only so much damage an alt account can do before players start mass reporting them and they get banned or kicked. Most aren't really that subtle when they do this kind of behavior and can usually be spotted by multiple players that can report them pretty quickly.

While I haven't seen the full extent of the damage that they do in reality, they shouldn't be much of an issue for players in general at least in my experience.
VelxraTV Oct 27, 2023 @ 6:00am 
Many people use multiple accounts. At worse I see people running around with five accounts. Many of the long time players have multiple accounts to get around grind. Many clans have bot account to do their grind and facility clicking. The game encourages players to use auto clickers. Its a mess.
Yakito Oct 27, 2023 @ 6:03am 
Originally posted by Velxra:
Many people use multiple accounts. At worse I see people running around with five accounts. Many of the long time players have multiple accounts to get around grind. Many clans have bot account to do their grind and facility clicking. The game encourages players to use auto clickers. Its a mess.

Hm. So now I've got slightly conflicting replies.
I guess I don't need to care for bots that don't grief but griefing is a big turn off for me.
Do you think there's a lot of it?
TheStechi Oct 27, 2023 @ 7:51am 
TLDR; Some griefers are more obvious than others. There are some counter measures in place, but they are not sufficient in my opinion.


Well, I am guessing my review kinda blew up,
and seeing the response I am not the only one having issues.
But to be fair I should maybe try to give a bit more perspective.
Honestly my main drive in writing the review isn't to drive away new players, but to get the devs to notice how much it affects players and think about solutions.

How often and how severe you are affected by alt accounts depends highly on your playstyle.

If you are more of an frontline player, who goes where the action is, getting your kills and just switch to the next frontline if one falls, you will hardly notice them.
It might come off as weird that the enemy reacts to your rushes before you are even within the range of their watchtowers aka before they see you on the map and it might be a bit weird that the structures that allow you spawning get suddenly destroyed so much faster than the enemies or that the equipment you need to fight runs out much faster.
And to be honest it is hard to notice and sometimes can be attributed to other players not knowing the mechanics of certain aspects of the game.
So the failed rushes will be attributed to bad luck, the failing structures to new builders who without bad intentions modify structures with engine rooms, which give them less health, but let's them see farther in the night and missing logistics always get blamed on lazy logi players or annoying partisans on the way.

As a logistics player it is a bit more obvious.
There are also the instances where you can attribute it to bad luck or player fails.
The single trucks that is inconveniently parked at production buildings can be and often is a player who got disconnected, the same goes if the truck is parked in the middle of a road.
A bit more suspicious are the instances where an logistics route is blocked by partisans and despite your team fine combing the area for enemy watchtowers they always seem to know exactly which route your logi takes.
And then there is the plain obvious ones. A friendly player parking their truck perpendicular on a road at a choke point or even building a half circle barricade of locked friendly trucks to cut a route can't be explained with a newbie not knowing what they are doing. Or worse a player who takes a truckload full of faction specific equipment from public storage and drives it directly into enemy territory to give it to them and then walking away back to your side.

As a builder it gets even more obvious.
I already mentioned the modification of your defensive structures so they have less health or there is always this one player who places the trench in a way it benefits the enemy more than your own troops or the player who blocks the view of your AI driven structures with an wall. Again all newbie mistakes, but one gets suspicious after it happens the 3rd time within an hour just before any enemy grenade rush.
It gets worse when you are building in the backline. You already have to deal with your own faction stealing your resources from your production buildings. ("No, just because you can grab them doesn't mean you should, because often they are in there to be manufactured into higher tier resources. If you need something just ask and most people either point you in the right direction or even just give you stuff.") Or having having to clean up the clutter of friendly abandoned vehicles around any farming node.
But then you also have "friendly" players turning off your factories, because you forgot to squad-lock them and refresh this lock every 56h or straight up disconnecting all you power poles or the seemingly new player who parks their truck in front of your defense just to have a partisan group beelining it to exactly this blocked spot 3 hexes deep into the backline to take out your crane with a battle tank (which is currently the only way to keep them from getting straight up just stolen) within 5 minutes of said "newbie mishap". (Yes, I am still bitter about that especially as it happened more than once by the same player despite reporting them.)


So now you know how it looks from the perspective of a player.
Now you and a lot of other players probably reply "just report them".
Yes, it deals with the obvious ones, but there are flaws with having only players being on the lookout for alts.

For one the are different skill level of alts. Someone who parks multiple trucks is caught easily or someone who mows down your own frontline with a MG, but someone who intentionally makes newbie mistakes is harder to catch and the players who just sit somewhere idle and feeding the enemy intel from the map, your frontline base or your logistics hubs is close to impossible to be caught.
And then there are also some toxic players who write "Report xyz for being an alt, because ..." in global chat, while the only thing they did was mine at an resource field earlier than them and now they are missing 10 components to build the thing they want and have to drive to a different field to mine or wait a few hours until it respawns. This waters down the reports and makes it harder for moderation teams to go through the reports and ban alts.

I know this is a lot of complaining.
So here are some potential solutions:

a better tutorial - a lot of the newbie mistakes can be avoided if it wasn't up to the players to explain why a certain action is harmful; maybe you could even add some hints that show up, when you park your truck in certain areas like public production areas, the middle of the road or in front of defense

IP-lock factions - prevent players from joining the enemy side from the same ip
Yes, you can circumvent this and it might falsely flag some shared living arrangements, but it increases the needed skill level for alts and you can always whitelist shared student accommodations and the likes and blacklist certain vpns and proxies.

add more logging and automated reactions to certain actions - there are already certain actions like destroying friendly vehicles and buildings or shooting at friendlies that block you from using weapons for 20min or losing a vehicle to the enemy pops up in chat, but this system could be expanded, false positives like blowing your own buildings removed and having stricter responses in return

I am sure the devs knowing how their game mechanics work can come up with a few more and which are viable.

And I also have to commend the devs they did take actions in the past against griefing, when someone posted a Youtube videos which showcased all the different ways to grief.

And again I posted a novel. Thank you for reading my ramblings.
Last edited by TheStechi; Oct 27, 2023 @ 8:00am
Eagle_of_Fire Oct 27, 2023 @ 10:40am 
Originally posted by Yakito:
Hey. I'd like to buy this but the reviews are worrying me. It's to do with people having 2 accounts and screwing up your progress by being a "traitor".
I don't like that at all. Is there any plans to have that fixed? I think it's a deal breaker for me. I've already got no friends to play with so people ruining my fun like that would be too much.
I've never seen a single game in existence over 30 years of gaming being able to fix cheaters and cheating in general. If that bother you then just avoid multiplayer games. There is no work around this.

This said, I've always downplayed those calls to traitors and the like. People just like to flag other people as traitors just because they disagree with what they are doing. In reality the amount of time it really happen is quite low, people just don't look further for an actual explanation and and go for the easy shift blame.
VelxraTV Oct 27, 2023 @ 11:14am 
Originally posted by Yakito:
Hm. So now I've got slightly conflicting replies.
I guess I don't need to care for bots that don't grief but griefing is a big turn off for me.
Do you think there's a lot of it?

Its a competitive online mmo. There will be groups with alternate accounts that scout out your base or try to ruin it. Or ones that come to steal your vehicles then park them for partisans to steal. Someone parking vehicles in front of AI to block your defenses allowing the enemy in. There are many methods that are grieving. Yes it does happen in this game. As it would in any competitive game. Since so many people are such low skill to be legit.

Stechi covered a few common methods I have seen happen as well.
Last edited by VelxraTV; Oct 27, 2023 @ 11:23am
Kilalhu Oct 27, 2023 @ 11:33am 
same as op the reviews about traitor alt accounts griefing made me change my mind on picking it up, that and the ones about clans bullying and team killing over resources
Yakito Oct 27, 2023 @ 1:07pm 
Damn. I am trying to take a few of these opinions with a grain of salt but it seems this is actually more of an issue than people say. It's a big killer for me. I will stay away from now. thanks for the replies.
VelxraTV Oct 27, 2023 @ 1:29pm 
Originally posted by Yakito:
Damn. I am trying to take a few of these opinions with a grain of salt but it seems this is actually more of an issue than people say. It's a big killer for me. I will stay away from now. thanks for the replies.

If anything you should know that the devs allow multiboxing as well. Which one person can run multiple accounts together using a program. Picture four or five players all doing the same thing running around in a pack. Or one person operating all roles in a tank. Its really disgusting it's allowed. But since the person owns and uses all those accounts on the same faction. The devs find this ok. Most players think its only allowed because it encourages more sales over fair gameplay.
Yakito Oct 27, 2023 @ 7:50pm 
Originally posted by Velxra:
Originally posted by Yakito:
Damn. I am trying to take a few of these opinions with a grain of salt but it seems this is actually more of an issue than people say. It's a big killer for me. I will stay away from now. thanks for the replies.

If anything you should know that the devs allow multiboxing as well. Which one person can run multiple accounts together using a program. Picture four or five players all doing the same thing running around in a pack. Or one person operating all roles in a tank. Its really disgusting it's allowed. But since the person owns and uses all those accounts on the same faction. The devs find this ok. Most players think its only allowed because it encourages more sales over fair gameplay.

That sucks. What a shame the game has do little respect for fair game
GenXGamer Oct 27, 2023 @ 8:24pm 
this game is fundamentally flawed garbage no matter what update they give it.

if the foundation is garbage the whole damn game is garbage.

play running with rifles. you will be less frustrated.
Zarobien Oct 27, 2023 @ 11:33pm 
As builder, you can reserve the building for your squad to prevent them from adding t1 bunkers to bunker bases to make them weaker. The t2 "attack trenches" are much harder to prevent and sometimes it is hard to tell if it's new guy thinking he is helping or alt account.
Quarren King of Q Oct 28, 2023 @ 1:48am 
if you wanna discuss this i have footage and i have a friend that wants to play. i can describe from my years of experience the multiple things i have experienced to help you make a better informed decission
Chimpson Oct 28, 2023 @ 2:24am 
Question to those that played this game alot:

Would it be possible to change the game somehow to make alt accounts not really viable anymore?
Change of mechanics and so on without ruining the "spirit" of the game.
Joe Oct 28, 2023 @ 2:33am 
Originally posted by Chimpson:
Question to those that played this game alot:

Would it be possible to change the game somehow to make alt accounts not really viable anymore?
Change of mechanics and so on without ruining the "spirit" of the game.
In my opinion, there's only one thing I can think of. Hardware banning, if I understand what it is correctly. If an alt account is caught, the other account associated with the same hardware will be banned also. But I'm pretty sure that some or most people are also against a game that actively scans their hardware ID.
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Date Posted: Oct 27, 2023 @ 3:38am
Posts: 25