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While I haven't seen the full extent of the damage that they do in reality, they shouldn't be much of an issue for players in general at least in my experience.
Hm. So now I've got slightly conflicting replies.
I guess I don't need to care for bots that don't grief but griefing is a big turn off for me.
Do you think there's a lot of it?
Well, I am guessing my review kinda blew up,
and seeing the response I am not the only one having issues.
But to be fair I should maybe try to give a bit more perspective.
Honestly my main drive in writing the review isn't to drive away new players, but to get the devs to notice how much it affects players and think about solutions.
How often and how severe you are affected by alt accounts depends highly on your playstyle.
If you are more of an frontline player, who goes where the action is, getting your kills and just switch to the next frontline if one falls, you will hardly notice them.
It might come off as weird that the enemy reacts to your rushes before you are even within the range of their watchtowers aka before they see you on the map and it might be a bit weird that the structures that allow you spawning get suddenly destroyed so much faster than the enemies or that the equipment you need to fight runs out much faster.
And to be honest it is hard to notice and sometimes can be attributed to other players not knowing the mechanics of certain aspects of the game.
So the failed rushes will be attributed to bad luck, the failing structures to new builders who without bad intentions modify structures with engine rooms, which give them less health, but let's them see farther in the night and missing logistics always get blamed on lazy logi players or annoying partisans on the way.
As a logistics player it is a bit more obvious.
There are also the instances where you can attribute it to bad luck or player fails.
The single trucks that is inconveniently parked at production buildings can be and often is a player who got disconnected, the same goes if the truck is parked in the middle of a road.
A bit more suspicious are the instances where an logistics route is blocked by partisans and despite your team fine combing the area for enemy watchtowers they always seem to know exactly which route your logi takes.
And then there is the plain obvious ones. A friendly player parking their truck perpendicular on a road at a choke point or even building a half circle barricade of locked friendly trucks to cut a route can't be explained with a newbie not knowing what they are doing. Or worse a player who takes a truckload full of faction specific equipment from public storage and drives it directly into enemy territory to give it to them and then walking away back to your side.
As a builder it gets even more obvious.
I already mentioned the modification of your defensive structures so they have less health or there is always this one player who places the trench in a way it benefits the enemy more than your own troops or the player who blocks the view of your AI driven structures with an wall. Again all newbie mistakes, but one gets suspicious after it happens the 3rd time within an hour just before any enemy grenade rush.
It gets worse when you are building in the backline. You already have to deal with your own faction stealing your resources from your production buildings. ("No, just because you can grab them doesn't mean you should, because often they are in there to be manufactured into higher tier resources. If you need something just ask and most people either point you in the right direction or even just give you stuff.") Or having having to clean up the clutter of friendly abandoned vehicles around any farming node.
But then you also have "friendly" players turning off your factories, because you forgot to squad-lock them and refresh this lock every 56h or straight up disconnecting all you power poles or the seemingly new player who parks their truck in front of your defense just to have a partisan group beelining it to exactly this blocked spot 3 hexes deep into the backline to take out your crane with a battle tank (which is currently the only way to keep them from getting straight up just stolen) within 5 minutes of said "newbie mishap". (Yes, I am still bitter about that especially as it happened more than once by the same player despite reporting them.)
So now you know how it looks from the perspective of a player.
Now you and a lot of other players probably reply "just report them".
Yes, it deals with the obvious ones, but there are flaws with having only players being on the lookout for alts.
For one the are different skill level of alts. Someone who parks multiple trucks is caught easily or someone who mows down your own frontline with a MG, but someone who intentionally makes newbie mistakes is harder to catch and the players who just sit somewhere idle and feeding the enemy intel from the map, your frontline base or your logistics hubs is close to impossible to be caught.
And then there are also some toxic players who write "Report xyz for being an alt, because ..." in global chat, while the only thing they did was mine at an resource field earlier than them and now they are missing 10 components to build the thing they want and have to drive to a different field to mine or wait a few hours until it respawns. This waters down the reports and makes it harder for moderation teams to go through the reports and ban alts.
I know this is a lot of complaining.
So here are some potential solutions:
a better tutorial - a lot of the newbie mistakes can be avoided if it wasn't up to the players to explain why a certain action is harmful; maybe you could even add some hints that show up, when you park your truck in certain areas like public production areas, the middle of the road or in front of defense
IP-lock factions - prevent players from joining the enemy side from the same ip
Yes, you can circumvent this and it might falsely flag some shared living arrangements, but it increases the needed skill level for alts and you can always whitelist shared student accommodations and the likes and blacklist certain vpns and proxies.
add more logging and automated reactions to certain actions - there are already certain actions like destroying friendly vehicles and buildings or shooting at friendlies that block you from using weapons for 20min or losing a vehicle to the enemy pops up in chat, but this system could be expanded, false positives like blowing your own buildings removed and having stricter responses in return
I am sure the devs knowing how their game mechanics work can come up with a few more and which are viable.
And I also have to commend the devs they did take actions in the past against griefing, when someone posted a Youtube videos which showcased all the different ways to grief.
And again I posted a novel. Thank you for reading my ramblings.
This said, I've always downplayed those calls to traitors and the like. People just like to flag other people as traitors just because they disagree with what they are doing. In reality the amount of time it really happen is quite low, people just don't look further for an actual explanation and and go for the easy shift blame.
Its a competitive online mmo. There will be groups with alternate accounts that scout out your base or try to ruin it. Or ones that come to steal your vehicles then park them for partisans to steal. Someone parking vehicles in front of AI to block your defenses allowing the enemy in. There are many methods that are grieving. Yes it does happen in this game. As it would in any competitive game. Since so many people are such low skill to be legit.
Stechi covered a few common methods I have seen happen as well.
If anything you should know that the devs allow multiboxing as well. Which one person can run multiple accounts together using a program. Picture four or five players all doing the same thing running around in a pack. Or one person operating all roles in a tank. Its really disgusting it's allowed. But since the person owns and uses all those accounts on the same faction. The devs find this ok. Most players think its only allowed because it encourages more sales over fair gameplay.
That sucks. What a shame the game has do little respect for fair game
if the foundation is garbage the whole damn game is garbage.
play running with rifles. you will be less frustrated.
Would it be possible to change the game somehow to make alt accounts not really viable anymore?
Change of mechanics and so on without ruining the "spirit" of the game.