Foxhole
Oakrotic 13 abr. 2023 às 20:25
Is warden/colonial bias even real?
I do not think it is.
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Dezusa 20 abr. 2023 às 23:54 
just 'dev man bad' lapses of judgement
Grace 23 abr. 2023 às 20:47 
Originalmente postado por Lantantan:
Don't attribute to malice what can easily be explained by incompetence.

This.

The devs do try to balance the game, but they frequently screw it up badly - and then get false feedback from half the playerbase because no-one wants their overpowered weapon to be nerfed. Unfortunately, the Collies are far more active on Reddit and other forums (having more players) so the Devs tend to hear their pleas more often, and then do things like give a no-skill-no-defivation grenade launcher's grenade a 100% damage buff while firing at 0.5s.

Seriously, a grenade launcher, a shovel, a tripod, and trucks of tremolas and you can kill concrete bases. The collies lost the most recent war *because they started using tanks to attack* rather than the most broken weapon in the game, which is only broken because the Devs wanted to "improve" the balance.

Honestly the most recent war should have been won by the Collies, but they inexplicably forgot how to use land mines, tremolas, gas from grenade launchers, and Tempest Cannons. They genuinely had the position and tech advantage to win it, but instead started making tanks and ... no pushing even with 10 to 3 advantage.

Next they will inevitably call for the silverhand tank destroyer to be nerfed, even though the obvious answer to that was and still is to take a grenade launcher and fire grenades into the open top. Oh and thier Bomba grenade? Always makes people bleed, to that will work a treat if fired into the SHT. But they will insist it be nerfed, and the devs likely will nerf it, even though it has a built-in-by-design weakness that that Collies have the perfect weapons to exploit. And if the Devs do, the collies will win the next 6 wars and the wardens will patiently explain that the huge cues to get into combat hexes on the Collie side are their own fault for making Wardens suck even more than they usually do.
Grace 23 abr. 2023 às 20:52 
Originalmente postado por McFuzz:
Originalmente postado por Major0Noob:
more likely dev oversight/bad releases.

lotsa examples:
warden's everything freezing
collies useless aries (fixed now i guess)
cutler base demo
widow's armour (basically everything tank the devs are out of touch)
collie flamethrower (it can start bigger/more fires)
the warden 35m atg
arty range 100m-warden 300mm-collie (forget all other stats range is king)
etc, etc
Tremola launchers :C
Wardens have no equivalent and that thing is busted.
Wardens having no nade launcher, but still being able to craft tremolas, is spaceman logic.

Anyone who says the Tremola launchers are balanced needs to explain why a grenade launcher is more accurate, longer range, and faster firing than most of the warden rifles.

Seriously, the Collies stopped using their ISG because they were less combat effective than the GL gas then tremola spam. EATs on the warden side became irrelevant under 1 gas then multiple tremolas all perfectly on target.

They are massively better than Cutlers, cheaper and far more portable.

If they are so balanced, both sides should have them - but honestly, they should be dumped from the game because using grenades are meant to involve player skill. And these do not take any skill to use at all.

And yes, they should take explosive materials to make.
Última alteração por Grace; 23 abr. 2023 às 20:54
Grace 23 abr. 2023 às 20:56 
Originalmente postado por Lightningcrush:
Colonials have superior firearms, some are cheaper to make, use more available ammo, or a few other things. They also almost always have nothing but argentis and smgs. Meanwhile, wardens have working supply lines, better tanks, and coordination, but still lose.

Cremolas. Seriously, if you are a collie and are using anything other than the most accurate MG in the game, you are wrong. They are just ... perfect. And make the balance changes to assault rifles entirely laughable, because nerfing something that no-one uses anyway while leaving the magic MG alone is just a waste of dev effort.
CMDR WeeJet 24 abr. 2023 às 6:17 
Originalmente postado por Grace:

Next they will inevitably call for the silverhand tank destroyer to be nerfed, even though the obvious answer to that was and still is to take a grenade launcher and fire grenades into the open top. Oh and thier Bomba grenade? Always makes people bleed, to that will work a treat if fired into the SHT. But they will insist it be nerfed, and the devs likely will nerf it, even though it has a built-in-by-design weakness that that Collies have the perfect weapons to exploit. And if the Devs do, the collies will win the next 6 wars and the wardens will patiently explain that the huge cues to get into combat hexes on the Collie side are their own fault for making Wardens suck even more than they usually do.

you really do not understand how broken the STD is do you?
its not just broken in the sense of being overpowered. its just straight up unfinished and poorly balanced.
its hitbox is awful and sometimes tank shots just go through the tank and airburst on the other side of it. and if the coli is lucky the shot will hit the crew insaide and decrew some of them.
but not all of them because if you decrew the driver the rest of the crew is safe or if you get the rest of the crew the driver is safe because of the awful hitbox.
most cases of nades landing ontop of it the STD just drives back and the nade falls off doing nothing. basically the only cases i have seen of the tank getting decrewed was when its tracked and cant move. and typically if that happens its dead to AT anyway.
you cant shoot people out of the tank because its too tall so it can ONLY be decrewed by nades and arty.
and speaking of arty its well recorded having direct 150 hits onto the open crew and non of them die because of said awful hitbox protecting them.

then lets get onto the case its faster than every single coli tank appart from the LT's of what the STD can one shot kill.

it has an insainly good fuel efficiency
its one of the fastest tanks.
its got a good amount of HP.
its the hardest to decrew opentop armoured vic.
it can oneshot kill or disable nearly all tanks while being able to carry 7 rounds.
its engineer can repair it very fast.
and for all of the top mentioned things its very cheap for what it does.

think of it this way. its a BTD thats faster than a BTD, better fuel than a BTD, faster repair than a BTD, only takes 15mins to craft instead of the 24 hours a BTD takes, is 3.5x cheaper than a BTD.
with the only bonus of the btd over the std is the btd has more HP and is not opentop.

tbh if it was alot more expensive the tank would be fine as it is balance wise.
the issue of the tank is it just does everything too well for the price of it really.

but that does not take away from the fact the hitbox is unfinished and that NEEDS to be fixed
Shrimpy 24 abr. 2023 às 9:31 
Originalmente postado por CMDR WeeJet:
Originalmente postado por Grace:

Next they will inevitably call for the silverhand tank destroyer to be nerfed, even though the obvious answer to that was and still is to take a grenade launcher and fire grenades into the open top. Oh and thier Bomba grenade? Always makes people bleed, to that will work a treat if fired into the SHT. But they will insist it be nerfed, and the devs likely will nerf it, even though it has a built-in-by-design weakness that that Collies have the perfect weapons to exploit. And if the Devs do, the collies will win the next 6 wars and the wardens will patiently explain that the huge cues to get into combat hexes on the Collie side are their own fault for making Wardens suck even more than they usually do.

you really do not understand how broken the STD is do you?
its not just broken in the sense of being overpowered. its just straight up unfinished and poorly balanced.
its hitbox is awful and sometimes tank shots just go through the tank and airburst on the other side of it. and if the coli is lucky the shot will hit the crew insaide and decrew some of them.
but not all of them because if you decrew the driver the rest of the crew is safe or if you get the rest of the crew the driver is safe because of the awful hitbox.
most cases of nades landing ontop of it the STD just drives back and the nade falls off doing nothing. basically the only cases i have seen of the tank getting decrewed was when its tracked and cant move. and typically if that happens its dead to AT anyway.
you cant shoot people out of the tank because its too tall so it can ONLY be decrewed by nades and arty.
and speaking of arty its well recorded having direct 150 hits onto the open crew and non of them die because of said awful hitbox protecting them.

then lets get onto the case its faster than every single coli tank appart from the LT's of what the STD can one shot kill.

it has an insainly good fuel efficiency
its one of the fastest tanks.
its got a good amount of HP.
its the hardest to decrew opentop armoured vic.
it can oneshot kill or disable nearly all tanks while being able to carry 7 rounds.
its engineer can repair it very fast.
and for all of the top mentioned things its very cheap for what it does.

think of it this way. its a BTD thats faster than a BTD, better fuel than a BTD, faster repair than a BTD, only takes 15mins to craft instead of the 24 hours a BTD takes, is 3.5x cheaper than a BTD.
with the only bonus of the btd over the std is the btd has more HP and is not opentop.

tbh if it was alot more expensive the tank would be fine as it is balance wise.
the issue of the tank is it just does everything too well for the price of it really.

but that does not take away from the fact the hitbox is unfinished and that NEEDS to be fixed
you all get the bane and stygian or watever the 94.5 wheelchair is called they both have 40meter range 1 bane shot does 20% of the STD ngl the bane is so underated its just a 68 that some random jackass can carry around on his own and arty decrews the std quite a bit from what ive seen so not sure what your talking bout but i do accept the fact that colos are lacking in a decent cheap anti tank vehicles but you all make of for it with haveing amazing AT inf weapons and all around decent tanks
Última alteração por Shrimpy; 24 abr. 2023 às 9:31
DynamiteBonaparte 24 abr. 2023 às 11:45 
TLDR
there is no bias.
both foxhole factions have a bit of a victim complex and consider themselves the "underdogs".
wardens lost a few times in a row on able despite winning the last two wars.
collies lost a few times in a row on charlie when the charlie shard was still a thing at the same time.
you win some you lose some like in all pvp games.
people were obsessing over "bombastones" being "op". im sure collies will soon start to obsess over "STDs" being "op" and the cycle continues.
but what do i know im not a salty vet who played the game for 2000s hours but has almost nothing positive to say about it :P
Última alteração por DynamiteBonaparte; 24 abr. 2023 às 11:47
Major0Noob 24 abr. 2023 às 15:57 
the freezing can be brutal for wardens. it was a factor in the 6 collie win-streak, the collies don't encounter it as much tho so don't know how bad it is

fire rockets... even wardens think its dirty gameplay and limit their use. if they moved from 300mm to fire rockets; wardens would be unstoppable.


both are dev oversight. every issue gets controversial instantly cause it only effects 1/2 the population.
Thaiden 24 abr. 2023 às 23:28 
Literally everyone here trying to disregard game balancing and offers no proof whatsoever beyond complaining that other people suck at the game. I have been playing for 10k hours and I argue that the devs suck at designing/balancing game as they abandoned their original concept of Foxhole when they messed it up so hard and just going for Anvil.

TLDR: No bias, dev inexperienced and slow to fix anything
357 Magnum Ace 25 abr. 2023 às 2:33 
I don't think so. I think people just like complaining. I'm sure the devs do upset balance from time to time on either side, but really out of bad balancing, not a desire to help their "favorite" team.
Grace 25 abr. 2023 às 3:31 
Originalmente postado por 357 Magnum Ace:
I don't think so. I think people just like complaining. I'm sure the devs do upset balance from time to time on either side, but really out of bad balancing, not a desire to help their "favorite" team.

Do you have killer blizzards on your logi areas today, on the first day of the new war?

Oh wait, the map is turned so the Wardens have more snow-prone areas ... again ... oh my.

BALANCE.






Not.
Eagle_of_Fire 25 abr. 2023 às 11:44 
I've played Warden as well as Colonials and yes, you do commonly have snow in the first day of the war on the Warden side.

So, your point?
AmesNFire 26 abr. 2023 às 3:02 
Originalmente postado por Thaiden:
Literally everyone here trying to disregard game balancing and offers no proof whatsoever beyond complaining that other people suck at the game. I have been playing for 10k hours and I argue that the devs suck at designing/balancing game as they abandoned their original concept of Foxhole when they messed it up so hard and just going for Anvil.

TLDR: No bias, dev inexperienced and slow to fix anything

Accurate.
Also SC seems hellbent on refusing to acknowledge the community or interact with it in any meaningful way; so that doesn't help either.
Major0Noob 26 abr. 2023 às 5:10 
Originalmente postado por Eagle_of_Fire:
I've played Warden as well as Colonials and yes, you do commonly have snow in the first day of the war on the Warden side.

So, your point?

it adds another level of tedium to logi; get bmats, get diesel, build, wait. then there's fire blueprints in random places getting in the way.

they can't leave stuff in convenient places, and there's always some frozen vehicle in the way too.


everywhere but the front: it's annoying and its only purpose is to be annoying, it adds nothing to the game
Última alteração por Major0Noob; 26 abr. 2023 às 5:11
Eagle_of_Fire 26 abr. 2023 às 11:13 
Originalmente postado por Major0Noob:
Originalmente postado por Eagle_of_Fire:
I've played Warden as well as Colonials and yes, you do commonly have snow in the first day of the war on the Warden side.

So, your point?

it adds another level of tedium to logi; get bmats, get diesel, build, wait. then there's fire blueprints in random places getting in the way.

they can't leave stuff in convenient places, and there's always some frozen vehicle in the way too.


everywhere but the front: it's annoying and its only purpose is to be annoying, it adds nothing to the game
As I've already stated in other threads, it bring way more positive then negative.
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Postado a: 13 abr. 2023 às 20:25
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