Foxhole

Foxhole

SpiffyGonzales Jun 30, 2023 @ 1:11pm
Anyone else think the game is too tailored to clan play?
Personally I used to love just building. but now that you need to have big materials just to make something as simple as barbed wire only clans can do any MEANINGFUL building. I've also heard the same sort of complaint regarding logistics.

I mean at this point you either join a clan or its "grab a gun and go shoot something grunt". That's not even mentioning the petty clan behavior. Built something a clan member doesnt like, get into a clan vehicle that hasnt seen use in two hours, or even just stand in the wrong place and you're liable to get gunned down by groups of of 20 guys.

Am I right in saying that or is it just me?
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Showing 1-15 of 27 comments
Iskander Jun 30, 2023 @ 3:06pm 
There are plenty of public facilities that produce barbed wire and the like, you just have to ask in region where they are: they are incredibly abundant and you will never run out of them. Same for logistics: plenty of public facilities where you can upgrade your vehicles, or produce certain materials. As for groups misbehaving: that happens, but not as often as you make it out to be.
SpiffyGonzales Jun 30, 2023 @ 11:43pm 
Originally posted by Iskander:
There are plenty of public facilities that produce barbed wire and the like, you just have to ask in region where they are: they are incredibly abundant and you will never run out of them. Same for logistics: plenty of public facilities where you can upgrade your vehicles, or produce certain materials. As for groups misbehaving: that happens, but not as often as you make it out to be.

All of this is fair, but I think maybe its just that I prefer the old building system.
As for the last sentence, I dunno. I mean its not like an every game thing. But id say If you play as a builder and play this game a few hours a day you'll probably experience something similar to it every couple weeks. Usually they'll just destroy the stuff you build :/
angriff Jul 1, 2023 @ 4:52am 
It is and it is funny that you did not get slammed for saying the truth out loud.
Pizzashot Jul 1, 2023 @ 5:22am 
I lost interest in this game when they introduced facilities, yes sure it is cool and all but I as a solo player lost the ability to play a lot of the game alone. I played as my own general when I was active, I made the most expensive tanks and invited randoms at the front to join me and it was a lot of fun. Facilities made it so that it feels like as if regiments got a game-pass with extra features because they are in a regiment, the problem with a regiment is that it is like a ladder, you need to spend a ton of time with that clan to be able to get access to storage and other stuff that opens the game up.

I played in a regiment and had access to a lot of things but it just feels restricting to me to need to put a lot of time in to getting a good reputation in a regiment. I have a work outside of gaming and I want to do whatever I want to do in a game on my free time. I understand why large regiments have restrictions and need players to show that they are equipped to do whatever they do but it is very time consuming. A game of Foxhole can take 1-2 months so it is a massive dedication of your own life to be able to play around with what the regiments are allowed to play with. The only way to get some vehicles is if some regiment gives it away, making you a random player that can just beg for some vehicles.

Facilities should just have been an easier way to produce everything closer to the front, but it is now a mandatory large scale operation thing that is no fun to even try to do alone. Facilities could have been that logistics update to not need to drive through 6 zones with a flatbed or a freighter, but it is not, it does something completely different. The addition of trains also do not help with the solo experience either because you have no access to trains as a solo player, you will not even be able to use one.
Last edited by Pizzashot; Jul 1, 2023 @ 9:12am
StierlitZ Jul 1, 2023 @ 12:46pm 
it is ABSOLUTELY tailored for clan play. more than half the game content requires clan play to even be possible. this is why player retention has been so bad
Amogus Jul 1, 2023 @ 2:43pm 
they need to make a separate server allow player to have access for stuffs for free with spawn timer like in battlefield.
angriff Jul 1, 2023 @ 3:23pm 
The game works for small to medium clans that wish to spend time crafting the gathering to make four to 10 major weapons. These can be used in limited action that can be sharp and fun for those groups. In order to move the map this is held solely by the Zerg clans that can field 50 to 100 players at any given time.

There is no central control action in this game. There are cooperative Zerg clans to communicate coordinated efforts but that is rarely, if ever, passed on to the community as a whole. There is no combined command structure. As such it take Zergs to create movement and gather enough resources to craft, man and ammo 20 to 30 heavy vehicles.

If a Zerg clan is taking a break it is likely to show only a token force. I suspect during these times this when the map moves and one side or the other is victorious.
Last edited by angriff; Jul 1, 2023 @ 3:24pm
zeeb Jul 1, 2023 @ 5:12pm 
Originally posted by SpiffyGonzales:
Anyone else think the game is too tailored to clan play?
Yes and it's a damn shame.
Clans basically sucks all the joy out of everyone else's fun when they claim resources etc.

I wonder how fun they'll have when everyone else is gone and they end up with 10v10.
But it's human nature to just scorch earth wherever we go, so when that happens they'll just shrug and find another game to continue on with and then repeat the process.

A never ending cycle of disaster.
Dominian Jul 2, 2023 @ 5:33am 
As a casual player, I don't rejoin the game because of how much it's a clan based affair, but I don't agree that this is "too much".

I think the game should be tailored to the people who actually play it. It has become a bit of an expert game, but that's alright.
ChiliOil Jul 2, 2023 @ 8:44am 
i'm gunna say it again. 1. Alot of BS Needs to be streamlined one of these days, take out extra steps for QoL, and 2, this game neeeeds communication tools in-game. The entire premise is teamwork or die. If you give monkeys the tools to communicate, cooperate, and coordinate their efforts, both small and large scale, they absolutely will. All of it should be done within the client itself... and make it partially rank restricted as making squads currently is. Atleast enough to where it shows you've been around longer than 4 hours, understand roughly that a tank isn't free and represents many hours of effort, and that their base over there really does have a weak spot where the rocks crop up, and 3 to 4 guys with flamethrowers could absolutely sneak with smoke grenades and a dream.
Triple L Jul 2, 2023 @ 9:14am 
The game is certainly not meant for soloplayers and that is actually fine since Foxhole is meant for coorperation (and tends to be quite democratic on the paper.)
But cooperation requires coordination which depends on communication. Compared to the possibilities regarding its content and therefore potential strategies the tools to communicate and therefore to coordinate are quite limited.
Of course there is an ingame voip as well as an regiment system and you can even 'comment' on the map. But it still requires a lot of effort to coordinate with others especially with randoms.
Clans tend to be better suited to coordinate even when the game has cramped tools for communication. Foxhole however even 'outsources' these crucial features at some point. So most Clans are organized through Discord, Teamspeak, etc.. and are probably using dedicated tools to run things like logistics. Its hard to imagine that the majority of clans are completely relying on the ingame tools for coordination and communication (But I am open to be proven wrong :))
I think a lot of these mentioned issues would be fixed if the game would provide an accessible way to coordinate for all players.
Triple L Jul 2, 2023 @ 9:15am 
Originally posted by VenomDelta:
i'm gunna say it again. 1. Alot of BS Needs to be streamlined one of these days, take out extra steps for QoL, and 2, this game neeeeds communication tools in-game. The entire premise is teamwork or die. If you give monkeys the tools to communicate, cooperate, and coordinate their efforts, both small and large scale, they absolutely will. All of it should be done within the client itself... and make it partially rank restricted as making squads currently is. Atleast enough to where it shows you've been around longer than 4 hours, understand roughly that a tank isn't free and represents many hours of effort, and that their base over there really does have a weak spot where the rocks crop up, and 3 to 4 guys with flamethrowers could absolutely sneak with smoke grenades and a dream.

Damn you were faster xD
Hoshi Jul 2, 2023 @ 9:16am 
Only because of the lack of good in-game options for communication or organizing groups.

If I could join a clan and exclusively talk with them and organize with them there, in the game that we're playing, that'd be fine. The problem is that because the in-game offerings are worse than Discord, you're forced to join their Discord, too, which inevitably drags you into the drama and other nonsense that comes with that.

I don't mind being friends with people outside of the game -- honestly, I'd be jazzed about it -- but I don't like it being forced on me before I'm ready.
You ain't alone brother.
Eagle_of_Fire Jul 5, 2023 @ 12:49am 
What annoy me the most in this game is big train. It doesn't make sense for the game we are playing. It would make sense if the maps were bigger... Like way bigger than what we have right now.

As a logi player, nothing infuriate me more than logging into my main logi hub to do some work (with only about two hours available to dedicate that day to the game) and realise that a big train is basically stealing half my time just loading and unloading in front of the town depot. Especially when most of the time they're not even doing anything important or relevant... Like, how many times have I seen a big train load empty resource containers? Empty resource containers. Or even worse, a jeep or a hauler? WTF, just drive it where ever you want it to be and if you really need those vehicles at the front (any serious player know there is hundred of such vehicles left everywhere at any front) build a frigging box of three in the town MPF and at least be efficient about it...

I've also seen many (smaller) regiments fall into the trap of trying to run a big train from their base and utterly destroy their regiment when they realise how much upkeep it is and how damaging it is for terrain quality. Nothing pay more in upkeep than big rails in this game. Which is also extremely infuriating when you operate your own base and you start seeing big rail pop up everywhere around you, forcing you to go to very poor immediately.

And then you have big regiments who pretty much get a hold of a particular resource and build a base just so you can mass move it somewhere else. Usually done either with ships (if lucky enough to be near water) or big train, again. There is an unwritten rule which say that you can't take total control of a resource node anywhere and it should always remain open to public but there is definitely either a change in mindset in the past few wars or some people just don't care about it anymore... I'm not sure. Most of the time the public part is either missing or the way to find or get to it is so convoluted on purpose it really do defeat it.

So yeah, my opinion is that the game would be greatly improved if either big train didn't exist or at the very least would not be a major annoyance to other players who aren't interested in it. Personally I believe that you should not even be able to build train tracks in towns at all... But that's just my personal opinion. I also know that there is a completely non negligible amount of people who play this game now only because "muh train!" so completely removing them now would probably not be a viable solution either...
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Date Posted: Jun 30, 2023 @ 1:11pm
Posts: 27