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I would like an increase of at least double of how many turn into cws, if you can't push their side and grab their corpses you're losing half of all possible cws.
I would also like the game to be less ♥♥♥♥♥♥♥♥ in general, have you noticed when you kill someone or even get killed the corpse can stay for a solid minute and longer while during heavy combat the CWS lasts a matter of seconds, person dies, you run over, corpse literally vanishes. I understand this is a lag thing, but don't ♥♥♥♥♥♥♥ do this with the cws, give us at least a fixed 10 seconds at the bare minimum, 15-20, even 30 seconds if you think the servers can handle the handful of cws that do spawn, it's just ♥♥♥♥♥♥♥♥ to have it despawn in 5 seconds during heavy combat.
Interesting, how did you get your hands on the census data for every Foxhole player?
It takes around 6 CWS for a field hospital to "pay for itself" in terms of the cost. One frontline ambulance can easily, and I mean easily do 6+ an hour. That's 24 shirts an hour (192 bmats worth) for free - no scrooping, no factory, no crating, no back-to-midline logi, no midline to front logi, just pick up a body, dump it in an ambulance and process when you go back.
Gathering CWS is not necessarily a medics job, either - if you don't like to risk yourself and want to be a hiding-in-the-back medic rather than a combat medic, just have low encumbered people bring you the CWS that are frequently in easy, low-risk reach.
I'd say that CWS aren't just about gathering shirts for yourself, but also denying the enemy. Every four shirts you process is four shirts they can't - since you can gather up either side's CWS, why not tip the balance in your favour with a building that cost you only 200 bmats? It won't supply a frontline with shirts, but it sure slows down the effective rate of consumption.
It could be more rewarding, sure, but writing it off and declaring on behalf of the entire community that it is not worth the effort is very narrow minded.
Though if I ever bring my own mats to the hex I do make them just as a larp.
Maybe give it a med. supplies storage or something so medics get a place to look for when they're out of plasma away from a TH or whatever.
On a more reasonable note, for all the problems with this gameplay loop, I really enjoy it. Setting up field hospitals, carrying those soldiers, shouting at others to recover that man in front of them. It is enjoying to do this non-shooting thing and still being somewhat useful. It might not be the most efficient thing to do, but it is a part of the game that adds to its atmosphere. If I'm really to rant, it would be about those many players who just run past their actual wounded comrades (or medics that patched them up 5 minutes before) and let them bled to death. ;p
A few things that could be done better:
I like this mechanice and don't want to see it removed.
Much better to have a shipping container full of shirts than any number of people using a field hospital. Literally one trip to a factory town will get you more shirts than an entire war of using this lost and unloved mechanic.