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I also think a real stand-out feature of this game is that if a person isn't doing it then it doesn't get done.
But I do get the frustration of something vital failing because of no mats or something,
*edit* hmmm, apart from garrison AI, but then it still needs to be supplied.
usually farming needs something extra to make it interesting, like looking for the resource or creating machines to do the collecting.
and machines we have.
the problem is that there are ways to make harvesters and fuel up mines,
but there is just too much griefing with people just privatizing harvesters made by others efforts that they wanted to share with everyone
and alts just dumping them in the water.
i don't think standing on a mine and plonking away with a hammer for half an hour for a decent amount is fun, but the harvesters are a good compromise.
i don't think we need bots to move things, but moving things shouldn't become a battle against trolls or otherwise incredibly tedious.
it called owning a big freighter boat.
I spend all of my playtime with midline logi, construction, infratructure and a little bit of partisan hunting. I haven't seen the frontline yet in this war.
We don't need bots, let the logi players do their thing. This game is more than a shooter.
Bot logistics would betray a fundamental selling point of the game that all of it is player-based.
There is certainly a lot of room for QoL improvements. Basic ♥♥♥♥ like replicating cruise control for holding-down-LMB would be welcome - like 1 click should be enough to start the whole process and have it cancelled by movement the same way other things work. I tried mouse macroing this, but the server stutters make it break in unpredictable ways.
The ability to allocate resources to a building before it's finished being built so you can get them out of your inventory, and then anyone can walk up and hammer on it instead of having to have mats on them themselves seems like it would be a massive improvement while potentially getting more people involved in team efforts.
Vehicles should cycle through available containers in range for fuel instead of having to constantly find the one depot that actually has diesel in it and move closest to that one.
A modestly priced, doesn't require a ♥♥♥♥♥♥♥ garage upgrade for HEATERS in trucks - maybe that burns fuel slightly faster; it doesn't even need to be armored gear - because the snow ♥♥♥♥♥♥♥ sucks in almost every way.
♥♥♥♥ like this. I'm not a logi main. I bet other people who are, and have way more play time than I do could write manifestos.
I'm suggesting for BOT logistics to exist, but for it be minimal enough that the selling point of it being player-based is still intact, so the bots deliver like 5-10% of the total supplies
and perhaps have it limited that the bots only deliver the most basic supplies, like rifle ammo , a few anti tank grenades, and some bandages etc
now I will tell you its possible unlike everyone else that say not do it.
But I really suggest doing it with two or five people at most. because buildings you make require power, unless you build right next to coal node, your gonna have rough time.
It's not your ♥♥♥♥. That's the fundamental misunderstanding behind most of the negative experiences which are unique to this game.
I've said it a lot, and I will say it again. The enforced communism is the best and most interesting thing in this game and what makes it stand out from other full loot pvp titles.