Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Don't invest 30 hours into a 2 hour tank. Use the cheap tanks, that's what they're for.
- Store raw tank ingredients in private until you're ready to use them.
- Don't abandon your tank. EVER. Death before dismount. Empty tanks are public tanks, friend or foe.
- Give your (cheaper choice of) tank away at the end of the day to eager players.
There ya go. Enjoy the valuable life lessons and avoid making common mistakes in the future.
2. It takes way to long to build one BT. So if you want to have 3-4 BT's in your motor pool, you have to park them somewhere, because you can't just build them in a short amount of time.
3. Seems you don't understand the issue. When you have a BT and you wanna go to sleep, what to do with it?
4. No one is going to give away a BT, because you put way to much work into it.
How do you own anything in the armed forces? Everything you do is for everyone. If a tank can do good it will be assigned to an available crew. No one cares what you did or the mechanic who maintains it. It's a weapon, maybe it can have more value instead of being parked when you're offline.
Reality point of view:
No random grunt or even officer would just run around taking any vehicle they want. It's all part of a logistics systems managed by people who do JUST THAT.
In this game we have none of that. Everyone is doing their own thing or as part of their own reg.
They also complain that everyone sucks when losing even though they're part of it. There is no high command, central command or anything you can imagine.
The tooltip on the upgrade pad says any vehicle that was upgraded on the pad can be locked as long ad it's on the pad. So at least for a lot of upgraded vehicles you can build a few of these facilities and lock them on the pad. I'd wager you probably don't need to even keep it powered. So just gsupp cost.
That's the whole point. This is the main design decision in the game that everything is built around - it's also by far the best one, and what makes this game worth playing at all.
1.) You misunderstood what Bobcules said. They said you should build a lesser tank to use if you're only going to use it for 2 hours - not that a BT takes 2 hours to make.
2.) I don't know enough about production to argue with this, but it seems likely to be true.
3.) No, you don't understand the main design decision in the game is enforced communism - it's not your ♥♥♥♥, and never was, and if you can't handle that don't build it.
4.) It's not giving anything away. Don't forget an untold # of other players were defending the zones you were harvesting materials in and helped capture those areas.
The mindset you have is the reason why corporate oligarchies are so ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ to live under like the the U.S. They're not interested in investing in the people or the infrastructure that allow them to exist either.
I agree with your points and to represent realism is great. But you also didn't quote the rest of what i said.
Without any command structure a tank crew doesn't even have it's tank. If these are pure tank jockeys then just like in rl they would have a tank they specialize in to crew. So now they have to play infantry? Why? We should be helping them specialize and be a high powered investment as part of our "communism thing" no?
Personally, i'd rather have an experienced crew using my protection/harvesting to make. It's good for everyone right? So what happens when random inexperienced/ignorant person takes it? Completely wasted my/our time protecting the original guy making that giganto tank.
Two ways to look at it if you wanna go communism.
Thanks for the tip with the pad, we'll try it for sure!
That's actually a common thing to do with tanks if you don't have a clan/group to hand it off too. It's vastly easier to just let other people on the same team put the vehicle to use rather than have it sit in a stockpile or get taken by partisans.
If you want to keep your 'special' tank, drive it to a backline hex and park it in a base you built. It'll probably still be there.
If this has happened to you, report it.
If you're just fearmongering, quit it.
Also only clans do this because it's faster to have multiple players in trucks grab the stuff out than using a macro. It's far too much busywork for alts and partisans can't do it.
Put a sign down asking people to leave the tanks alone, preferably with a please.
Worked for me and the various groups I've been in for 500+ hours.
If you want to keep your 'special' tank, drive it to a backline hex and park it in a base you built. It'll probably still be there.
Did you try to get it back or just ragequit and come onto the steam forums to whine?
Play with a group.
No really, that's it.
The game is built around playing with a group or at least with a few friends. There's no 'private property' and you can only privately store stuff before you use it. So find some people you enjoy hanging out with and build a base or produce vehicles/ammo with them to use.
Suddenly all the 'theft' issues vanish because the game is not designed for solo play for high-tier vehicles, base building, or large-scale warfare; just like in real life.
In every scenario where people propose ideas around making stuff hard to steal, the in-game economy breaks as the proposed ideas actively encourage hoarding resources and that's already a problem with the extremely large clans.
If you operate on a system of usage rather than property, the game makes a lot more sense and you'll stop frustrating yourself by fighting against it and your faction.
Also it's entirely okay to take a break from the game and play something else.
There's a lot of QOL stuff this game needs to avoid burning it's players out because that's a common reason people simply stop playing and never come back.
Logistics and base-building are notorious for this as it's time-consuming to an extreme.
In the end it's a game i want to have fun with. I couldn't care less if the wardens or the colonials win, i just want to have a good time in a videogame. Right now it's easier to have a good time using a wrench and stealing a tank in ten minutes than spending hours building one on your own. That's like grinding entire nights to build a golden sword in a videogame just for someone to steal it from you. I know, Foxhole is not WoW, but in the end we're not fighting for land but are all here to have fun in a game. and i personally don't see the fun in grinding entire nights for other players. Might just be me though.
That's a fair opinion to have and in fact most people simply play on the frontline where tanks are often handed off when their crews are getting off or where the 'action' happens.
Securing the supplies for and building a tank can take a lot of time, especially if you're doing it solo. It's why forming/joining a group of some sort is heavily recommended.
I'm not sure if it's different with the battletanks, but you should be able to produce them and put them into a private stockpile like other tanks until your group is ready to pull them out and use them for an operation.