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Armor penetration is a percentage chance based on the following factors.
Range (closer you are, the more likely to penetrate)
Hit location (where the tank is hit matters. Front is usually thickest, followed by side armor, with weak armor in the rear).
Angle of shot (you want to be perpendicular to your target. Shallow angles increase the odds of a bounce).
The gun used (both the cannon itself and the caliber matter. The Falchion and Spatha have the same class of gun, but the latter does more damage with less chance of penetration)
These factors are tallied up, and placed against the vehicle's armor value. This value varies form vehicle to vehicle, and decreases as the vehicle takes damage (note, bounced shots do not damage armor). This is shown by the tank getting more and more battered visually. Armor can eventually drop to a minimum value where penetration is all but guaranteed, save for some lighter calibers. Armor can be refurbished at vehicle factories.
Related subject, where a vehicle is hit can effect subsystems. Turrets, tracks, and engines can all be damaged if they are targeted. Broken turrets can't fire, busted tracks slow the vehicle, and a busted engine rapidly leaks fuel.