Foxhole

Foxhole

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venom Dec 31, 2021 @ 5:22am
Why is Collie so good at the game rn ?
Titile
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Bombastones
venom Dec 31, 2021 @ 5:55am 
based
Dire Dec 31, 2021 @ 11:09am 
Wardens are on a break war.
Jack Krauser Dec 31, 2021 @ 3:24pm 
I'm actually surprised we are pushing the Wardens really hard
IronCladBrad Dec 31, 2021 @ 6:05pm 
5
because they're handfed everything by the devs. Bombastone, ISG, Argenti, etc. Their early war is absolutely insane. They now have mounted ATRs that do insane damage as well.
TOK7O Dec 31, 2021 @ 7:03pm 
Don't listen to all of those wards whinging and crying here. Many warden clans are on a break, and 3 last wars where in my opinion somewhat biased to warden side. Since arms race update devs are balancing between biasing to wardens, collies and wardens. Arms race was biased to wardens (svh), winter army was biased to collies (falchion), entrenched is biased to wardens (outlaw). Wardens instead of just making complains and going to fight with bias, they go and spend hours on social media. Many don't play the game cause their faction isn't winning, and their faction isn't winning cause they aren't playing. Devs will give wardens good stuff until they come back, then colonials will cry, but at least we don't stop playing. Because we play for fun, even when we have worse equipment, not to win.
Dire Dec 31, 2021 @ 7:14pm 
Warden man busy with COPE
Sabre One Jan 1, 2022 @ 9:30am 
IMO, as some one that sets aside the petty part of this war.

War 83 enabled Collies to have fun losing. We fought to the bitter end, and were highly motivated for the next war. We spend less time complaining on Redit and making anime girl meme post. The Blakerow for example, is a beast of a rifle but you don't see us complaining about it. We have also been for the most part, more accepting of newbs learning the ways of complex weapons even if it cost us Rmats.

On a more petty side of things.

I think when streamers and players come to our side and give us testimony of the very political nature of the Warden side that might say something, even if not all claims are really founded. I feel Wardens just need to change their faction, out all the salty vets who spend more time ♥♥♥♥♥♥♥♥♥♥♥ in reddit then playing, and make way for a new gen. Which will happen like it always does in Foxhole.

Also further petty:

I fear the day when Wardens finally purge "♥♥♥" as some weird victory slogan. Why I think it's funny and get the meme, it just attracts that sorta player which again. More anime girl memes then actual players wanting to learn and be good.
Last edited by Sabre One; Jan 1, 2022 @ 9:32am
Faded Jan 1, 2022 @ 2:10pm 
Because am in it
Weeedddy Jan 2, 2022 @ 8:10pm 
im a collie and i can tell you im HAPPY to pickup warden guns on the floor with this new update , to bad wardens dont know how to play :) op pistol , op blakerow , double cutler rpg , cmon lol
Horny Rooster Jan 2, 2022 @ 11:49pm 
collies just better human beings than wardens, genetically modified super warden killing machines!
venom Jan 3, 2022 @ 12:09am 
Originally posted by Horny Rooster:
collies just better human beings than wardens, genetically modified super warden killing machines!

Damn bro, this is too OP bruh
Jack Krauser Jan 3, 2022 @ 12:35am 
Originally posted by Horny Rooster:
collies just better human beings than wardens, genetically modified super warden killing machines!

"It's the break of dawn, July 16th 1946. Everything has gone to ♥♥♥♥. The Colonial war machine is advancing at an astonishing rate. We can't catch up. Our tactics are failing. Outclassed and outgunned. No one knows why, people are getting desperate."
Britty mitty Jan 3, 2022 @ 7:07am 
2
Notes.

Blakerow, both in my opinion and several others has proven to be an incredibly versatile rifle, fire rate of a argenti with enhanced capacity while having a slightly higher accuracy regain and tolorence to rapid fire compared to the argenti. It's very rare to be able to escape a blakerow user once they've zeroed in. That said it does have a slightly shorter max range then the argenti and in many cases will require 3 shots, rather then two to kill.

Warden pistol, other then aesthetic, is the same as colonial. It does sound better though.

Foebreaker (double rpg cutler) is anasty weapon but is comparable to the isg. greater alpha damage, but more expensive ammo and one needs to reload each barrel individually.

Now as to why the war has gone heavily in the colonials favor these be the reasons (in my opinion) as to why.

1. Introduction of new tripod weapons.
Now it's no lie that the lamentum is near superior to the rat catcher is most aspects and the typhoon evens out the colonials anti tank options (since they had no bmat only anti tank option before) but the biggest thing reall was the machine guns, not necessarily for thier rather good ability to maul infantry but due to being able to suppress garrisons to a near unmatched degree. Which in it self is very good but when paired with a side who has made great use traditionally of tripod weapons well, it's a match made in heaven.

2. I have always said/though this but a key difference between the colonials and wardens is the organisation at both a clan level and faction level, along with their stance to solo/non clan players.

I will state that both sides DO have a issue with some level of paranoia towards people and suspected alting but well, new tools need to be introduced to try and mitigate that but that's another subject all together.

Back on to the point. It's no lie that the wardens,. when their clans operate at their best, are an absolute horror to face. Great organisation at both a logistical and frontline level which seems to just devastate every thing in front of it. But this is the thing, They have to heavy a reliance on clans and the clans know this, causing several (not all) to be a little, well they think they are the kings of the castle, forgetting that the individual player can make contributions on par or even exceeding that of a clan player.

On the colonial side. their clans can operate rather well for operations. But the biggest advantage is that they don't rely exclusively on clans to operate. Many allow for solo/randoms to work along side them and even integrate them into their plans. Again you do have a few clans that think they have more rights then any one else but it's at a significantly reduced level.

In essence, think of the wardens as a well oiled machine, when everything with the clans is good, it works and works well while the colonials are more akin to a union that while there can be some minor friction every one pulls together when needed.

3. War 83
This was the big update war, one of the biggest, with 4k players at one point and a lot of fighting. This was also one that the colonials lost after a long, desperate struggle. It created a lot of grizzled veterans. It caused a shift in how things are done and biggest of all, fostered a much bigger focus on training and integrating new people. It's very common to have new players hoping into tanks with veterans, both for gunners roles (most commonly) and driver roles. Being trained and introduced to the horror of logistics (and any one who does logistics knows what i'm talking about) and generally being encouraged and nurtured by more veteran players. I feel this has been one of the biggest boons for the colonial side because it not only helps players stick around, but means mistakes are being minimised.
Britty mitty Jan 3, 2022 @ 8:34am 
I will say this however, the typhoon needs to be put up a tier, probably around the same as when tankettes/scout tanks are introduced because of how effective they are at just turning armored cars and even halftracks to scrap.
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Date Posted: Dec 31, 2021 @ 5:22am
Posts: 93