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The gunboats are nothing more than naval artillery which needs to turn the most exposed part of the boat towards the enemy to shoot.
Most of the Naval fights are 6 guys on a barge throwing grenades at other barges/buildings and using rifles to drive by shoot infantry that gets close to the coast.
Barges also seem to have enough armor that usually beat a gunboat in a fight due to the amount of grenades they can launch before the turret when the gunboat has that can disable the barge.
I mean, i really dont think boats are really a big need in the game, there is no need for naval combat because everything can be done by land combat, if there was a big sea or lake in the middle of the land map i would think otherway. but the map only has navigable rivers that leave little to naval combat and then the big seas in the borders, but thats why its not that important, its in the borders, aircombat isn´t needed neither, but it can be a great add to the game because it gives a lot more depth and strategy, naval can do that too, but the map is not really good for naval combat
1) Obviously they cant do this in the proximity, its just an idea
2) There are lots of players that dont like a lot of things, artillery is a needed thing, they like it or not, and air bombardment is just a logical evolution to artillery, and air combat is a logical answer to air bombardment, players that dont like being bombarded by planes might love shooting them down just by raw fury, AA fire or even as a pilot destroying them while looking at the white of the pilots eyes
3) Air bombardment isn´t really that accurate, its more accurate that artillery? maybe, but its by far more dangerous and fun
On the topic of how Aircraft can be done I've seen most consider the major two problems are camera and z levels. And that's just to get them as drivable in game. How they would function is a huge can of worms. Airfields have been suggested as on map sites to spawn these things. Others say it should just be a call in and there not be any planes, just an illusion and a single use on target strike with a timer. Again I haven't played FH but it seems like the spirit of the game demands the entire supporting logistics chain be present, it can't be THAT deadly with out great effort, and airfields should be player built/maintained.
As for the camera, infantrymen have voiced concern about planes flying over and blocking their view. This is easy, most ground units unless specifically meant to shoot aircraft will only see the shadow pass by on the ground. This doubles as a bit of a warning, bombs may be coming. Once they do a little take off animation those in the plane are invisible save teh shadow to ground side and the camera can zoom further out than normal to give a sense of size and altitude while safely inhabiting a lower z level with out having to worry about multiple altitude levels and going sky high, just keep the planes over every thing else unless they are crashing/landing. Designated AA units and buildings like watch towers and other ATCs should be able to spot them too. Like artillery some kind of firing info can be relayed and acted upon. Though aircraft speed could make that hard or look stupid slow to allow counter play. Naturally AI emplacements should be able to effectively deter a reasonable amount of air activity in an area. Aircraft occupants should be able to see far but not able to see every thing. Ground units should be hard to see for the most part unless it's a building or land feature to keep aircraft from becoming angels of deaths gliding with impunity. They need to be told where to bomb by people that can relay that info. Bomber crews would need to plan flights with escort for raids, dive bombers need scout info to strike pinpoint targets ect ect. so long as it takes team work and cooperation it can add a lot to the game. As powerful as they are, aircraft require a lot of support to work effectively. It wouldn't be another jade cove, but the collective REEEing of a wasted bomber raid would be great.