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And better weapons.
So we just see a pvp game became a pve game because warden players leave the game.
But don't worry! we'll be four to one with better stuff. And I forgot: it's not the unbalanced fault it's because the warden players are bad and demoralized.
That will be a really funny game after that...
Too bad.
My biggest issue with the game is also the fact the devs have not seem to limit ping on the game so I seen a lot players who t pose and slide on the game which makes fighting them really hard
Futur war? don't sure to call a game where we are 600-800 colonial players against 200 wardens a war...
We are not better at the game. We have better stuff in all thing and we are numerous.
Say that we are better when we have everything and they have nothing is ridiculous.
Not sure what to tell them "You're just bad and we are awesome so thanks for staying" make them stay.
But don't worry we will be awesome against warden's decay bunkers for the 77.
There is no method of comeback when you lose a logistics hub, most people quit and it's just a PvE game at that point for colonials.
Yes, but what do the wardens have for late game to kill concrete bunker bases besides satchels? Don't even try to say the wheel chair mortar cause it just gets slammed by tanks and infantry. So Colonials have a great, HEAVILY ARMORED vehicle capable of tanking concrete and wardens get nothing. It's BS. I consider the experiment in asymetrical warfare to be a failure cause its too difficult for the devs to figure out how to balance things for both factions.
I dunno what happened in the war, but even I'm somewhat shocked at how suddenly things turned. Did wardens really just start giving up after a few setbacks? That isn't the wardens I knew from 75, those guys were dedicated.
Surely there is more than one way to take out a concrete base, I remember back in 75 when they did a massive artillery barrage and flattened The Rush, concrete bases and all, meaning that it is possible to take them out with enough artillery. Surely democharges aren't the only way a warden can gain ground, right?
Well, whatever happens in this war, maybe the spigot mortars will be getting a buff next war so they become more viable for wardens. When I was a warden and got to witness one for the first time, I agree that it was a pretty underwhelming weapon for it's cost.
HTD doesn't massacre any armor cause, it's too slow to get the finishing kill on any good driver, you just run away or flank it, any good tank driver will immediately run away once hit by an HTD and an LTD can kite HTD all day long cause it has 2-3x its speed, and speed and range is king. A hypothetical engagement between HTD and LTD is this, LTD fires at HTD, HTD might fire or might not at the LTD, but since the LTD has 2-3x more speed it can fire from the longest range possibe, and hit the HTD before the HTD can even respond cause the LTD controls the engagement through speed. I was in an engagement with an HTD vs LTD and I got bullied constantly cause I would try to fire at LTD and it would back up, but if I over-extend I am done, so I can only chase so much, but it would ping me quickly at max range and constantly run backwards and I couldn't do a thing about it. So I always had to retreat back behind my defenses. The HTD is terrible at pushes cause it doesn't have the speed to get out of engagements, so once it commits, it either has to win or die, and LTD doesn't have to deal with that at all. It can always retreat from engagements with its speed.
Wardens have not won a single late game war since all the late game stuff for collies were added. Once collies get the LTD, MPT, banes, and ballista wardens know they lose the war. So they either have to win before all these goodies, or lose the war. The game is this, wardens should always quit playing once collies get that tech because they can't win with that tech in the game any longer.