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Think about it. You don't play a board game before all the players learn the rules. And during an active sport, since when are professional athletes expected to let kids join their team during an active playoff game, and teach them to play?
To expect us to teach the noobs everytime there's a swarm of them is just as ridiculous! We'll never actually get to play the game! Another thing to consider is the fact that, once people learn the game, they might decide the game just isn't for them, due to the actual demands the game has, and all that effort that went into teaching them GOES TO WASTE.
The devs MUST create a proper system for noobs to learn. Perhaps restrict them to their own smaller server with 3-7 regions with simplified terrain, until they either get a 'Decisive Victory' or 'Heroic Defeat' win condition.
That one container, especially if loaded with goods that take advanced resources, should be enough to separate the wheat from the chaff in terms of noobs. Either they will like the game alot, or they will absolutely HATE it, and hopefully spend their money on something more their speed. Perhaps make the tutorial itself a free demo?
This is ultimately a video game and no-one is obligated to listen to you. If this is your attitude when coming up against somebody who disagrees with you or doesn't want to follow you then you shouldn't be leading anybody to begin with.
The game does need a decent tutorial but as the developers constantly add new vehicles, weapons or other features that make the game more complicated they'd have to update or make a new tutorial every few months which is the reason they gave for not having one.
But isn't the logi part of the game done? Can the tutorial at LEAST cover that? Or can't there be a training server with simplified maps?
Who knows, and I guess so yeah but that would also require effort.
Even if somebody wanted to bail them out, partisans cut off the roads into the region and they wouldn't go handle that either. Curiously, partisans didn't even bother guarding the resource fields, because nobody was mining them. This is why, even if all noobs want to do is fight on the front, they MUST understand logistics, not just on a surface level, but the FUNDAMENTALS.
If they are unable to create 40 different kinds of crates from scratch, load them into a container made from scratch, lift them up using a crane made from scratch, onto a flatbed made from scratch, and drive to a warehouse to drop those supplies off, and FINALLY take a normal truck out of the warehouse, and drive a select number and type of those crates to a nearby FOB, then they should NOT be playing the main game. They NEED to understand just how precious those shirts and ammunition they are wasting actually is!
Otherwise, there really isn't going to be peace between noobs and veterans, because in the end the noobs help the enemy more than they do their own team when they irresponsibly run to their death. Not only are the shirts lost, but they feed the enemy free ammo! If my new teammate cannot handle the logistics aspect of the game, they are not a teammate, they are a liability!
1. within certain period of time;
2. without nearby high-ranked player approval;
3. some other game mechanics;
?