Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also don't play logi but I find you just make a ton of main battle rifles and smgs and that carries things forward unless a specific request is made.
First of all thanks for your time spent here, glad to see my post not being completely ignored. :D
Secondly, I'm surprised to read this, because a lot of players seem to complain about tank imbalance and just from looking at the fandom, there is this tank named Falchion that can be made in mass factories cheaper than warden Silverhand, but instead of getting 3 tanks they get 5 tanks and for less resources. I know fandom is often outdated to it would be good to know if that is not the case in the current version of the game.
Because even if warden tanks are balanced to collie tanks on paper which they kind of are, wouldn't that number advantage eventually pile up in decisive victory of collies no matter what wardens do to counter it? If one side can make 5 tanks and the other side has to pay extra resources to only build 3, that seems like pretty huge balance issue.
I think the light and heavy tanks are basically the same on each side and well balanced, but the medium tanks have biggest differences and apparently they are also the ones most worth producing as they are both fast and have high HP.
There are many threads that have done a side by side comparison of technologies, and right now the collies definitely have an advantage. Being slow and heavily armored is not as good as being fast and lightly armored, who would have thought!
Mass production is a factor I haven't accounted for. I am an independent(no clan or group affiliation) so if I'm lucky enough to even get the materials for a tank I have to craft a single one and not mess with the mass production element. Reading around the forms more I have also taken notice to this issue and if it is true(which is very well could be I don't know either way) is a balancing issue. The game is still in beta and is open for errors so hopefully it gets fixed soon. Of course I would say two extra tanks is more of a long term issue than one you would have to worry about in game. Since clans are often the ones running mass production and if they decide they want to tank rush 2 extra tanks or not your not going to have a good time on that front.
That issue aside there are many other compounding elements which may be effecting things more than production bonuses which is something to consider(and I don't just say this to distract from the point) mainly that this game is community made and you have times where your vets simply don't play(or are striking) and there are skill gaps, or there are unbalanced features for a time(such as 2+ tanks) or moral is low from losing twice in a row, or a bunch of streamers have been playing one side only so people are flocking to that one side. And due to any number of these factors you'll be on the losing side of a couple wars. In seems during the arms race update in 2019(I wasn't playing at that time but from old forums posts and what other collie vets talk about) the wardens were the ones winning every war and talking about how collies lack the moral fiber to win the wars(which is what some ultraloyalists are saying about the wardens now that they are losing wars) despite the fact it seems most people agree there were balancing issues and that spiraled into low moral and troop count for the collies. My point in bringing this up is that this game has issues and seems to go in cycles. Does that make it a bad game? To the more serious who logi for 12+ hours and see all of there time go to waste due to minor technicalities? probably. To everyday infantry men or those who hop on for short time periods less so. it all just depends on what you want from foxhole.
I would say that depends on how well you play and how skilled your troops are. I've been apart of sweeping tank rushes which have taken out warden tanks and arty before but that was due to the skill of my fellow crew mates and exploiting the warden tanks over extending without infantry or building support. I could say that wardens have the advantage because as it often happens whenever tanks are pushing a front and we need to take out AT turrets we are often stalled or destroyed by silverhands who simply out range and out gun us. It all just depends and factions need to learn how to handle their tanks in places which suit them best. But of course I will concede the wardens should probably have fast tanks outside of their scout tanks to make rushes like we collies get to do.
collies are like vietcongs , outnumber us by 3:1 , often overrun us and they win the war .
But we sure burn them to hell along the way
I gaurantee you if they just swapped the names and color scheme, wardens would instantly steam roll the colonials with brain over disorganized brawn.
44 hours in game and you already know all this?
you hit all of the stereotypes of the salty warden hyperloyalist. congrats you make your faction look like a joke LMAO.
Salt level off the charts, maybe go outside and take a breather.
Game's 100% in favor of Colonials by map design, Partisan's Island and pretty much everything southwest of Conclave is designed to fall and fall quickly. It's nearly impossible to build a competent bunker structure there and even if you can it's impossible to spread it far enough to cover all the beaches.
Due to this design, Warden's tend to ignore the west side of the map because it's simply miserable to play at. All there needs to be is a handfull of colonials with too much time on their hands and no logi will get through no matter how much you try to prevent the partisans they will just keep coming.
The Warden weapons are far less accurate than Colonials, this is a fact.
The Warden side is less toxic, with less team killing, while it was difficult to log onto the colonial side without intentional team killing and racist/sexist remarks being spammed in chat.
Colonials love signs that say "Wardens eat babies". Have seen no equivalent on Warden side.
Playing on Colonials there was a culture of mass reporting by regiments/squads, it appeared there was no equivalent on Warden side.
Colonials had centralized tech/logi due to these regiments/squads. It's a good thing until you realize it lets the regi/squad get away with anything just because they are logi.
On Colonial side you will constantly hear things like "I stole so-and-so from x (Usually a vehicle, often tanks)"
I have not seen this once on the Warden side. If you are playing the game and you actually do partisan stuff, you'll realize how HARD it would be to do this, let alone consistently.
Finally, I have never seen active cheating while on the Colonial side.
However, when playing Wardens I had a guy legit walk right into a well-defended bunker from the road defended by 5+ rifle AI which were WORKING and had killed multiple invasions.
In other words he was 'immune' to AI detection.
This same guy survived multiple grenades and gunshots while not entrenched and/or moving in any way, and killed everyone in the bunker.
TLDR
So my analysis is this, and it is from experience.
If you are in favor of having every advantage, from map to weapons to "oh I found an enemy tank lying around!" to active and overt cheating.
and you are okay with a highly centralized regi/squad setup.
and you are okay with the chance of being mass reported for blinking at these regis/squad's the wrong way.
Go Colonials!
Else wait for the map to be fixed and go Wardens, as they are equally unplayable due to their disadvantages.
What?
Warden's have the Loughcaster as their default rifle and the Storm Rifle as an exclusive which used to be the best weapon on both sides before asymmetry. Both are extremely accurate.
This is just a complete and utter lie, please show me screenshots of Colonial chat showing even a single instance of this.
Again, please provide proof, because this is totally backwards to what the community actually knows happens on each side.
Wardens do far more partisan work because the Colonial side of the map is basically wide open fields and you can border hug into pretty much any region.
Please show me a recording of this because it will be the first time I've ever seen this in all my hours playing this game.
I think you're either a blatant troll or you have like, 30 hours and have been indoctrinated by one of the more toxic warden clans to actually believe the stuff you've posted here, either way, provide proof, because you're making some very serious claims when this game is seeing a lot of new players (which is probably exactly why you're doing it).