Foxhole

Foxhole

Laires Jul 14, 2021 @ 1:32pm
Main differences between Collies and Wardens?
Hello, I'm not a player of the game (yet), just interested in how it works and what people think about it. I plan on buying it when it gets a discount on Steam again. I know the first thing to do will be choosing faction to fight for and learn the game from that point on so I want to learn about the differences between the factions to make more... educated decision which I won't regret few hours later.

I was looking at the Foxhole Wiki and I was surprised how many differences there are between the two factions in both vehicles, structures and weaponry and those differences I assume cement the playstyles of each faction to some degree as they each have different strengths and weaknesses.

I noticed the Warden infantry weapons are generally smaller in clip size and DPS, but offer better range and higher damage per bullet so they are more effective at range while Collies with their SMGs and automatic rifles with high RoF and clip size seem to be more effective at close range, at least that's my take on the infantry vs infantry combat.

The Warden medium tanks look to be less durable, but with better firepower (the Silverhand at least, I assume 2 guns out-DPS the 1 gun tanks? Assuming both of the Silverhand cannons can fire at the 40m range at full effectiveness). I heard Collie tanks were better, but I honestly can't tell what's the big upside, unless there is a difference in reloading speed. I can see the Collie tank-destroyer has 45m range which is higher than almost all other tanks sitting at 40m range, including the Warden tank-destroyer which also appears to have only 40m range.

Also about the sniper rifles (which personally intrigue me), I couldn't find any videos about the Collie sniper rifle which should have 10 rounds in magazines while warden sniper rifle should have 5 and I have seen Warden rifle kills in one hit and I assume Collie kills in two hits as otherwise it would be blatantly superior, personally I gravitate towards Warden rifle.

I spend some time looking at guides to give me answers to these questions and comparisons and there doesn't appear anyone with actual experience to make their opinions on the topic. Everyone is making these beginner or basic tutorials which are mostly learned in first 100 hours of gameplay and nobody makes the in-depth/meta guides of what they learned in their +1000 hours. At least I haven't found any so here I am making this post.

I understand a lot of the players take the game casually, but there has to be large portion of the community that takes it seriously and don't want to waste materials on crafting sub-optimal weapons when they can make better ones. I think this is something a lot of people could use so yeah, if anyone knows something towards this topic, please share.

I will probably do lots of logis and building infrastructure when I start playing so it would be good to know what should be the main focus of each faction and what is good to produce on a large scale as either Warden or Collie. I already know the gas masks, filters, shirts, radios, AT rifles etc. since those are pretty straight forward... but then I see all the different weapons. Each with different statistics, price and requiring different types of materials. It's just overwhelming and complex and I bet it's easy to waste tons of material on items that are simply garbo or irrelevant for the current meta of warfare.

TL;DR
1. Which side has better guns/tanks in their respective roles? (specific categories, like Wardens have better rifles, Collies have better artillery, etc. I don't want to read "Well both sides have their advantages and disadvantages and it all falls down to preference." yeah... that's obvious, I want to know the details of that)
2. Which items I should completely avoid producing and what should I make instead of them for better effect?
3. Are Collie sniper rifles on the same powerlevel as the Warden variant? They don't look appealing on the paper.
4. Should I choose Wardens if I enjoy long-ranged combat and Collie if I enjoy close-ranged combat?
Last edited by Laires; Jul 14, 2021 @ 3:53pm
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Showing 1-15 of 28 comments
[BDSM]Mrtophatcat Jul 15, 2021 @ 11:06am 
Generally the differences are minor in most cases and both sides have overall the equipment/tanks doesn't matter too much. That aside the wardens do have longer range weapons and I find as a collie better weapons sometimes. The Storm Rifle(with its higher range and damage with better accuracy with only a smaller mag) and Blakerow carbine(slightly better in every way except in close quarters and costing more) are better than there collie equivalents but with skill it won't effect the game that much. Although we do have a light machine gun which the wardens don't and an infantry support gun(which I see rarely used) so it balances out I like to think. Tanks I've found to be similar too with us having some more options that can just be countered by skilled builders or an anti tank emplacement. But then again the Wardens have scout tanks and a quite good tank destroyer which has better range and cost less than our main assault tanks. The wardens overall have better long range options while the collies do better in short range combat. Both of these have little effect if your playing smart and with your team. The snipers I've tried to figure out too but it seems the collie sniper is meant to double tap with its faster rate of fire while the warden sniper is meant to one shot with its slower rate of fire(I have not played with either but thats what the stats look like and what I've read from the wiki). As a tanker and armored car driver/gunner it has been my experience that neither side has any overall advantage vehicle wise since positioning/crew experience and the amount of tanks are the main factors that decide if the tanks are useful or gets destroyed. I don't play much or know much about the artillery so I can't say much there. So in conclusion I would say it depends on if your more ranged or dps focused but even then you can always pick up the other sides main battle rifle(as I often do when I need more range) so that becomes a bit null at times.

I also don't play logi but I find you just make a ton of main battle rifles and smgs and that carries things forward unless a specific request is made.
Last edited by [BDSM]Mrtophatcat; Jul 15, 2021 @ 11:07am
Laires Jul 16, 2021 @ 6:40am 
Originally posted by Mrstophatcat:
As a tanker and armored car driver/gunner it has been my experience that neither side has any overall advantage vehicle wise since positioning/crew experience and the amount of tanks are the main factors that decide if the tanks are useful or gets destroyed.

First of all thanks for your time spent here, glad to see my post not being completely ignored. :D
Secondly, I'm surprised to read this, because a lot of players seem to complain about tank imbalance and just from looking at the fandom, there is this tank named Falchion that can be made in mass factories cheaper than warden Silverhand, but instead of getting 3 tanks they get 5 tanks and for less resources. I know fandom is often outdated to it would be good to know if that is not the case in the current version of the game.

Because even if warden tanks are balanced to collie tanks on paper which they kind of are, wouldn't that number advantage eventually pile up in decisive victory of collies no matter what wardens do to counter it? If one side can make 5 tanks and the other side has to pay extra resources to only build 3, that seems like pretty huge balance issue.

I think the light and heavy tanks are basically the same on each side and well balanced, but the medium tanks have biggest differences and apparently they are also the ones most worth producing as they are both fast and have high HP.
Last edited by Laires; Jul 16, 2021 @ 6:42am
Horny Rooster Jul 16, 2021 @ 6:55am 
The Kranesca has a boost feature which enables them to zoom around and flank warden tanks which are generally slower and have a slower turret traverse. Because of this boost feature, warden tanks can always be more easily flanked and killed by collie tanks. The Silverhand, while a beast from the front, is easy pickens from the sides, and collies constantly flank to kill them. A lot of the warden armor is designed for holding ground, but not very good at taking ground cause they just get surrounded from the flanks and killed quite easily.

There are many threads that have done a side by side comparison of technologies, and right now the collies definitely have an advantage. Being slow and heavily armored is not as good as being fast and lightly armored, who would have thought!
Last edited by Horny Rooster; Jul 16, 2021 @ 7:02am
[BDSM]Mrtophatcat Jul 16, 2021 @ 7:16am 
Originally posted by Laires:
Originally posted by Mrstophatcat:
As a tanker and armored car driver/gunner it has been my experience that neither side has any overall advantage vehicle wise since positioning/crew experience and the amount of tanks are the main factors that decide if the tanks are useful or gets destroyed.

First of all thanks for your time spent here, glad to see my post not being completely ignored. :D
Secondly, I'm surprised to read this, because a lot of players seem to complain about tank imbalance and just from looking at the fandom, there is this tank named Falchion that can be made in mass factories cheaper than warden Silverhand, but instead of getting 3 tanks they get 5 tanks and for less resources. I know fandom is often outdated to it would be good to know if that is not the case in the current version of the game.

Because even if warden tanks are balanced to collie tanks on paper which they kind of are, wouldn't that number advantage eventually pile up in decisive victory of collies no matter what wardens do to counter it? If one side can make 5 tanks and the other side has to pay extra resources to only build 3, that seems like pretty huge balance issue.

I think the light and heavy tanks are basically the same on each side and well balanced, but the medium tanks have biggest differences and apparently they are also the ones most worth producing as they are both fast and have high HP.

Mass production is a factor I haven't accounted for. I am an independent(no clan or group affiliation) so if I'm lucky enough to even get the materials for a tank I have to craft a single one and not mess with the mass production element. Reading around the forms more I have also taken notice to this issue and if it is true(which is very well could be I don't know either way) is a balancing issue. The game is still in beta and is open for errors so hopefully it gets fixed soon. Of course I would say two extra tanks is more of a long term issue than one you would have to worry about in game. Since clans are often the ones running mass production and if they decide they want to tank rush 2 extra tanks or not your not going to have a good time on that front.

That issue aside there are many other compounding elements which may be effecting things more than production bonuses which is something to consider(and I don't just say this to distract from the point) mainly that this game is community made and you have times where your vets simply don't play(or are striking) and there are skill gaps, or there are unbalanced features for a time(such as 2+ tanks) or moral is low from losing twice in a row, or a bunch of streamers have been playing one side only so people are flocking to that one side. And due to any number of these factors you'll be on the losing side of a couple wars. In seems during the arms race update in 2019(I wasn't playing at that time but from old forums posts and what other collie vets talk about) the wardens were the ones winning every war and talking about how collies lack the moral fiber to win the wars(which is what some ultraloyalists are saying about the wardens now that they are losing wars) despite the fact it seems most people agree there were balancing issues and that spiraled into low moral and troop count for the collies. My point in bringing this up is that this game has issues and seems to go in cycles. Does that make it a bad game? To the more serious who logi for 12+ hours and see all of there time go to waste due to minor technicalities? probably. To everyday infantry men or those who hop on for short time periods less so. it all just depends on what you want from foxhole.
Last edited by [BDSM]Mrtophatcat; Jul 16, 2021 @ 7:18am
[BDSM]Mrtophatcat Jul 16, 2021 @ 7:25am 
Originally posted by Horny Rooster:
The Kranesca has a boost feature which enables them to zoom around and flank warden tanks which are generally slower and have a slower turret traverse. Because of this boost feature, warden tanks can always be more easily flanked and killed by collie tanks. The Silverhand, while a beast from the front, is easy pickens from the sides, and collies constantly flank to kill them. A lot of the warden armor is designed for holding ground, but not very good at taking ground cause they just get surrounded from the flanks and killed quite easily.

There are many threads that have done a side by side comparison of technologies, and right now the collies definitely have an advantage. Being slow and heavily armored is not as good as being fast and lightly armored, who would have thought!

I would say that depends on how well you play and how skilled your troops are. I've been apart of sweeping tank rushes which have taken out warden tanks and arty before but that was due to the skill of my fellow crew mates and exploiting the warden tanks over extending without infantry or building support. I could say that wardens have the advantage because as it often happens whenever tanks are pushing a front and we need to take out AT turrets we are often stalled or destroyed by silverhands who simply out range and out gun us. It all just depends and factions need to learn how to handle their tanks in places which suit them best. But of course I will concede the wardens should probably have fast tanks outside of their scout tanks to make rushes like we collies get to do.
SonOfMyst Jul 16, 2021 @ 8:29am 
I asked a similar question a long time ago, but it was more focused on the mentality of the two factions. I've since played both factions. I remember back when I played just Warden, I would see these Collies do some wild ♥♥♥♥ and think to myself "I think I belong over there". After a few years of having dudes from various indescribable backwater European countries scream profanities at me in some gibberish I don't understand, I finally made that switch. Somehow charging in ranked up with Americans and Russians feels pretty natural, and I don't run into nearly as many of the screaming French yokel dudes anymore. I'm not saying you won't run into Americans as Wardens, but as a whole, I see the Collies as having a bit more fire in their hearts, resulting in bigger failures and successes, and the Wardens as having a slower inexorable roll to their tactics.
Last edited by SonOfMyst; Jul 16, 2021 @ 8:29am
NotReally Jul 16, 2021 @ 8:47am 
Difference is... collies eat babies and wardens don't.
Originally posted by Laires:
Hello, I'm not a player of the game (yet), just interested in how it works and what people think about it. I plan on buying it when it gets a discount on Steam again. I know the first thing to do will be choosing faction to fight for and learn the game from that point on so I want to learn about the differences between the factions to make more... educated decision which I won't regret few hours later.

I was looking at the Foxhole Wiki and I was surprised how many differences there are between the two factions in both vehicles, structures and weaponry and those differences I assume cement the playstyles of each faction to some degree as they each have different strengths and weaknesses.

I noticed the Warden infantry weapons are generally smaller in clip size and DPS, but offer better range and higher damage per bullet so they are more effective at range while Collies with their SMGs and automatic rifles with high RoF and clip size seem to be more effective at close range, at least that's my take on the infantry vs infantry combat.

The Warden medium tanks look to be less durable, but with better firepower (the Silverhand at least, I assume 2 guns out-DPS the 1 gun tanks? Assuming both of the Silverhand cannons can fire at the 40m range at full effectiveness). I heard Collie tanks were better, but I honestly can't tell what's the big upside, unless there is a difference in reloading speed. I can see the Collie tank-destroyer has 45m range which is higher than almost all other tanks sitting at 40m range, including the Warden tank-destroyer which also appears to have only 40m range.

Also about the sniper rifles (which personally intrigue me), I couldn't find any videos about the Collie sniper rifle which should have 10 rounds in magazines while warden sniper rifle should have 5 and I have seen Warden rifle kills in one hit and I assume Collie kills in two hits as otherwise it would be blatantly superior, personally I gravitate towards Warden rifle.

I spend some time looking at guides to give me answers to these questions and comparisons and there doesn't appear anyone with actual experience to make their opinions on the topic. Everyone is making these beginner or basic tutorials which are mostly learned in first 100 hours of gameplay and nobody makes the in-depth/meta guides of what they learned in their +1000 hours. At least I haven't found any so here I am making this post.

I understand a lot of the players take the game casually, but there has to be large portion of the community that takes it seriously and don't want to waste materials on crafting sub-optimal weapons when they can make better ones. I think this is something a lot of people could use so yeah, if anyone knows something towards this topic, please share.

I will probably do lots of logis and building infrastructure when I start playing so it would be good to know what should be the main focus of each faction and what is good to produce on a large scale as either Warden or Collie. I already know the gas masks, filters, shirts, radios, AT rifles etc. since those are pretty straight forward... but then I see all the different weapons. Each with different statistics, price and requiring different types of materials. It's just overwhelming and complex and I bet it's easy to waste tons of material on items that are simply garbo or irrelevant for the current meta of warfare.

TL;DR
1. Which side has better guns/tanks in their respective roles? (specific categories, like Wardens have better rifles, Collies have better artillery, etc. I don't want to read "Well both sides have their advantages and disadvantages and it all falls down to preference." yeah... that's obvious, I want to know the details of that)
2. Which items I should completely avoid producing and what should I make instead of them for better effect?
3. Are Collie sniper rifles on the same powerlevel as the Warden variant? They don't look appealing on the paper.
4. Should I choose Wardens if I enjoy long-ranged combat and Collie if I enjoy close-ranged combat?

collies are like vietcongs , outnumber us by 3:1 , often overrun us and they win the war .
But we sure burn them to hell along the way
Last edited by sotto al pontos ma stai schersan; Jul 16, 2021 @ 9:15am
Bio[redacted] Jul 16, 2021 @ 2:29pm 
difference is collies are a bunch of gremlins with no concept of tactics and win only by zerg rushing objectives and spamming foxholes every 3 metres, whereas wardens are a organized group who if their numbers were actually balanced would easily take the objective, but too many people are scared of playing as "the bad guy" faction
Bio[redacted] Jul 16, 2021 @ 2:36pm 
Originally posted by Detective Tappatío:
I asked a similar question a long time ago, but it was more focused on the mentality of the two factions. I've since played both factions. I remember back when I played just Warden, I would see these Collies do some wild ♥♥♥♥ and think to myself "I think I belong over there". After a few years of having dudes from various indescribable backwater European countries scream profanities at me in some gibberish I don't understand, I finally made that switch. Somehow charging in ranked up with Americans and Russians feels pretty natural, and I don't run into nearly as many of the screaming French yokel dudes anymore. I'm not saying you won't run into Americans as Wardens, but as a whole, I see the Collies as having a bit more fire in their hearts, resulting in bigger failures and successes, and the Wardens as having a slower inexorable roll to their tactics.
basically that. colonials are usually just a bunch of COD rejects with little sense for tactics and instead rely on brute force, whereas wardens are a more "disclipined" group. The only reason wardens usually lose is because people usually knee-jerk join colonials because western society romanticizes rebellion, so they don't have high enough numbers to make their tactics "work".
I gaurantee you if they just swapped the names and color scheme, wardens would instantly steam roll the colonials with brain over disorganized brawn.
Foxy Jul 16, 2021 @ 5:48pm 
Originally posted by Biodeamon:
...

44 hours in game and you already know all this?
[BDSM]Mrtophatcat Jul 17, 2021 @ 10:44am 
Originally posted by Biodeamon:
difference is collies are a bunch of gremlins with no concept of tactics and win only by zerg rushing objectives and spamming foxholes every 3 metres, whereas wardens are a organized group who if their numbers were actually balanced would easily take the objective, but too many people are scared of playing as "the bad guy" faction

you hit all of the stereotypes of the salty warden hyperloyalist. congrats you make your faction look like a joke LMAO.
Machete91 Jul 17, 2021 @ 11:09am 
Originally posted by Biodeamon:
Originally posted by Detective Tappatío:
I asked a similar question a long time ago, but it was more focused on the mentality of the two factions. I've since played both factions. I remember back when I played just Warden, I would see these Collies do some wild ♥♥♥♥ and think to myself "I think I belong over there". After a few years of having dudes from various indescribable backwater European countries scream profanities at me in some gibberish I don't understand, I finally made that switch. Somehow charging in ranked up with Americans and Russians feels pretty natural, and I don't run into nearly as many of the screaming French yokel dudes anymore. I'm not saying you won't run into Americans as Wardens, but as a whole, I see the Collies as having a bit more fire in their hearts, resulting in bigger failures and successes, and the Wardens as having a slower inexorable roll to their tactics.
basically that. colonials are usually just a bunch of COD rejects with little sense for tactics and instead rely on brute force, whereas wardens are a more "disclipined" group. The only reason wardens usually lose is because people usually knee-jerk join colonials because western society romanticizes rebellion, so they don't have high enough numbers to make their tactics "work".
I gaurantee you if they just swapped the names and color scheme, wardens would instantly steam roll the colonials with brain over disorganized brawn.

Salt level off the charts, maybe go outside and take a breather.
Igni Jul 17, 2021 @ 2:46pm 
After playing both sides I can say this:

Game's 100% in favor of Colonials by map design, Partisan's Island and pretty much everything southwest of Conclave is designed to fall and fall quickly. It's nearly impossible to build a competent bunker structure there and even if you can it's impossible to spread it far enough to cover all the beaches.

Due to this design, Warden's tend to ignore the west side of the map because it's simply miserable to play at. All there needs to be is a handfull of colonials with too much time on their hands and no logi will get through no matter how much you try to prevent the partisans they will just keep coming.

The Warden weapons are far less accurate than Colonials, this is a fact.

The Warden side is less toxic, with less team killing, while it was difficult to log onto the colonial side without intentional team killing and racist/sexist remarks being spammed in chat.

Colonials love signs that say "Wardens eat babies". Have seen no equivalent on Warden side.

Playing on Colonials there was a culture of mass reporting by regiments/squads, it appeared there was no equivalent on Warden side.

Colonials had centralized tech/logi due to these regiments/squads. It's a good thing until you realize it lets the regi/squad get away with anything just because they are logi.

On Colonial side you will constantly hear things like "I stole so-and-so from x (Usually a vehicle, often tanks)"

I have not seen this once on the Warden side. If you are playing the game and you actually do partisan stuff, you'll realize how HARD it would be to do this, let alone consistently.

Finally, I have never seen active cheating while on the Colonial side.

However, when playing Wardens I had a guy legit walk right into a well-defended bunker from the road defended by 5+ rifle AI which were WORKING and had killed multiple invasions.

In other words he was 'immune' to AI detection.

This same guy survived multiple grenades and gunshots while not entrenched and/or moving in any way, and killed everyone in the bunker.


TLDR

So my analysis is this, and it is from experience.

If you are in favor of having every advantage, from map to weapons to "oh I found an enemy tank lying around!" to active and overt cheating.

and you are okay with a highly centralized regi/squad setup.

and you are okay with the chance of being mass reported for blinking at these regis/squad's the wrong way.

Go Colonials!

Else wait for the map to be fixed and go Wardens, as they are equally unplayable due to their disadvantages.


Foxy Jul 17, 2021 @ 3:38pm 
Originally posted by DantesLight:
Game's 100% in favor of Colonials by map design,

What?

Originally posted by DantesLight:
The Warden weapons are far less accurate than Colonials, this is a fact.

Warden's have the Loughcaster as their default rifle and the Storm Rifle as an exclusive which used to be the best weapon on both sides before asymmetry. Both are extremely accurate.

Originally posted by DantesLight:
The Warden side is less toxic, with less team killing, while it was difficult to log onto the colonial side without intentional team killing and racist/sexist remarks being spammed in chat.

This is just a complete and utter lie, please show me screenshots of Colonial chat showing even a single instance of this.

Originally posted by DantesLight:
Playing on Colonials there was a culture of mass reporting by regiments/squads, it appeared there was no equivalent on Warden side.

Again, please provide proof, because this is totally backwards to what the community actually knows happens on each side.

Originally posted by DantesLight:
On Colonial side you will constantly hear things like "I stole so-and-so from x (Usually a vehicle, often tanks)"

I have not seen this once on the Warden side. If you are playing the game and you actually do partisan stuff, you'll realize how HARD it would be to do this, let alone consistently.

Wardens do far more partisan work because the Colonial side of the map is basically wide open fields and you can border hug into pretty much any region.

Originally posted by DantesLight:
Finally, I have never seen active cheating while on the Colonial side.

However, when playing Wardens I had a guy legit walk right into a well-defended bunker from the road defended by 5+ rifle AI which were WORKING and had killed multiple invasions.

In other words he was 'immune' to AI detection.

This same guy survived multiple grenades and gunshots while not entrenched and/or moving in any way, and killed everyone in the bunker.

Please show me a recording of this because it will be the first time I've ever seen this in all my hours playing this game.

I think you're either a blatant troll or you have like, 30 hours and have been indoctrinated by one of the more toxic warden clans to actually believe the stuff you've posted here, either way, provide proof, because you're making some very serious claims when this game is seeing a lot of new players (which is probably exactly why you're doing it).
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Date Posted: Jul 14, 2021 @ 1:32pm
Posts: 28