Foxhole

Foxhole

StierlitZ Jun 24, 2021 @ 9:09am
Wardens whining about pop, respawn timers
So what is it that wardens want???????? More pop AND lower respawn timers????????

I hope warden players realize that when the spawn timers reaches above 40 seconds that means that they have a very significant numbers advantage to the colonials. You cannot have both MORE pop and a short spawn timer. The spawn timer is a balance feature.
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Showing 1-9 of 9 comments
Foxy Jun 24, 2021 @ 12:54pm 
I think the spawn timers do need refining as right now it seems to be that they come in too late and last too long.
Astral Jun 26, 2021 @ 3:22am 
Originally posted by Foxy:
I think the spawn timers do need refining as right now it seems to be that they come in too late and last too long.
I heard is cause devs do it manually.

They did explain what the respawn timers take into account and why the effect lasts longer after the population balance was achieved, but it's broadly explained on how that works (there's hidden variables) due to them being afraid of players abusing it.
Foxy Jun 26, 2021 @ 1:19pm 
Originally posted by Astral:
I heard is cause devs do it manually.

They did explain what the respawn timers take into account and why the effect lasts longer after the population balance was achieved, but it's broadly explained on how that works (there's hidden variables) due to them being afraid of players abusing it.

I honestly don't think the devs do anything manually anymore. The last manual thing they used to do was to make partisan bases when regions were too full to create different fronts, but border bases have drastically reduced that problem.
Originally posted by Stierlitz:
So what is it that wardens want???????? More pop AND lower respawn timers????????

I hope warden players realize that when the spawn timers reaches above 40 seconds that means that they have a very significant numbers advantage to the colonials. You cannot have both MORE pop and a short spawn timer. The spawn timer is a balance feature.
Meanwhile colonials have a tech tree advantage that wins them almost every war.
Foxy Jun 26, 2021 @ 6:03pm 
Originally posted by Mad Man:
Meanwhile colonials have a tech tree advantage that wins them almost every war.

Wardens have a far superior early game. They lost 77 by not building ANYTHING.
Last edited by Foxy; Jun 26, 2021 @ 6:14pm
Dire Jun 29, 2021 @ 7:53am 
Colonials had to experience long timers and constant global queues last war. Is it our time to complain now?
Pizzashot Jun 29, 2021 @ 8:01am 
Originally posted by Foxy:

Wardens have a far superior early game. They lost 77 by not building ANYTHING.

Wardens did not have anything good unlocked when you entered Viper Pit this war. We had Shallowtail and Baby Mortar and maybe something built with a prototype kit. We would probably have pushed you back a little if we had 40mm, but we did not.

Colonials fought really good this war though, I give you that! I had to fight partisans all the time and they were super annoying and they always came back.. :D
Last edited by Pizzashot; Jun 29, 2021 @ 8:08am
Sweets Jun 29, 2021 @ 2:21pm 
Oh wow he got banned
Ϩ Tython Jun 29, 2021 @ 11:54pm 
Originally posted by Foxy:
Originally posted by Astral:
I heard is cause devs do it manually.

They did explain what the respawn timers take into account and why the effect lasts longer after the population balance was achieved, but it's broadly explained on how that works (there's hidden variables) due to them being afraid of players abusing it.

I honestly don't think the devs do anything manually anymore. The last manual thing they used to do was to make partisan bases when regions were too full to create different fronts, but border bases have drastically reduced that problem.

That's kind of cute that you think they're so hands off with their own game.

Every aspect if the game is tweaked.

Today I was in queue behind 14 people, the server line starting stacking. Close to about 8 logis were lining up along with me. All of sudden everyone was cleared for the queue.

These developers are clowning around while getting paid.

They micromanage the game way too much for it to automated.

I just imagine them going "Oh we didn't know the numbers were so skewed towards colonials at night, we don't work during those hours, lul."
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Date Posted: Jun 24, 2021 @ 9:09am
Posts: 9