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wardens have better guns? you mean the loughcaster? the one i see in colie hands all the time? wrong ! its not better, its circumstantial and the aim is the same, because i use both, i use argenti in urban/mid range environment, the loughcatser is only better on open ground during daytime, thats it. and ffs its the basic rifle, your entire argument is on the basic rifle? thats a non argument. collie arty is mobile and otherwise identical, ergo better, colllie tanks are more powerfull overall, especially the spatha, which is litterally THE PERFECT TANK (high mobility, good armor, good gun) if the collies can make a tank that size move that fast why not put that engine in all tanks while they're at it? by war 100 this game will be just colonials sitting in a circle wondering what to do. thanks devs, you're killing your own game and seem to be even aiming for that.
no we only won the last war 80 , apart from that i've only seen defeats since i got the game end of may. maybe you're on the other server, but on live1 its litterally 1/10 for wardens lately, check the memorial on the spawn/tutorial island
sigh, how many updates since? the overall score over 80 wars has no more meaning if theres been nerfs/buffs, or new equipement, dismissed
Wardens won the last war.
Weapons are asymmetrical, but balanced. For example the rifles. Warden one is slightly better range, but the collie one shoots ever so marginally faster. Warden silverhands come with two cannons, while the collie early tanks are just flat out cheaper and faster to build.
You lose, or win, based on the unity and organization of your team, and its cumulative logistical efforts. Respawn timers, regional ques, and tech spawn rates are all leveraged to balance the playing field automatically, removing player population imbalance from the equation.
considering wardens are bleeding players, to which i am one the most recent casualties, soon there will be no more opposition at all. a war game with no war, fun!
Wardens have been late game buffed. Your viewpoint is also horribly biased. Colonials get mobile arty but yours although static has more range. Why are the warden infantry guns arguably better than every colonial one. Why do wardens get multiple early game PVE options and colonials don't. Why do wardens have the strongest defensive positions on the map in regards to terrain. I can go on and on. I haven't even touched the new tank combat overhaul which makes warden tanks better than colonial tanks now. Don't get me wrong, colonials have their advantages too but your viewpoint is just plain horrible.
Not to mention that warden artillery emplacements can not be pinched by the colonials (counts has an enemy structure when deployed), while the colonial 120 field gun can happily be pinched by wardens and carted off. That is quite the advantage all things considered when only one side's artillery is pinchable when deployed on field.
Also consider that the recent armor changes have worked more in the wardens favor due to their heavier armor. This is quite easily seen with the silver hand tank, which even with the weaker side armor i have witnessed multiple spatha shots bouncing off the side (the spatha, while having a increase in overall shell damage does also have a increase in deflection chance of it's shells.) So provided the silver hand crew in question knows their vehicle well and doesn't stay on the field with heavily damaged armor and in a position that can't be flanked (something that is quite easy in warden territory due to many of the tight roads and confines.) a silver hand can happily see off an equivalent colonial armor. Moaning about how colonials have faster tanks making it easier for them to flank means your forgetting to play to the wardens strengths. The wardens are not a fast force. They are designed to be a brick wall which can withstand an abnormal hammering before striking back. While Colonial stuff by nature is designed to be swift, flexible and aggressive. Colonials are forced to try flanking (especially at the assault tank stage) because silver hands are just damn near invincible from the front when well maintained and that puts a colonial tank at risk as well since if they ♥♥♥♥ up that flank, good chance that tank may run into trouble.
Other warden/colonial comparison's show off this defence vs offence nature. Wardens have easier to deploy infantry based anti vehicle/structure weapons in the form of the 20mm at rifle and cutler rpg. This is designed to make it easier for Wardens to defend their lines.
In comparison, Colonials have the icarus rpg jeep and the 20mm armored car, both are designed to be flexible defence and offence options and are not so easily deployed and used. But can be devastating when deployed correctly.
Loughcaster is longer ranged, can reliably down some one in two shots, while argenti is faster firing and lighter, designed for hit and run though it does not always down in 2 shots.
The wardens assault rifle is a high flexible weapon designed to allow for ether close combat with full auto or medium range with the semi auto which gives it pin point accuracy. The colonials dusk gets a high capacity mag and is designed to go brrr at close range but is never pin point accurate.
The point is people need to realise the strength and design philosophy behind each faction. The wardens are the unyielding wall, designed to weather any assault while colonials are the ever shifting tide, designed to be fast, flexible and aggressive.
So have a close look at the pros and con's of each side before just ranting and raving.
Second thing is if you see a balance problem, instead of just ranting "op op unfair unfair" perhaps you can offer some constrictive criticism and feedback from your point of view. What do you think needs to be changed, how do you think it should be changed and the reasons behind why you think your suggestion is the optimal solution or at least a fair one while considering how that change might effect the rest of the game.
Wow i ranted quite a bit in regards to this, if people do not agree with what I've said, then in a civilised manner, say why you don't agree. Discussion is the corner stone of how to get things changed, not mindless complaining and saying that every one else is wrong.
Edit; Player count is actually at an all time high according to steam charts:
https://steamcharts.com/app/505460