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On the other hand, I think it would be interesting to have a building, an air base, on each side of the map, which could drop objects or soldiers somewhere in exchange for a lot of oil. This could be an interesting strategic choice. For example, parachuting soldiers behind a bridge to take it, or onto a logistics road.
Would they be AI operated or player operated? How would you balance them in a top down setting? How would ground forces counter them? (Obviously with AAA emplacements, but the whole top down aspect comes back into play)…
Like partisans ? It would distribute the fights, it would make less queue.
First off, we need new map areeas for airfields.
They could all fly above any obstacles like in any other rts, no up down control outside of taking off and landing, you just gotta rotate.@
But they just seem to OP, would have to much range speed and power for a top down view game.
AA guns that can see really far to counter planes? Would not rly be viable as they would probably end up being used for other reasons instead of AA.
This game likes to rely on the troops actually using all of the gear...but uh.
The only way i see this working is if it was 'AI' based. Not flown by actual players. Kinda like the rockets.
You pick a spot where you want it to 'bomb' or paradrop. You get in the plane, it flies itself there.
Built 'AA' AI cannons do their job at shooting at planes without being abused by humans for range.
AA should be OP if u decide to fly into heavy AA areea. wich should enable for ops to disable AA if u wanna abuse aircraft.
I know it would be with AA weapons, I did say that in my post lol. It’s just the whole top down aspect that would be hard to deal with, unless everything was with AI in regards to that.
Yeah, but foxhole isnt an RTS game where you can control units that largely function with their own AI. Men of War Assault Squad 2 is the only RTS that comes to mind where AA emplacements shoot down planes (which were mostly used for called in airstrikes), and you'd have to let the AI take care of it, because manual control wouldn't let you look up.
Now as stated by peepee man lmao , being able to just swap views is a way to do it, seems kinda clunky though.
This might be a shot in the dark but what if the planes flew on a layer above the main games layer, like in the main layer you just see the shadows of planes, add some AA guns with the ability to aim in a much wider range above the main layer. Make it so planes only have enough fuel to fly from one hex and back that way you keep some balance in trems of paratroopers, bombers ect.