Foxhole

Foxhole

Xscha Aug 30, 2021 @ 3:46am
aircraft
what would you guys's opinion be on aircraft
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Showing 1-15 of 20 comments
Bibiclem Aug 30, 2021 @ 4:30am 
I think because of the top view, it would be ridiculous for players to be able to fly planes.

On the other hand, I think it would be interesting to have a building, an air base, on each side of the map, which could drop objects or soldiers somewhere in exchange for a lot of oil. This could be an interesting strategic choice. For example, parachuting soldiers behind a bridge to take it, or onto a logistics road.
Last edited by Bibiclem; Aug 30, 2021 @ 4:31am
Maj.Tryhard Aug 30, 2021 @ 5:08pm 
God, I hope so.
Wild Wrecker Sep 2, 2021 @ 5:05am 
It can work think bomber crew. But a bit different. bombers, scout, and paratroop planes can work
Harp Sep 3, 2021 @ 6:53am 
AI aircraft that do recon. I would accept that. I don't want PVEs flying around.
Last edited by Harp; Sep 3, 2021 @ 6:54am
Smetrix Sep 3, 2021 @ 7:12am 
Being able to do paratrooper operations would be epic, although implementation of such a system sounds pretty complicated for a game like this.

Would they be AI operated or player operated? How would you balance them in a top down setting? How would ground forces counter them? (Obviously with AAA emplacements, but the whole top down aspect comes back into play)…
Bibiclem Sep 5, 2021 @ 11:59am 
Originally posted by Smetrix:
How would ground forces counter them?

Like partisans ? It would distribute the fights, it would make less queue.
Smetrix Sep 5, 2021 @ 12:11pm 
Originally posted by Dudule:
Originally posted by Smetrix:
How would ground forces counter them?

Like partisans ? It would distribute the fights, it would make less queue.
What?
Last edited by Smetrix; Sep 5, 2021 @ 12:12pm
Cpt.P1mp Sep 5, 2021 @ 12:20pm 
Based on how the game works, i dont see a viable way to add aicraft without breaking the game more or less.
First off, we need new map areeas for airfields.
They could all fly above any obstacles like in any other rts, no up down control outside of taking off and landing, you just gotta rotate.@
But they just seem to OP, would have to much range speed and power for a top down view game.
AA guns that can see really far to counter planes? Would not rly be viable as they would probably end up being used for other reasons instead of AA.
This game likes to rely on the troops actually using all of the gear...but uh.

The only way i see this working is if it was 'AI' based. Not flown by actual players. Kinda like the rockets.
You pick a spot where you want it to 'bomb' or paradrop. You get in the plane, it flies itself there.
Built 'AA' AI cannons do their job at shooting at planes without being abused by humans for range.

AA should be OP if u decide to fly into heavy AA areea. wich should enable for ops to disable AA if u wanna abuse aircraft.
Last edited by Cpt.P1mp; Sep 5, 2021 @ 12:24pm
Smetrix Sep 5, 2021 @ 1:18pm 
Originally posted by Arcanix:
Originally posted by Smetrix:
How would you balance them in a top down setting? How would ground forces counter them?

AA Batteries and AA halftracks. Quad 50 CAL AA Halftracks.


Originally posted by Arcanix:
Originally posted by Smetrix:
How would you balance them in a top down setting? How would ground forces counter them?

AA Batteries and AA halftracks. Quad 50 CAL AA Halftracks.
I know it would be with AA weapons, I did say that in my post lol. It’s just the whole top down aspect that would be hard to deal with, unless everything was with AI in regards to that.
Cpt.P1mp Sep 5, 2021 @ 1:32pm 
Originally posted by Arcanix:
Originally posted by Smetrix:
I know it would be with AA weapons, I did say that in my post lol.

Then why ask.

Originally posted by Smetrix:
It’s just the whole top down aspect that would be hard to deal with.

No, not really. Plenty of 3D isometric games out there that successfully managed to solve your issue with this.
name one, for scientific purposes. that isnt a rts that is
Last edited by Cpt.P1mp; Sep 5, 2021 @ 1:38pm
Xscha Sep 5, 2021 @ 4:47pm 
Originally posted by Cpt.Pimp:
Originally posted by Arcanix:

Then why ask.



No, not really. Plenty of 3D isometric games out there that successfully managed to solve your issue with this.
name one, for scientific purposes. that isnt a rts that is
its pretty redundant to say "name one that isn't an RTS game" when there is no other game like foxhole. Aircraft in foxhole being untargetable due to elevation could be something as simple as pressing a key to change your view from horizontal to elevated. something like pressing "F" in a 14.5 stationary gun could zoom your screen out and provide larger range and view, while simultaneously removing your ability to see troops on the ground since you're looking up, sort of like a "blind spot". could even be translated to .50 cal machineguns infantry hold if you wanted, or all guns if the devs REALLY felt it unfair to have planes be strong against infantry.
Smetrix Sep 5, 2021 @ 6:27pm 
Originally posted by Smetrix:
I know it would be with AA weapons, I did say that in my post lol.
Originally posted by Arcanix:
Then why ask.
I was asking nobody in particular lol.

Originally posted by Smetrix:
It’s just the whole top down aspect that would be hard to deal with.
Originally posted by Arcanix:
No, not really. Plenty of 3D isometric games out there that successfully managed to solve your issue with this.

Yeah, but foxhole isnt an RTS game where you can control units that largely function with their own AI. Men of War Assault Squad 2 is the only RTS that comes to mind where AA emplacements shoot down planes (which were mostly used for called in airstrikes), and you'd have to let the AI take care of it, because manual control wouldn't let you look up.

Now as stated by peepee man lmao , being able to just swap views is a way to do it, seems kinda clunky though.
Last edited by Smetrix; Sep 5, 2021 @ 6:32pm
Smetrix Sep 5, 2021 @ 6:44pm 
Originally posted by Arcanix:
Originally posted by Smetrix:

I was asking nobody in particular lol.

Originally posted by Arcanix:

Talking to yourself then. lol.

Well no, I was presenting them as question to see what people could come up with, and maybe spark a conversation to see the pros and cons.

Originally posted by Arcanix:

Good.

They can make it work, dont worry about it.

You know, sometimes its nice to just talk about things to see what the pro's and cons are. Even if they could make it work, it still sounds like it would be annoying to deal with, like how they get called in, will there be actual planes that have to be built, fueled and supplied, how easy it is for some noob or dude who wants to troll to call one and have it strike friendly territory, or not use it's full potential etc.
Last edited by Smetrix; Sep 5, 2021 @ 6:48pm
Smetrix Sep 5, 2021 @ 6:58pm 
Originally posted by Arcanix:
Originally posted by Smetrix:

Well no, I was presenting them as question to see what people could come up with, and maybe spark a conversation to see the pros and cons.

So you did ask after all. lol.

Originally posted by Smetrix:
You know, sometimes its nice to just talk about things to see what the pro's and cons are.

You couldve done that instead of wasting peoples time with your recent posts.
K, well, its pretty clear you're not taking this as a harmless conversation, your loss
Zerx44 Sep 6, 2021 @ 12:29pm 
Originally posted by Cpt.Pimp:
Based on how the game works, i dont see a viable way to add aicraft without breaking the game more or less.
First off, we need new map areeas for airfields.
They could all fly above any obstacles like in any other rts, no up down control outside of taking off and landing, you just gotta rotate.@
But they just seem to OP, would have to much range speed and power for a top down view game.
AA guns that can see really far to counter planes? Would not rly be viable as they would probably end up being used for other reasons instead of AA.
This game likes to rely on the troops actually using all of the gear...but uh.

The only way i see this working is if it was 'AI' based. Not flown by actual players. Kinda like the rockets.
You pick a spot where you want it to 'bomb' or paradrop. You get in the plane, it flies itself there.
Built 'AA' AI cannons do their job at shooting at planes without being abused by humans for range.

AA should be OP if u decide to fly into heavy AA areea. wich should enable for ops to disable AA if u wanna abuse aircraft.

This might be a shot in the dark but what if the planes flew on a layer above the main games layer, like in the main layer you just see the shadows of planes, add some AA guns with the ability to aim in a much wider range above the main layer. Make it so planes only have enough fuel to fly from one hex and back that way you keep some balance in trems of paratroopers, bombers ect.
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Date Posted: Aug 30, 2021 @ 3:46am
Posts: 20