Foxhole

Foxhole

Getting rid of (enemy) trenches
Does anyone have any tips to remove tier 2 trenches, our own and enemies cant be removed easily (takes like 30-40 explosives which is insane) and we cant fill them somehow? Building a frontline bunker base takes more time removing old enemy (and friendly) trenches then the actual building itself...
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Showing 1-7 of 7 comments
Smetrix Oct 4, 2021 @ 8:53am 
Pretty sure you can “fill them in” with a shovel after awhile.
Last edited by Smetrix; Oct 4, 2021 @ 8:53am
Lantantan Oct 4, 2021 @ 12:25pm 
Cant fill in T2 trenches, for some reason. It's pain.
Lavergne Oct 4, 2021 @ 12:47pm 
If I recall, you have to repair the trench to full in order to fill it.
Mikenator993 Oct 4, 2021 @ 2:07pm 
Works with tier 1 but you cant fill in tier 2 even tho it is 100%
sMudge Oct 5, 2021 @ 7:07am 
Originally posted by Mikenator993:
Does anyone have any tips to remove tier 2 trenches, our own and enemies cant be removed easily (takes like 30-40 explosives which is insane) and we cant fill them somehow? Building a frontline bunker base takes more time removing old enemy (and friendly) trenches then the actual building itself...
What kind of explosives? If youre throwing frags then yeah its gonna take alot, but any HE grenades or arty will take them out alot faster same with heavy machine gun fire supporting it.
Horny Rooster Oct 5, 2021 @ 11:33pm 
Originally posted by Arcanix:
Heavy rain or heavy snowfall should fill trenches.

yeah it would make for an amazing game mechanic.
LinkDead Oct 6, 2021 @ 4:18pm 
Agree. The issue is that some base setups are absolute nonsense with trenches, you destroy enemy bb but are forced to build on pre existing tier 2's that tend to be horrible custom connectors which prevents many builds. Last night we took back a zone on Brackish but the area was so bad the logi could barely reach the bb.

In the least I'd request more options to remove trenches, and allow custom bridges so vehicles can get around the nonsense.

Another suggestion if possible for trenches;

- add more snap points, I realise making it totally freeform isn't an option given stairs and sharp angles making them too thin.
- more trench types such as Y junctions. Underground trenches with level tops that are limited by length but allow structures built above.
- removal of blown holes, it's not rocket science, just grab a shovel right.

And yes, snow buildup in trenches that don't get much use, roads even that may need to be plowed of they arent used often.

I'm heavy on the engineer role and these are the things or issues I currently find
Last edited by LinkDead; Oct 6, 2021 @ 4:20pm
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Date Posted: Oct 4, 2021 @ 8:48am
Posts: 7