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Otherwise, there is no getting around there being people in front of you in a queue, and I highly doubt having too many players will cause this game to fail lol.
in 1.0 the amount of player will increase but will quickly dicrease to comeback to what is now because of people bored of queues.
Ever heard of the concept of additional servers? The game already has 2 server. At the beginning of this year the player numbers started to explode due to some french streamers, which forced the developers to open up a war on a second server. The same thing can be done if player numbers increase further with the 1.0 release or even before.
Also you completely misjudge how new players behave. They wouldn't handpick that single region that has a queue of 20 people. A new player wouldn't know much about the game, they would simply pick a region that doesn't have a queue because they aren't hardstuck in picking a specific region. If you personally pick the regions that have long queues then it's your fault.
Plus we are 5000 players lol there is mmo's with 100 000 players in a single server. Stop defending bad work and help devs to take good decisions lol.
Not a single message about the queues from the devs, they suppose its not a problem or can't cause a problem in the future.
Where the hell did you get this from? There isn't a single sandbox game in the world that is played in 1 server only if we ignore Eve Online or games that have a low playerbase. So it's entirely unclear to me how in the world you came up with "sandbox games must be played in 1 server".
And which MMO would that be? I'm curious because there aren't any with that many people on 1 server. Not even Eve Online has anywhere that many concurrent players on 1 server and it's the game with the highest player numbers on a single server.
Also MMO's typically don't offer ingame proximity voice chat. That's the major reason holding it back from having more players per region. Plus there has to be a limit for performance reasons as well. When there are thousands of players in Eve Online in the same place in the world the server lag is so high, the game runs legit with like 5 seconds per frame. Same thing in World of Warcraft, too many people in one place (and a few hundred were already enough) would crash the entire server in the past, plus obviously the game running with 10 fps with so many players around.
You are talking nonsense if you think there is a game with 100k concurrent players on one server.
In b4 you realise that literally every game's population is made up in a tiny amount from long time veterans and in large amount from passerbys that plays for 10 to 30 hours before dropping it entirely.
The joke's on you.
anyway, you don't sound like you know anything on the topic at all so maybe you shouldn't try to have a go at it ?
That... causes other problems. Those slots are meant for logistics personnel who travel frequently between regions. If they get used up by queue skippers, it means those logistics people can't make deliveries. There's a meme somewhere about the 82DK clan asking "non-essential" personnel to leave the region for this exact reason.
In an ideal world, yes. There would be enough space in the different zones for everyone to pop in. Queues and population limits have been a problem for years, and every time they "fix" it by improving the capacity the problem comes roaring back as the game gets an even larger population. This is no different.
I"ll just leave this here. a MMO with.. guess what.. SERVER QUE. all games do it. heck even the game WWII Online. a game i played the crap out of 20 years ago, a game like planet side but before it and plays more realistic... you could only see a certain amount of players in an area. they would be on a "invisible" server.
again.. ALLLLLLLLLLL GAMES DO IT...... join a front without a que. A server can only handle so much information being passed at once
Well that's just how it is unfortunately. But if you have a solution then you can probably sell it to big AAA studios to make some serious cash. I would bet you companies like Blizzard would probably pay you a million dollar if you could work out a way that all the WoW players could play on one server.