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As of the technology. Well if offensive technology becomes available too early the war can easily become one-sided effort. While with slowed down phase logistics has time to setup supply and defenses.
1). I couldn’t tell you the first thing about why some players do what they do, some are just not very good at tactical thinking, and just keep throwing ♥♥♥♥ at a wall until it sticks, even if it never does lol.
2). It’s starts off that way to keep things balanced, the first few days being slow keeps one side from blitzkrieging the other, most of the time.
In case you havent look at the map most of the territories does not have river protecting them. Even if you do push them pass the bridge your territorial gain is at risk when peak time frontliners log off. So you going to need more than artillery.
As for why the tech maid were ignoring the mortar? As I know of both side were rushing the sledge hammer up till yesterday, a vital equipment for logi and tech maid. Had the warden did what you said and tech mortar, sure they gonna gain some territory today, but tomorrow they will be screaming colonial bias when LTD and field artileries giving them authentic one-sided feel of both world wars at Reaching Trail.
On 1), my point was just a bit of general frustration that they'd serve the war a lot better if they played it a bit calmer and helped the teching effort. I've seen some bridges run out shirts not because people seriously plan to push but because they just waste suppliers.
For 2), noted but from a game design standpoint (not a player decision point of view) how long is the only tactic going to be meat grind? I get it, we can wait a few more days but I just find it odd that there are currently so few tactics available to players (have seen 1 semi-decent naval invasion but even that was quickly repulsed). The game clearly works, but I think the developers might want to give a few more tools out of the box.
Except when the folks at the top do stupid crap like teching useless crap before say sledgehammers, smh.
Sounds like Shard 1 is run more professionally on both sides, thus the stalemate. Shard 2 Union has the upper hand because they run their ops more effectively than we run ours, and get a lot of momentum from that.
How cute.
Was at a stalemate on satt. guys kept pushing the bridge n dying, think we had over 600 deaths a hour.
Had a team of 4 on a barge. We pushed on sides and HE'd machine gun garissons and emplacements, taking minimal losses on our barge team. Without us they wouldnt of pushed that bridge anytime soon.
After the team logged off, i went on the bridge push team. They were stuck where we left off, slighty pushed off the bridge stuck at the next garrisons without any progress.
Went offline after that, couldnt bother to mindlessly die on that bridge.
until the devs add a system to restrict where which players can actually spawn, idiocy will continue
You dead? Back to the first server in a truck for your 2h trip back to the battlefield :)). Maybe not that severe, but yeah.