Foxhole

Foxhole

Kaveski Sep 26, 2021 @ 2:05am
Stalemate
First time playing on Shard One and I see the start of the war is a big stalemate. This brought to mind two points:

1) Why do player insist on endlessly charging a bridge to die. I've been doing logi this week as there is little benefit to fighting. Even clans struggle when every beach is bunkered off. The sad reality is you could have half the number of soldiers and lose less shirts if they just defended.

2) Why doesn't tech start with a basic mortar or some artillery. I don't mind and I guess it's to encourage tech choice, but it make the first week quite slow.

I guess it's an accurate WW1 simulator at the moment (well, bar having no artillery). It's an accurate US Civil War simulator in a way except that wasn't quite so entrenched...
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Showing 1-14 of 14 comments
JuX Sep 26, 2021 @ 5:51am 
Well for one the game is about having fun, so why not rush across the bridges with war crime gas? In shard one there is at least one territory that keeps shifting ownership. Colonials own it by day and by night wardens own it.

As of the technology. Well if offensive technology becomes available too early the war can easily become one-sided effort. While with slowed down phase logistics has time to setup supply and defenses.
Smetrix Sep 26, 2021 @ 5:52am 
There’s no real way around a stalemate without one side manually pushing through it.

1). I couldn’t tell you the first thing about why some players do what they do, some are just not very good at tactical thinking, and just keep throwing ♥♥♥♥ at a wall until it sticks, even if it never does lol.

2). It’s starts off that way to keep things balanced, the first few days being slow keeps one side from blitzkrieging the other, most of the time.
Last edited by Smetrix; Sep 26, 2021 @ 5:57am
Darth Alpharius Sep 26, 2021 @ 6:33am 
The tech advancement will break the stalemate and the faction who mid tier first will have the advantage.
Raymond Sep 26, 2021 @ 6:42am 
Originally posted by Kaveski:
1) Why do player insist on endlessly charging a bridge to die. I've been doing logi this week as there is little benefit to fighting. Even clans struggle when every beach is bunkered off. The sad reality is you could have half the number of soldiers and lose less shirts if they just defended.
Because there is no other way until better weapon and tech become available, mainly artillery.
Originally posted by Kaveski:
2) Why doesn't tech start with a basic mortar or some artillery. I don't mind and I guess it's to encourage tech choice, but it make the first week quite slow.
In case you havent look at the map most of the territories does not have river protecting them. Even if you do push them pass the bridge your territorial gain is at risk when peak time frontliners log off. So you going to need more than artillery.
As for why the tech maid were ignoring the mortar? As I know of both side were rushing the sledge hammer up till yesterday, a vital equipment for logi and tech maid. Had the warden did what you said and tech mortar, sure they gonna gain some territory today, but tomorrow they will be screaming colonial bias when LTD and field artileries giving them authentic one-sided feel of both world wars at Reaching Trail.
Kaveski Sep 26, 2021 @ 11:08am 
Originally posted by YariMurai:
Originally posted by Kaveski:
1) Why do player insist on endlessly charging a bridge to die. I've been doing logi this week as there is little benefit to fighting. Even clans struggle when every beach is bunkered off. The sad reality is you could have half the number of soldiers and lose less shirts if they just defended.
Because there is no other way until better weapon and tech become available, mainly artillery.
Originally posted by Kaveski:
2) Why doesn't tech start with a basic mortar or some artillery. I don't mind and I guess it's to encourage tech choice, but it make the first week quite slow.
In case you havent look at the map most of the territories does not have river protecting them. Even if you do push them pass the bridge your territorial gain is at risk when peak time frontliners log off. So you going to need more than artillery.
As for why the tech maid were ignoring the mortar? As I know of both side were rushing the sledge hammer up till yesterday, a vital equipment for logi and tech maid. Had the warden did what you said and tech mortar, sure they gonna gain some territory today, but tomorrow they will be screaming colonial bias when LTD and field artileries giving them authentic one-sided feel of both world wars at Reaching Trail.

On 1), my point was just a bit of general frustration that they'd serve the war a lot better if they played it a bit calmer and helped the teching effort. I've seen some bridges run out shirts not because people seriously plan to push but because they just waste suppliers.

For 2), noted but from a game design standpoint (not a player decision point of view) how long is the only tactic going to be meat grind? I get it, we can wait a few more days but I just find it odd that there are currently so few tactics available to players (have seen 1 semi-decent naval invasion but even that was quickly repulsed). The game clearly works, but I think the developers might want to give a few more tools out of the box.
Thrash -=VTX=- Sep 26, 2021 @ 11:09am 
Originally posted by Darth Alpharius:
The tech advancement will break the stalemate and the faction who mid tier first will have the advantage.

Except when the folks at the top do stupid crap like teching useless crap before say sledgehammers, smh.
Ploof Ploof Sep 26, 2021 @ 12:39pm 
Originally posted by Thrash -=VTX=-:
Originally posted by Darth Alpharius:
The tech advancement will break the stalemate and the faction who mid tier first will have the advantage.

Except when the folks at the top do stupid crap like teching useless crap before say sledgehammers, smh.
you can't tech skip anymore anyway, so "teching for sledges" can't be done anymore, its jsut teching, you get it when you get it.
Jaaro Sep 26, 2021 @ 3:05pm 
Come on over to Shard 2, we Colonials are getting our butts handed to us on a silver platter. I think it just all depends on how consistent/reliable your logi is, and how backassward stupid your trench noobs are being. As a trench noob myself, I can say wholeheartedly I have done my fair share of stupid crap that has not helped the Colonial war effort, like getting stuck in barbed wire and locking the rocket truck before logging out.

Sounds like Shard 1 is run more professionally on both sides, thus the stalemate. Shard 2 Union has the upper hand because they run their ops more effectively than we run ours, and get a lot of momentum from that.
Ser Pounce Sep 26, 2021 @ 3:12pm 
you think THAT's a stalemate ?

How cute.
Cpt.P1mp Sep 26, 2021 @ 3:28pm 
Braindead mostly.
Was at a stalemate on satt. guys kept pushing the bridge n dying, think we had over 600 deaths a hour.
Had a team of 4 on a barge. We pushed on sides and HE'd machine gun garissons and emplacements, taking minimal losses on our barge team. Without us they wouldnt of pushed that bridge anytime soon.
After the team logged off, i went on the bridge push team. They were stuck where we left off, slighty pushed off the bridge stuck at the next garrisons without any progress.
Went offline after that, couldnt bother to mindlessly die on that bridge.
Last edited by Cpt.P1mp; Sep 26, 2021 @ 3:29pm
Metalsiren IXI Sep 26, 2021 @ 5:17pm 
Big stalemate? Im 15hrs in and every zone ive fought in I can no longer warp to cause the enemy has taken it xD. Us Colonials are being pushed back! Do other zones have stalemates? Yes but it does give people time to learn the game and practice.
Bio[redacted] Sep 26, 2021 @ 6:50pm 
dude, have you not been paying attention the last 10 or so wars? idiots throwing themselves at meatgrinders on bridges is nothing new
until the devs add a system to restrict where which players can actually spawn, idiocy will continue
Cpt.P1mp Sep 26, 2021 @ 7:11pm 
Originally posted by Biodeamon:
dude, have you not been paying attention the last 10 or so wars? idiots throwing themselves at meatgrinders on bridges is nothing new
until the devs add a system to restrict where which players can actually spawn, idiocy will continue
I think they just need to disolve the whole respawn on the front ideea to stop these things, make 'life and death' more important :).
You dead? Back to the first server in a truck for your 2h trip back to the battlefield :)). Maybe not that severe, but yeah.
Bio[redacted] Sep 26, 2021 @ 8:46pm 
Originally posted by JuX:
Well for one the game is about having fun
I honestly don't see whats fun about being stuck at a bridge for almost a literal IRL week
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Date Posted: Sep 26, 2021 @ 2:05am
Posts: 14