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through i do wish they sales happened before the wars. let the new players play a few skirmishes to get the hang of the game. but i can understand that the main goal of this game is the persistant warfare and they want the new players to experience that
rank and lvl was always and probably will always be useless. its just a way to show off you've played alot and commend traded with all your buddies. (through i think lvl or rank was needed for something in the game but i forgot what exactly required one of those to be at a certain lvl)
Yep I also bought the game today and joind Warden. First thing I noticed there were some high ranked players helping out and showing us the basics. Went through bootcamp basic training after that we marched together on to battlefield. Very nice expiriance and a great game!!!!
One of the best pieces of advice I received was something along the lines of "If you see someone with a higher rank who sounds like they know what they're doing, do what they tell you" :-P
Everything is meaningless without contrived unlocks!
There's plenty of progression, just none of it is specific to your character. You contribute to it.
I haven't played much yet, but it's clearly not a game about being "the chosen one" :-P
When I started the game (not wc) I was joining a stalemate situation and I have done the normal thing. Nothing happen. But then I have done my math.
Asked to build a howitzer in a line where no forward was able. I was pushed back by high ranked and leveled players who said it was a stupid idea.
To that time, emats where rare. So I squad up with other 3 players, build a howitzer and totally beat the ♥♥♥♥ out of the enemy in just 3 hours after the first Howie stand. And we won the game with that push. Because field arty wasn't in sight and also bad to carry to the Frontline. It was also available to 4x more than field arty if I remember correctly.
There are much more situations like that where higher players tried to shut me down because I don't want to use the "Meta tactics" and also thinked on the whole map scale and don't just how they wanted.
I also won a game as fm in like 4 hours just simply i had half of the players worked together with my tactic and I got insulted on game chat because I don't want to do what the higher players wanted me to do. Instead we rushed apc with bazookas because the tech were coordinated and overrun the collies.
My latest experience in wc was that because I have a low level nobody listen to what I said. I had to discuss over 3 hours with a high ranked guy, create a map when I tried to told him that the main supply line out of a town was not defended. End of the story: after 3 hours discussing they attacked the town with me, overrun the enemy, took another town because supplies couldn't reach it now.
But the point is: my experience is that if you have a low rank or level nobody listen to you just because you are low rank or level and also don't want to Waste time and just go like they know everything.
That main battle tank is just the same as normal tank but with hmg on it. rocket is interesting but doubt we will be able to get it before the batte is win or lose. what I'm trying to say is that adding new thing is good but it won't make ppl stay in a long term, do you know why this game population reduce from almost 5000 online everyday to around 500 player? lacking of progression and then they get bore.
The devs made, in my opinion, major decisions which were bad for the game and ignore most wanted stuff from the community.
The devs were blocking "fast playing game styles" as example and start destroying all the useful stuff or make it nearly boring.
I often experienced situations in wc where you must sit in your foxhole and do nothing because you don't have the items ready to overcome possible situations and many more
Surely it's about progression