Foxhole

Foxhole

Smkn-G1 (Banned) Feb 27, 2019 @ 4:03pm
The gun play is pretty bad in this game.
So straight up... the gun play is pretty bad. I can't make any sense of how it works.

Obviously I understand you gotta wait for the crosshairs to close in order to have the best accuracy. But past that it's all random and makes no sense.

Sometimes the bullets go right through them and does nothing. Other times I get hit without any bullets showing up. Yes I know in real life bullets don't show unless you're firing a tracer round, but in this game they are all ♥♥♥♥♥♥♥ tracer rounds...

Then there are all those times I got the crosshair perfectly centered on some dude and the bullet goes nowhere near where I was aiming.

Not only that but why do you need to turn your screen on it's side in order for this game to play properly?

So, in short... what the hell is the with the gunplay being so bad?
< >
Showing 1-15 of 49 comments
Smkn-G1 (Banned) Feb 27, 2019 @ 4:10pm 
And another thing... foxholes... if you're in one you can't be hit by anything but a tank. Thats sort of dumb. YOu gotta put your head and rifle over the edge in order to fire out... why can't you be hit during that time?

Not aiming, ducked in foxhole and safe. Aiming, you're at risk and could get shot. Why not eh? I think the decision to make this an isometric shooter was a really bad idea, and it should have been a third person over the shoulder perspective.
Smkn-G1 (Banned) Feb 27, 2019 @ 5:51pm 
What, seriously? There is not a single foxhole player that can help me out and explain how the gunplay is supposed to actually function?

Serious critique here people. I got 40 hours and it's still as random as can be.

Like take the sniper rifle for instance. I pick a perch, go prone, and take the damn ungodly long time to line up those sights on someone and even then it is totally random whether the hit will actually land or not. Yes they aren't moving and I know the sniper rifle is for stationary targets. But that weapon is a piece of garbage, taking that much time to line ♥♥♥♥ up should result in hitting where you actually aim. But none of the guns have any kind of consistency apart for the shotgun.

Actually, the shotgun is the only weapon that actually has consistency and hits the things one aims at, and it's probably why everyone has such enormous hate for the people who use that weapon... because it's the only weapon you can count on to actually hit the things you aim at.

I used an armored car once. And it had the same issues as the other weapons, but because it fires so quickly it negates the randomness through sheer volume of fire... in other words it has all the same issues actually landing a shot, but because you are putting so many shots into small enough area, at least a few are bound to hit through sheer brute forcing the odds.

For real... how are the weapons supposed to actually function?

And while we are at it, can we remove AI actors from foxholes / gun nests / pillboxes etc etc etc. You sold me this ♥♥♥♥ on it being all player actions all the time. Then I can't sneak into a base cause of AI. ♥♥♥♥ that.
Honk Honk!!! Feb 27, 2019 @ 6:40pm 
the gunplay is why the game is dead. i hate this ♥♥♥♥ game. for that ima play again for a bit because im so bored that i dont know wat else to play. i thought i should at least see if its still ♥♥♥♥ but u r telling me the sniper rifle isnt even accurate so im not even guna play the game and i just hope the devs go bankrupt and homeless.
Smkn-G1 (Banned) Feb 27, 2019 @ 6:56pm 
Originally posted by Plunderbus:
the gunplay is why the game is dead. i hate this ♥♥♥♥ game. for that ima play again for a bit because im so bored that i dont know wat else to play. i thought i should at least see if its still ♥♥♥♥ but u r telling me the sniper rifle isnt even accurate so im not even guna play the game and i just hope the devs go bankrupt and homeless.

i mean... i don't want the people to go bankrupt or homeless. ♥♥♥♥♥♥♥ i'm close to being homeless myself unless I manage to find a decent job in 2-3 months time, and work isn't as easy to come by as anyone thinks.

I just want the shooting to be consistent. Even if someone were to tell me... "Hey Smokie, in order for there to be more shooting between parties to try to make it seem more like a shooting war going on between two hostile parties, they built a sort of RNG inconsistency right in there". Then at least I could say, "Well that at least is an explanation as to why i've experienced the things I have."

But no one seems to have any clue. I play FPS's... this game would be better as an FPS. They made a real bad decision by making this isometric in my opinion.
Icanari Feb 27, 2019 @ 9:11pm 
They did build RNG into the guns, this was mainly because if they hadn't then it would effectively be whoever got the first shot off wins with the current state of movement. It also helps because well, guns from WW2 really weren't that accurate, and that is what this game is trying to emulate.

However, they also added something called Accuracy (or something like that, I can't remember). This is a stat which over time after shooting or moving, will reduce, and as it accuracy there will be less and less RNG on your shot. So one way to counter the RNG to a high degree is to wait for the circle around your aimpoint to go to its smallest version, and then fire, giving you the best chance to hit. You can speed up the process of regaining accuracy by crouching or laying down.
K-Lamb Feb 27, 2019 @ 9:27pm 
'Ere we go!... I believe the "ghost bullets" its a lag issue, i have experienced the same thing, but other players of the squad saw my head being torn apart by a sniper round.

As a gamer, we know most games, specially the more """""arcade""""" style or fast paced action have a gunplay based on RNG, more or less important depending the game, COD does, XCOM does, BF does, Foxhole does, etc etc. So the crosshair its some kind of graphic showing a visual percentage of probability, the smaller in this game higher percentage, a common mechanic in gun games actually. I think, no gun except the sniper rifle in this game has a 100% accuracy, so yeah there is always a chance to fail.

But I repeat from my experience, perhaps most of the issues are lag, and im not talking a 3 seconds delay, its enough a 0,1 second to make a difference between life and respawn XD

Actually the shotgun its the best gun for players with lag :P

We have to think also in this game, we are only a soldier more in a senseless war, our avatar its not supposed to be a Rambo or Wick, ergo... not a godlike skilled gunner. Foxhole its a game of tactics in the gunplay, outsmart the enemy during a gunfight,through higher ground, ambush, overwhelming fire, longer range, etc.

I agree with the AC problem, it lose way to fast accuracy, even in controlled bursts, like the ♥♥♥♥♥♥ storm rifle.

About the foxholes, dont get me wrong but i believe you just had a very bad experience with enemy foxholes. The problem is nerfing them more would simply make them useless, the idea is protect the player from enemy fire, giving you a tactical advantage, not making you a static target. The same idea we could use for pillboxes.

Making the game FPS from my opinion would be a bad idea. First it would become some sort of scrap minecraft... super fun scrapping in first person 77. Second, building would be painful. Third, the game has a fog of war, imagine you are running in a open field and BAM! a enemy right on your face. "Uhhh yeah but take out the fog of war" yeah but the maps are actually not very big for a FPS open world consistent warfare and every other adjective, you could easily spot enemies hundreds of meters, with all the complications that comes with that... Also if you rage for ghost bullets that probably comes from no more than 100 meters, imagine getting killed from another map of distance XD
Smkn-G1 (Banned) Feb 27, 2019 @ 9:52pm 
Originally posted by K-Lamb:
'Ere we go!... I believe the "ghost bullets" its a lag issue, i have experienced the same thing, but other players of the squad saw my head being torn apart by a sniper round.

As a gamer, we know most games, specially the more """""arcade""""" style or fast paced action have a gunplay based on RNG, more or less important depending the game, COD does, XCOM does, BF does, Foxhole does, etc etc. So the crosshair its some kind of graphic showing a visual percentage of probability, the smaller in this game higher percentage, a common mechanic in gun games actually. I think, no gun except the sniper rifle in this game has a 100% accuracy, so yeah there is always a chance to fail.

But I repeat from my experience, perhaps most of the issues are lag, and im not talking a 3 seconds delay, its enough a 0,1 second to make a difference between life and respawn XD

Actually the shotgun its the best gun for players with lag :P

We have to think also in this game, we are only a soldier more in a senseless war, our avatar its not supposed to be a Rambo or Wick, ergo... not a godlike skilled gunner. Foxhole its a game of tactics in the gunplay, outsmart the enemy during a gunfight,through higher ground, ambush, overwhelming fire, longer range, etc.

I agree with the AC problem, it lose way to fast accuracy, even in controlled bursts, like the ♥♥♥♥♥♥ storm rifle.

About the foxholes, dont get me wrong but i believe you just had a very bad experience with enemy foxholes. The problem is nerfing them more would simply make them useless, the idea is protect the player from enemy fire, giving you a tactical advantage, not making you a static target. The same idea we could use for pillboxes.

Making the game FPS from my opinion would be a bad idea. First it would become some sort of scrap minecraft... super fun scrapping in first person 77. Second, building would be painful. Third, the game has a fog of war, imagine you are running in a open field and BAM! a enemy right on your face. "Uhhh yeah but take out the fog of war" yeah but the maps are actually not very big for a FPS open world consistent warfare and every other adjective, you could easily spot enemies hundreds of meters, with all the complications that comes with that... Also if you rage for ghost bullets that probably comes from no more than 100 meters, imagine getting killed from another map of distance XD

How could you possibly snipe someone from across the map if there is fog of war? And RNG built into the crappy weapons?

Well glad to hear WHY the weapons are so ♥♥♥♥♥♥. That being the case I made a mistake in purchasing this. It's a game about a ♥♥♥♥♥♥♥ shooting war where the weapons have RNG built in so your perfect aiming and movement can be countered by pure ♥♥♥♥♥♥ chuck luck. And likewise your enemy can be making all the mistakes and still get it on you because of the same.

Well, at least I can get entertainment through griefs. See you on the "battlefields" I guess.

Articulate Llama Feb 27, 2019 @ 9:55pm 
some weapons require you to be crouched to be accurate, or even prone, but i assume that is pretty obvious.

The main thing to know is that moving changes everything. Running and gunning is not a legitimate strategy for anything but maybe the shotgun and or SMG. Every other gun requires you to be stationary to ensure an accurate shot, period. If you move, then your bullets go all over.

Because of its perspective knowing elevation can be very hard. If you are on a bump and use the fire threw method then you are actually firing over, not threw.

For the other randomness I have seen in guns its been very limited tbh. At first I felt the same way as you guys do, the gun mechanics seemed off for sure.

But after accepting that each gun had a role and a purpose and using them outside of that purpose makes them under perform. Running and gunning being your biggest culprit.

Also keep in mind that just like real war your K/D doesnt mean a damn thing in Foxhole. It doesnt matter how many people you kill, there is always more shirts. It is about your effect in the fight. Using an smg and not killing people is not a bad thing, because you are providing suppressing fire to prevent the enemy from advancing, or even peaking in some cases.

Having a rifle that shoots absurdly slow is bad when you are alone, but one bullet from it can kill or at the very least critical hit any enemy, making them easier for your team to pick off.

Too many people are fixated on this notion that if you dont gang busters into an AO and drop 60 people with your pea shooter then the game sucks. Tbh thats absurd, you need to think about foxhole more like a sim game than something here to stroke the need for pew pew and ego.

It is a game about working together, not being rambo.
Smkn-G1 (Banned) Feb 27, 2019 @ 9:59pm 
Originally posted by K-Lamb:
'Ere we go!... I believe the "ghost bullets" its a lag issue, i have experienced the same thing, but other players of the squad saw my head being torn apart by a sniper round.

As a gamer, we know most games, specially the more """""arcade""""" style or fast paced action have a gunplay based on RNG, more or less important depending the game, COD does, XCOM does, BF does, Foxhole does, etc etc. So the crosshair its some kind of graphic showing a visual percentage of probability, the smaller in this game higher percentage, a common mechanic in gun games actually. I think, no gun except the sniper rifle in this game has a 100% accuracy, so yeah there is always a chance to fail.

But I repeat from my experience, perhaps most of the issues are lag, and im not talking a 3 seconds delay, its enough a 0,1 second to make a difference between life and respawn XD

Actually the shotgun its the best gun for players with lag :P

We have to think also in this game, we are only a soldier more in a senseless war, our avatar its not supposed to be a Rambo or Wick, ergo... not a godlike skilled gunner. Foxhole its a game of tactics in the gunplay, outsmart the enemy during a gunfight,through higher ground, ambush, overwhelming fire, longer range, etc.

I agree with the AC problem, it lose way to fast accuracy, even in controlled bursts, like the ♥♥♥♥♥♥ storm rifle.

About the foxholes, dont get me wrong but i believe you just had a very bad experience with enemy foxholes. The problem is nerfing them more would simply make them useless, the idea is protect the player from enemy fire, giving you a tactical advantage, not making you a static target. The same idea we could use for pillboxes.

Making the game FPS from my opinion would be a bad idea. First it would become some sort of scrap minecraft... super fun scrapping in first person 77. Second, building would be painful. Third, the game has a fog of war, imagine you are running in a open field and BAM! a enemy right on your face. "Uhhh yeah but take out the fog of war" yeah but the maps are actually not very big for a FPS open world consistent warfare and every other adjective, you could easily spot enemies hundreds of meters, with all the complications that comes with that... Also if you rage for ghost bullets that probably comes from no more than 100 meters, imagine getting killed from another map of distance XD

Also, thats a common myth. WW1 and WW2 weapons were deadly accurate at long ranges. In WW1 when the american marines landed in france they were engaging and killing germans at such long ranges that the germans complained about them being shock troopers.

The game could be better if you weren't restricted to only being able to see 20 feet in front of yourself.
Smkn-G1 (Banned) Feb 27, 2019 @ 10:07pm 
Originally posted by D5 Col.Chestbridge:
some weapons require you to be crouched to be accurate, or even prone, but i assume that is pretty obvious.

The main thing to know is that moving changes everything. Running and gunning is not a legitimate strategy for anything but maybe the shotgun and or SMG. Every other gun requires you to be stationary to ensure an accurate shot, period. If you move, then your bullets go all over.

Because of its perspective knowing elevation can be very hard. If you are on a bump and use the fire threw method then you are actually firing over, not threw.

For the other randomness I have seen in guns its been very limited tbh. At first I felt the same way as you guys do, the gun mechanics seemed off for sure.

But after accepting that each gun had a role and a purpose and using them outside of that purpose makes them under perform. Running and gunning being your biggest culprit.

Also keep in mind that just like real war your K/D doesnt mean a damn thing in Foxhole. It doesnt matter how many people you kill, there is always more shirts. It is about your effect in the fight. Using an smg and not killing people is not a bad thing, because you are providing suppressing fire to prevent the enemy from advancing, or even peaking in some cases.

Having a rifle that shoots absurdly slow is bad when you are alone, but one bullet from it can kill or at the very least critical hit any enemy, making them easier for your team to pick off.

Too many people are fixated on this notion that if you dont gang busters into an AO and drop 60 people with your pea shooter then the game sucks. Tbh thats absurd, you need to think about foxhole more like a sim game than something here to stroke the need for pew pew and ego.

It is a game about working together, not being rambo.

Genius observations, not really though.

I mean it is ♥♥♥♥♥♥♥ obvious ducking and proning affects accuracy. Thats the obvious. Obviously running and gunning only works with the weapons designed for them. Thats the obvious. I don't run and gun. The guns just suck.

You've stated a bunch of obvious ♥♥♥♥ without providing any explanation as to my original inquiry. You waste of data space. Now the internet forever has to eat a few more kilobytes to supply your ♥♥♥♥ ass obviousness, I hope you're happy with yourself.

Whoa guns have different roles. Whoa your movement state affects accuracy. Whoa you don't have to get any kills to be effective.

I'll bet the boys at the battle of the marne could have used your guidance, you absolute fool.
K-Lamb Feb 27, 2019 @ 10:12pm 

Originally posted by SmokeMcCloud:

Also, thats a common myth. WW1 and WW2 weapons were deadly accurate at long ranges. In WW1 when the american marines landed in france they were engaging and killing germans at such long ranges that the germans complained about them being shock troopers.

The game could be better if you weren't restricted to only being able to see 20 feet in front of yourself.

Thats not in discussion here, this is a game, if we seek some kind of realism in a game we would play some mil-sim genre.

In order to see more than 20 feet, the screen should be farther from the player, demanding more power to the PCs of the people. Far as I know, Foxhole is very PC friendly in terms of hardware. Not sure... solutions?
coolman552 Feb 28, 2019 @ 2:10am 
Originally posted by SmokeMcCloud:
Originally posted by D5 Col.Chestbridge:
some weapons require you to be crouched to be accurate, or even prone, but i assume that is pretty obvious.

The main thing to know is that moving changes everything. Running and gunning is not a legitimate strategy for anything but maybe the shotgun and or SMG. Every other gun requires you to be stationary to ensure an accurate shot, period. If you move, then your bullets go all over.

Because of its perspective knowing elevation can be very hard. If you are on a bump and use the fire threw method then you are actually firing over, not threw.

For the other randomness I have seen in guns its been very limited tbh. At first I felt the same way as you guys do, the gun mechanics seemed off for sure.

But after accepting that each gun had a role and a purpose and using them outside of that purpose makes them under perform. Running and gunning being your biggest culprit.

Also keep in mind that just like real war your K/D doesnt mean a damn thing in Foxhole. It doesnt matter how many people you kill, there is always more shirts. It is about your effect in the fight. Using an smg and not killing people is not a bad thing, because you are providing suppressing fire to prevent the enemy from advancing, or even peaking in some cases.

Having a rifle that shoots absurdly slow is bad when you are alone, but one bullet from it can kill or at the very least critical hit any enemy, making them easier for your team to pick off.

Too many people are fixated on this notion that if you dont gang busters into an AO and drop 60 people with your pea shooter then the game sucks. Tbh thats absurd, you need to think about foxhole more like a sim game than something here to stroke the need for pew pew and ego.

It is a game about working together, not being rambo.

Genius observations, not really though.

I mean it is ♥♥♥♥♥♥♥ obvious ducking and proning affects accuracy. Thats the obvious. Obviously running and gunning only works with the weapons designed for them. Thats the obvious. I don't run and gun. The guns just suck.

You've stated a bunch of obvious ♥♥♥♥ without providing any explanation as to my original inquiry. You waste of data space. Now the internet forever has to eat a few more kilobytes to supply your ♥♥♥♥ ass obviousness, I hope you're happy with yourself.

Whoa guns have different roles. Whoa your movement state affects accuracy. Whoa you don't have to get any kills to be effective.

I'll bet the boys at the battle of the marne could have used your guidance, you absolute fool.
dont overwhelm your anger or you might get the thought police on your door
Frim Fram Feb 28, 2019 @ 7:39am 
You know theres a 2nd piece to the crosshairs. The yellow line that marks height. you have to make sure that lines up on the body, you have to use both the height marker and the regular cross hair to make good shots.

Also its not an FPS because at its heart foxhole is a MMO Strategy game. like an RTS.
Last edited by Frim Fram; Feb 28, 2019 @ 7:41am
Sifer2 Feb 28, 2019 @ 11:25am 
The gunplay is better than it was. And IMO is in a decent state now. The problem is that the range you can see is also the range your at risk from getting blown up by mortars/grenades/howitzers. And that static defense severely limits your movement/flanking options into a funnel so you can be blown up by said things. These are the things that contribute more to Infantry combat feeling unsatisfying in Foxhole IMO. The frontline is mostly just a grind, and all the real work that pushes the lines is done by Logistics, and Clan zerg rushes with vehicles/arty.
Partl Feb 28, 2019 @ 2:08pm 
I bet, a lot of it is latency - where are the foxhole-servers?
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Feb 27, 2019 @ 4:03pm
Posts: 49