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1. The Port Bases don't actually "start" with very much supplies at the beginning of the war. As the war goes on, and expecially for new players, it will have a fair amount of supplies because it's been stocked. It is very nice to have a stockpile of resources like bmats and sulfur as logi, but it's actually not as efficient to store too many bmats and rmats since they could be transported to the fronts to be used for defenses.
2. bmats = Basic Materials (Refined from Scrap)
rmats = Refined Materials (Refined from Components)
emats = Explosive Materials (Refined from Sulfur)
RF = Refined Fuel (Refined from fuel)
SS or shirts = Soldier Supplies
3. Pretty sure those values aren't actually what it starts with (correct me if I'm wrong, been a while since I've looked at what Port Bases start with at the beginning of the war). And since you're metioning the northern maps, that means the colonials in the south would be different.
4. The only reason you should submit crates into a Port Base is if you directly need to pull the stuff back out (ex. Submit 1 crate of radios if there are none to equip one youself, maybe 1-2 crates of ammo/shells to fill up your AC/FMG/HT/Tank, etc. before you leave). You can't recrate supplies, so don't be submitting tons of crates of stuff that would have to be pulled out and transported individually.
5. I'd almost rather say don't stock the port base with more than bare minimum quantities of stuff. It would ideally be better to always supply the stockpile and just go grab a crate or two to submit if you need to pull out something.
6. Nothing else to say besides to keep the vehicle factories full of fuel and bmats if nothing else to make building vehicles quicker for people who need them.
7. This is a big deal. Always ask if there is a possiblility when having to drive on or near roads that are not defended or being fought over. Make sure you refresh your map at town halls or FOBs to see how much coverage/protection/combat is along your path if you don't have a radio. Sometimes, all it takes for a safe delivery is driving offroad around the danger. LUV's are much better than trucks for that due to their faster offroad speed.
8. I'd recommend not over 50-100 shirts in the first load, since if the enemy takes it back, then it could go straight to them. I don't really see a need for hammers since you'll always find one on a body somewhere. Just make sure the TH, fort, or FOB has SS (don't put SS in if it's an HQ, the TH or fort that's marked on the map as a star. They get free spawns not requiring SS), rifles, rifle ammo, and meds. Bmats, rmats and explosives are next most important.
9. Indeed, always check the location and nearby locations for what other basic supplies they are out of or will soon be out of. You pretty much never get told when somewhere is running low on stuff until it's too late, so take your advantage to glance through what other stuff needs supplied soon. And I say other nearby locations not as just other front lines, but even backlines. You never know what has been stockpiles behind lines that could be moved up (ex. 2k+ bmats, 300+ ammo, etc.)
Going to reemphasize the importance of not dumping hundreds of SS into HQ's since they provide spawns without requiring SS. When delivering bmats and rmats to a TH, fort, or FOB, ALWAYS try and find a crate to store them in nearby instead. If people have to pull them from the bases stockpile, they can only get 20 every few seconds compared to getting a stack of 100 in a single click with no delay from a crate.
You should also find out what towns are capable of refining bmats on the front so you know where doesn't need them delivered. There are cases where they will still request some, expecially when you just take a town, since they need that surplus suddenly to build.
Weapon with ammo - bad things happen to good people. Make sure they pay!
Radio - Easiest way to find out if a route is clear.
Binoculars - Bandits reported in the area but no tower coverage? See if they are around you.
Wrench - Abandoned vehicle blocking traffic? Not with this tool.
New one I learned, as was said above, keep Rmats and sulfur on refining. They take lots of time and are used quickly.
1) submit blueprints
2) submit sulfur for refining
3) go to the closest scrap mines and sulfur mines and get them refining
4) mine some components
5) get scrap and sulfur from mines and submit components, scrap, and sulfur for refining
6) make shirts
7) make other weapons
8) bring supplies to front or put in warehouse
9) pickup blueprints
10) Goto 1)
https://steamcommunity.com/sharedfiles/filedetails/?id=1586545212
I've not had a ton of time to spare to work on it so it doesn't include everything yet, but I'm going to keep updating it and improving it for the future so do leave feedback along with any changes or additions for it.