Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
You have the absolute WORST ranking system possible, and it's based on commendations by other players.
You unlock nothing except the ability to create squads and to place markers + create operations.
I have asked so many times for some sort of progression system (even based completely just on menus and achievments + kill death stats) but nope, apparently the progression in this game is just "getting better" the more you play.
All games are like this.
If you are looking for a game that places emphasis on player progression, move on, I'm afraid the devs are unwilling to help us out on this front.
You level up automatically by "doing stuff". Mining scrap, dealing damage, etc.
Ranks are gained if other players commend you.
If you consider that "worst", then you're lacking imagination, and are very, very, optimistic.
So... "progression is just player-progression" but the game doesn't "emphasise on player-progression". Makes sense.
I hate ethis ranking system because big clans just spam commend eachother while solo players barely ever get rewarded for their work.
It has nothing to do with optimism.
by player progression I ment a good leveling + reward system to keep players playing in the long term.
This is different to the normal "you get better as you play" argument. These 2 things have nothing to do with eachother yet people on these forums kept drawing comparisons between them when I posted about this.
+1
If you seriously think that leveling keeps people playing in the long term, then your "long term" is my "casual game".
Does every game need to be an e-peen measuring ♥♥♥♥ fest with progession systems that are there because cod did it?
"Well, if you think that commends don't matter, just look at the level. And seriously, show me the system that uses commends and isn't being abused by clans/friends."
I can't, because I don't know of any other games that uses such a moronic system.
"If you seriously think that leveling keeps people playing in the long term, then your "long term" is my "casual game" "
Well then it could be seen as subjective, but what's undeniable is the success of games like Heroes and Generals in the regard of progression, where many players just keep playing to unlock more things to do. I have met people who play games with the solo objective of trying to keep their KD as high as possible seeing as this gives them a sense of challenge (CS:GO or PUBG for example) Furthermore you have MANY role playing games that place huge emphasis on leveling and unlocking stuff.
Now I'm not saying that Foxhole should lock things behind an XP bar, I'm saying the game needs stats, a better way to progress and a reason to keep playing beyond "improving your skill level."
The fact that you find this concept (that is so commonly used in so many video games) so hard to understand is absolutely baffling to me.
"it has no priorty"
Like many things they have promised.
I would like to see some sort of kills and stat tracker, even if it was just an expanded leaderboard on the post war momuments in the future (imo to help make logi and scrappers become more popular), but I don't think it should be something they take priority over everything else. It's been stated that it's been discussed, and they haven't said no, so just give it time. If it deserves a place in the game, I'm sure it'll happen.
which should be given out based on how much you do for the war effort not based on how many friends give you a thumbs up.
doesn't say anything about ranks medals war effort its a lot for etc
I agree with Trooper909 and JollyRancher. Things like a kill tracker might also destroy the teamplay, since people would care more for their own stats than healing other players for example. The idea of getting ranks through the commendations from other players is actually quite nice (or at least the thought behind it). But I also agree that this system needs a lot of improvements since it tends to be more a popularity contest.
@Shemiroth The game does not contain individual stats (kill track, k/d ratio, etc... ), but there used to be a war report that will likely return in the future, that showed many details about the war itself.