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Yes , Arty is good at get rid of vehicle if the spotter is competent enough , however due to the fact that shell is very expensive, people rarely farm sulfur , and people generally find tank is much cooler or RPG is much easier to use , not much field arties were actually used in the war .
I wish we have more AT options though ...
The main problem i see is that everyone is building denfences.... everywhere... thats not effective. walls blocking fireangles, foxholes in front of pillboxes.
And if u have gunboats use gunboats they are amazing!!! A mobile Artillery with a good range.
The reason is that the gunner can see what's happening when firing from the tank compared to the arty. And tank is easier to move around. That's why player prefer it. I have no doubt that an arty squad can wipe out a town in a record time.
I think it's pretty well balanced as is, and with each new introduction you can break that, so the devs are understandably cautious before introducing new things. Right now a combined arms force can be pushed back by competent field artillery, and artillery can be pushed back by aggressive/overwhelming tactics and targeting spotters.
I'm not sure I feel it's an issue that combined arms is the meta. Isn't that kind of how it is in real life? You send your tank with infantry and anti infantry support. There will always be some kind of optimized strategy, at least this one requires a lot of coordination to pull off. You need infantry, halftracks and tanks, and even then that can be countered by field artillery.
Nothing wrong with combine arm tactic for attacker , but currently in game it is way too strong and defender have few options to stop them .
Sulfur based ammo should be lvl locked up to officer grade.
Same issue with unexperimented tank driver. I get a heart attack whenever I see a private in a tank.
For example RPG , newb friendly weapon as it may be , they fire 1 shot , they die to enemy infantry and leave behind an empty RPG , but the RPG blueprint only provide 5 RPGs so they always short in stock .
Experienced tank squad will prefer to fight at long range and then blizt the enemy along side with HT and infantry who can suppress eneny infantry and thus the need of own team tank to deal with the enemy tank.
Also , the lack of direct fire cannon , right now we have 4 kinds of arty support ....
Meanwhile AT weapons are usually in short supply like mentioned. And newbs see a RPG they tend to want to play like it's Quake, and go blow up some infantry with it. If they had a 2 man AT cannon in the game it wouldn't be used by newbs much if it were bad for killing Infantry. It would be the kind of thing you could prebuild, and leave at a base with some shells for when it's needed.