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It just works on friendly defenses. The harvester has the obvious function of being able to harvest scrap more efficiently, but it has the dismantling of friendly fortifications to regain scrap from them as a secondary function.
My worry is that people will abuse this secondary function. Just like people have been sabotaging a faction by putting materials into an operation stockpile during the last war.
I don't know how fast this process works now, but a single spy/griefer could do a lot more harm with these things than by just opening gates or throwing HEs. All practices of griefing that have happened.
bad defences really grind my gears! now i can i grind bad defences back into scrap
worse is pointless defences in areas that are about to be cut off. I see people pouring weapons, ammo and resources into a area that it about to be cut off miles from the action.
No one in this game knows how to fall back.
It's a horrifically bad idea that will just excabarate spying/griefing. The saboteur doesn't need to take down ALL of the defenses just make a gap in them so the enemy can pass through.
What are the devs thinking?????
Exactly. All it takes is a spy taking out 5-6 foxholes and the line is broken. Especially at night when only 50 people per side are online a spy can have a field day dismantling entire town defenses. And even if you stop the guy and take back the vehicle you have a bunch of scrap to turn into Bmats again.
And of course it's not only going to be spies. It's going to be a bunch of smartasses too who will rebuild defenses properly. Except people will think that they are spies and shoot them. And if I was a spy I'd say "hey, I'm rebuilding this properly" and just go on demolishing.
It's gonna be a ♥♥♥♥♥♥♥♥.
This is an outright stupid decision by the devs. I cannot imagine how many incidents of sabotage and accusations will happen. And what happens on logi maps where there's 8-9 people???? I could just go there and dismantle ALL the defenses and no one would realize until it's too late because everyone's so busy doing logi. Or on backline maps?????????
Instead of fixing the sulfur economy they're doing this, which literally no one asked for.
It's gonna be a unmitigated catastrophe where defensive lines will vanish at the most opportune times
or keeping a log of each player that dismantles something and if its like 5 gun nests on a front line map ban them?
all mmo games need active moderation anyway so this seems like something that could be monitored & policed by them (if moderators even exist in-game) and frankly a great tool for non-malicious actors such as myself, a certified Good Boy
But still that open up new way of griefing , by building wall and stuff to prevent people from accessing an area .
The open nature of this game provide many ways of griefing , you can't address them all and can only rely on the community .
So let say , i use rocket launcher to destroy own structure and thus (purposely ) wasting the team capability of anti vehicle , does that mean i am griefing ? But there is no rule that say i can not shoot at my own defense line , what if i blame that the lag make me miss my shots ?
The difference is that explosives have no secondary function. It's just the same as team-killing. That kind of griefing comes with friendly fire.
The harvester however has another primary function and his secondary function might turn out to be a much more efficient tool to grief than explosives would be.
Why introduce this as a secondary function? Just keep the harvester as a harvester and if you want to remove your own defenses, blow them up.
And I'm aware that spies might not happen as much as we fear and that pretty much everything can be used to grief. When the operation stockpiles came out the spies created operations as far as possible in the future and then put in the most valuable stuff they could find into the stockpiles, while inviting nobody to the operation.
The devs really have to work with a lot of ♥♥♥♥♥♥ people when coming up with the designs. It's sad that I have become so cynical and paranoid about the game, but it's a reflection of the cold world we live in. If you want a friend in this life, buy a dog. It loves you because it's bred to.