Foxhole

Foxhole

scrapping must go
The busy work of scrapping must end. Its a thankless,boring,unrewarding,time consuming job that puts more pressure on logi and takes away from infantry,engineer or scouting work.

We need player buildable automated scrap/component/sufler harvesters..

refining,building,making shirts/ammo/guns,and logi transporting are enough to do without having to stand around a scrap node banging on it like its a runescape mine from 2001
Last edited by [No-Mic] S74P13S; Dec 28, 2017 @ 8:39pm
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Showing 31-45 of 45 comments
TaggthemageTTV Dec 29, 2017 @ 2:17pm 
Could go with something similar to command and conquer Renegade. An FPS game that would have harvesters for gathering tiberium. (Automated, or drive your own for increased income.) And if a player in that was willing to get a harvester and gather resources themselves, the team's income boosted quite a bit (At a cost of one less person in the actual fighting of course.)

https://www.youtube.com/watch?v=2wy_d4-uQEs

Perhaps having an automated version purchasable for a lot of resources that would have to be gathered first. Then that puts a value on the harvester as something to protect, and also something to hunt down and destroy.

Infiltration deep behind enemy lines to cut off their supplies and such.
Last edited by TaggthemageTTV; Dec 29, 2017 @ 2:20pm
Agmar Dec 29, 2017 @ 3:00pm 
Originally posted by Taggme:
And if a player in that was willing to get a harvester and gather resources themselves, the team's income boosted quite a bit (At a cost of one less person in the actual fighting of course.)
Sounds like the Foxhole mechanic, albeit with a minimum income greater than zero.

Originally posted by Taggme:
Perhaps having an automated version purchasable for a lot of resources that would have to be gathered first. Then that puts a value on the harvester as something to protect, and also something to hunt down and destroy.

Still don't like it, unless it is an augmented CV that still requires an operator to make it happen.
Also assuming that it moves just as slow and can only be upgraded at the HQ TH. (after of course the TH upgrades its tech level to do so.)
Even then I'd want it tried out as an option in those weekly variant wargames first.

Oh, and as an added feature, the vehicle gathers ONLY scrap, sulfur, fuel, and components.
TECHPARTS require a more delicate touch, that of a player with a manual hammer or Sledge.
Last edited by Agmar; Dec 29, 2017 @ 3:04pm
KrysisMode Dec 29, 2017 @ 3:32pm 
Dunno if AI driven could even work, especially if players went overboard with them and created traffic jams. Plus the code time on that since clapfoots never even made a single mobile AI script for the game and such. If it gets any level of automation it'll probably be a static version logistics has to collect from manually and even then probably at lower speed than just sledgehammering things yourself given their bias towards player driven mechanics.
Kai Dec 29, 2017 @ 4:36pm 
AI can work, it just doesn't have to work on a 'per player' basis, but on a greater scale, like Faction-wide.

A example is allowing organized groups of players to 'recruit' engineers and spawn them in the game, these engineers would automatically get to work and build in the scrap yard a large structure, which despawns nearby scraps and spawns them in static points in the structure, then generates scrap over time. Then the AI can function within this structure (which is like a fenced in outpost) and gather scraps and deposit it into a container in the structure for players to grab over time. Players themselves can 'speed' this up if they so choose for instance, by mining it themselves, plus it's much easier to mine since the scraps despawned from weird positioning and spawns in a fixed location piled up in the 'scrap yard' structure.

Enabling players to build a conveyor belt system to deliver goods and even build their own factories and warehouses can expand the 'pve' aspect of gameplay for players who don't feel like shooting each other up, allowing them to strategize and basically set up a 'faction' based economy.

You can use this 'scrap yard' outpost, for many resources too, but not large complex ones like trying to scrap tanks for components, meaning you use it for scrap metal and gas.

These structures could be upgradable by hiring more engineers AI units to work in these structures, each engineer produces 1 unit of resource every 10 seconds, and you can recruit up to 5 to work on each outpost. You can only build 1 outpost at each ideal resource location.

Engineers gathering scraps over time doesn't take away from the pile, in fact it's a passive gain separate to what players gather. You could think of it as them recycling small bits of scraps that players threw away when they mined them out.
Last edited by Kai; Dec 29, 2017 @ 4:41pm
kampfer91 Dec 30, 2017 @ 4:57am 
No one force you to play as scrapper , there are 70 players and while most player enjoy fighting ( and die wasting theirs team resources ) , few enjoy peaceful time and gathering scrap while reading something .

And yet it is the scrapper who give a boost to both resources and technology . Bashing the job and try to remove it if you want ,but i think it have such big impact for a small humble role .
FURY Dec 30, 2017 @ 10:54am 
Originally posted by kampfer91:
No one force you to play as scrapper , there are 70 players and while most player enjoy fighting ( and die wasting theirs team resources ) , few enjoy peaceful time and gathering scrap while reading something .

And yet it is the scrapper who give a boost to both resources and technology . Bashing the job and try to remove it if you want ,but i think it have such big impact for a small humble role .
I always felt that scrappers are useless pigs that just grunt around and waste time doing the easiest job in Foxhole while others are doing the Heavy Lifting or Multi Tasking.

Reason? Well I am like those players that Scrap, Refine, Manufacture, Build, Do Logistics, Heal and Revive Team Mates, Fight PvP when Opponent is an immediate threat or Scout, etc etc as per necessity and situation of the ongoing battle.

BUT! When I read what you wrote, "few enjoy peaceful time gathering scrap while reading something"... It has changed my perception now towards scrappers.

I promise from now on I shall never curse any scrapper I come across as I actually want the people with me or against me in Foxhole to enjoy themselves most of all)

You have opened my eyes) I thank you Good Sir :)
Last edited by FURY; Dec 30, 2017 @ 11:08am
ThatGuy Dec 30, 2017 @ 12:18pm 
Scrapping is boring and it sucks, but I think removing it would do more harm than good. It provides a shared, ♥♥♥♥♥♥ experience that can really bring a team together. Scrapping brings the team together by demonstrating that your mother spent last night at my place. Without scrapping, people won't have that same feeling that you get when you realize that every weapon and item made in the game originated from one poor SOB mindlessly gathering scrap.
Last edited by ThatGuy; Dec 30, 2017 @ 12:19pm
TroyMacLure Dec 31, 2017 @ 7:51am 
Desktop automation can maybe do the trick,either with a Python script or any other automation tool able to handle mouse and keyboard input and select an application windows. The only downside is you can only use it when you don't use your computer.
Xeno Dec 31, 2017 @ 11:38am 
I think i wouldnt mind scrapping per hand if i did not have to wait for respawn again and again.

Why not add a structure that decreases the respawn time of scrap to a point that you allways have scrap if only 1 player is farming constantly.
Could be locked behind tech parts.

Also classes ( i belive it was requested a long time ago)
A scrapper class that has an increased yield of scrap per hit. But that could also be done with the sledge hammer.
Adding a "Hardent sledge" option for research that make the sledge hammer gather X% more scrap per node. ( alternative give X% of the nodes scrap as bonus at the end.)

While it would not have any impact in the early game , it would make less people needed to keep the faction up and running in the later game and theses few scrappers could be rotated far more easy.

Agmar Dec 31, 2017 @ 11:45am 
Originally posted by Xeno:

Also classes ( i belive it was requested a long time ago)


Classes.
YUCK!

I've found one of the strengths of this game is that you are NOT locked into stereotypes.
You can be anything you want, at any time.

With classes, you are forced into a role till you respawn, at a minimum.
I like the freedom of changing your role as you see fit, when you see fit.
Xeno Dec 31, 2017 @ 11:59am 
Originally posted by bugwar:
Originally posted by Xeno:

Also classes ( i belive it was requested a long time ago)


Classes.
YUCK!

I've found one of the strengths of this game is that you are NOT locked into stereotypes.
You can be anything you want, at any time.

With classes, you are forced into a role till you respawn, at a minimum.
I like the freedom of changing your role as you see fit, when you see fit.
I did give the alternative to classes thou^^

Classes are however not needet to be locked. Just select a "class" in a menu you can acces everywhere and your uniform icon changes.
I dont want classes to lock people from doing something but giving people who are dedicated at it a bonus.
It would also make the battlefield more readeble for allies if you saw a little icon on each player giving hints of the role he currently presums.
No more having 20 medics on the front that dont even know until 1 guy is down.
ChiliOil Dec 31, 2017 @ 12:35pm 
Supposedly, we're gettin specailized shirts that give a small bonus to certain things in a future update, but that was talked about months ago.

Personally, I think that any bonus specialized uniforms should give should allow for some degree of specialization without it being so strong that anyone non-dedicated in a role being phased out as obsolete.

I think we already saw an example of this with the radio backpack.
Agmar Dec 31, 2017 @ 3:38pm 
Originally posted by Xeno:
Classes are however not needet to be locked. Just select a "class" in a menu you can acces everywhere and your uniform icon changes.

That reads to me more like wanting anywhere, anytime custom 'skins' with insta bonuses than a 'class' description.
🚁 Artos 🚁 Dec 31, 2017 @ 8:40pm 
I disagree that scrapping should be removed altogether, but it would be interesting to make it more rewarding. Like if scrapyards are huge and you actually have to hunt for tech parts and components rather than having them just drop randomly.

Or maybe if scrappers performed some organisational role, like separating different types of scrap (which in turn made them useful).
nilloc93 Jan 1, 2018 @ 5:44am 
if you don't want to scrap, go fight
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Date Posted: Dec 26, 2017 @ 9:25pm
Posts: 45