Foxhole

Foxhole

_Zevon Sep 30, 2017 @ 5:42pm
Resource Gathering Solution.
Foxhole is a great idea, but not all great ideas work at first try. One of the main drags in this game is that the scraping job is underappricated and never done right. To many people want to do logistics, engineering and combat and almost no one want to scrap. I would like to repropose an Idea I ave heard floating around.

AUTOMATED GATHERING. The idea is that you can still mine just like now, but additionally you can build "work huts" which are essentially played like watch towers in any space in the map. They would require a CV to build and they automatically gather goods from a small area around them as they are produced but at a small loss say you have 75% efficency compaired to someone phisically being there all the time. This "work hut" would cost 100-200 Basic Material to build it would have 6 slots and when those sic slots are full it stops mining. Now, a truck driver can roll up and offload 600 scrap in a jiffy and roll the goods where they are needed. This would be possible at the earliest stages of the game. Now, the catch is that any of the two sides can raid these collection "work huts" so, you have to keep an eye on them and maybe defend them. This would turn the scrapers in to logistics drivers but, hey would use CV's in the early game and trucks in the later game. we have automated foxholes, and automated manufacturing, why not automated mining?
Last edited by _Zevon; Sep 30, 2017 @ 5:43pm
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Showing 1-4 of 4 comments
KrysisMode Sep 30, 2017 @ 5:47pm 
PTW fireworks.
FuriousSquirrel Sep 30, 2017 @ 10:19pm 
No one guy needs to scrap at scrap nodes for the team to be effective. Heck we don't even need a QM.

It's very manageable to do the resource gathering and production for a single FOB as only one logistic guy.

On many occasions I can supply a single FOB with a variety of equipment singlehandedly. If another logistic guy manages the bmats and rmats for a FOB, that FOB will have everything at it's disposal.

The problem doesn't lay with logistics, it is reliant on the infantry. If the infantry do not collect enemy kit, or their own kit. Expend resources and equipment frivalously, that is their failure.

So back to the point of a scrapper. If someone feels like they want to scrap all game, by all means go nuts, but it isn't necessary. Logistic guys can do their own scrapping.
Catteus Of Mars Oct 1, 2017 @ 2:25am 
is having dedicated scrappers more efficient? YES
is it worth compared to logistics doing their own scrapping? nope
its rare to see all scrap fields mined meaning the time you save by having dedicated scrapper is lost on the other fields and you are taking one supply guy from rotation to do the scrapping...
FedeAnderzen Oct 1, 2017 @ 3:04am 
Originally posted by MarraCat:
is having dedicated scrappers more efficient? YES
is it worth compared to logistics doing their own scrapping? nope
its rare to see all scrap fields mined meaning the time you save by having dedicated scrapper is lost on the other fields and you are taking one supply guy from rotation to do the scrapping...

When possible, i scarp 2 to 3 fields and run or use a motorcycle to move between them, depending on the map i can actually make sure i have almost no inactivity.
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Date Posted: Sep 30, 2017 @ 5:42pm
Posts: 4