Foxhole

Foxhole

Elliott Nov 2, 2017 @ 5:58pm
200 or more player cap?
The game isn't that resource intensive, I'm pretty sure this game can handle more than 140 players, so why is it that to join any populated server I have to wait in a queue with 12 other people? Plz, Mount and Blade has 200 player cap and that game is like 10 years old.
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Showing 1-15 of 15 comments
Agmar Nov 2, 2017 @ 9:17pm 
Well as I understand it, Foxhole is designed when complete to be one gigantic map.
As such, I believe that your assumption that it can handle a larger population is correct.

Thing is, during development the game got broken up into smaller maps for various reasons.
I suspect that the developers didn't want three to four hundred people crowded onto one of the smaller maps, and capped the population.
morph113 Nov 3, 2017 @ 5:54am 
Originally posted by bugwar:
Well as I understand it, Foxhole is designed when complete to be one gigantic map.
As such, I believe that your assumption that it can handle a larger population is correct.

Thing is, during development the game got broken up into smaller maps for various reasons.
I suspect that the developers didn't want three to four hundred people crowded onto one of the smaller maps, and capped the population.

No you are incorrect. The one gigantic map you are talking about is the world conquest mode where players fight on the different maps to win the war. They are still tied to the player limit for each map though. This was pretty clearly communicated a few times. I asked the devs before as well because it was always unclear on how the world conquest mode is going to work. It's still devided in different maps although you will be able to "travel" between the maps which means loading times and the limit will still be 140 per map (unless they increase the limit again).
Agmar Nov 3, 2017 @ 6:23am 
Originally posted by morph113:
No you are incorrect.

OK, in that case I guess that the developers just don't meet your standards of proficiency.
I suppose that we (or me anyway) will just have to muddle along as best we can.



morph113 Nov 3, 2017 @ 6:36am 
What do you mean with my standards of proficiency? I didn't make this thread. For me even 100 players per server is totally enough I never felt it really needed more than that.
Agmar Nov 3, 2017 @ 6:56am 
Originally posted by morph113:
What do you mean with my standards of proficiency? I didn't make this thread. For me even 100 players per server is totally enough I never felt it really needed more than that.
Ahh, my bad.
I thought the original poster was who I was writing.
Elliott Nov 3, 2017 @ 12:56pm 
Originally posted by bugwar:
Well as I understand it, Foxhole is designed when complete to be one gigantic map.
As such, I believe that your assumption that it can handle a larger population is correct.

Thing is, during development the game got broken up into smaller maps for various reasons.
I suspect that the developers didn't want three to four hundred people crowded onto one of the smaller maps, and capped the population.

Anyways, the maps are incredibly big enough to hold well over 200 people. Often they feel TOO big, with long empty roads and only a few people passing- the fact that the servers are capped is stupid enough- why can't the server host decide what the player limit for their server is?

The only two reasons games have player caps is because either, one, the game isn't able to process that many players at a time itself on a server- or two, it would ruin an aspect of the game (like CSGO competitive balance of small 5v5)

The whole point of this game however is to have massive battles and teamfights, it's trying to simulate a sort of "warlike" atmosphere, and personally, a warlike atmosphere is much more active relative to its size.

Besides all of this, like I said before, like 20 or so people will be waiting in a queue at a time. Not fun.
KBAR Nov 9, 2017 @ 7:35pm 
My gut feel is that they will increase the cap for the simple reason that people sitting in the queue for 30 minutes will destroy the community (and therefore sales $$$). 70 v 70 was probably fine for Alpha, but I just joined and was 20 in the queue and this is just going to get worse when it goes to Beta and full release. Love the game btw.. I'd like to see it at least doubled if possible for when the hordes descend.
Tenkula Nov 9, 2017 @ 8:07pm 
Im guessing they will start eventually poking the cap bar up carefully trying to find the limits of their servers.
Expecting it will happen in free weekend and will be happening on few chosen servers.
A wild guess is that beta is gonna be timezone for that kind of work.
KrazyFlyinChicken  [developer] Nov 10, 2017 @ 7:38am 
We've been edging up the population count steadily since the start of early access. We would love for the servers to get to a bigger size, but we want to make sure the game remains stable as we do that.
Elliott Nov 10, 2017 @ 12:06pm 
Originally posted by KrazyFlyinChicken:
We've been edging up the population count steadily since the start of early access. We would love for the servers to get to a bigger size, but we want to make sure the game remains stable as we do that.

Thanks, it just seems like the game should have more people in it.
[GLA] Terrorist Nov 10, 2017 @ 9:28pm 
Can anyone imagine how busy a map would be if it had 100 people on a single team? People would be screaming for supplies. It'd be awesome.
Serathis Nov 11, 2017 @ 4:31am 
The record I have seen is 100 people in Project Reality WW2. I think Foxhole outdoes that by 20 people in a WW2ish setting.
KBAR Nov 12, 2017 @ 2:53pm 
Originally posted by Scroch:
Can anyone imagine how busy a map would be if it had 100 people on a single team? People would be screaming for supplies. It'd be awesome.

They'd have to institute some kind of formal hierachy and chat protocol.. i.e. officers have special coloured text, QM is voted in (like Arma with Commander rank), Squad leaders and officers have their own chat channel for coordinating activities, etc. Add to that, the highest ranked officer may get a command bonus that they can doll out to squads on a needs basis - the bonus may be the ability to respawn with less shirts (for assault squads), scrap/build faster, see further for recon/raider squads. (would incentivise forming and joining squads which seems to be lacking at the moment). or it could just be that the high commander can see the location of each squad leader on the map for better coordination and send squad specific map messages.. overall, worth checking in on ARMA for some ideas with its commander functionality.
Last edited by KBAR; Nov 12, 2017 @ 3:00pm
Cherry Twist Nov 13, 2017 @ 1:24am 
Originally posted by morph113:
No you are incorrect.


No it is all of you that stand incorrected, mere mortals. I am always correct and mighty.
Last edited by Cherry Twist; Nov 13, 2017 @ 1:25am
Battleground Europe can hold a lot of people
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Date Posted: Nov 2, 2017 @ 5:58pm
Posts: 15