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You cannot assault, because of AI. You cannot defend, without AI to counter their AI.
From the website, which I read everything about the game before buying:
There are bots manning the foxholes, so this is very misleading.
Also this page: http://www.foxholegame.com/about-foxhole
No mention of "Build automated turret defenses to secure your base!" as a feature. The fact that most gameplay success involves pushing your AI turret line is completely ignored in any discussion I've seen so far.
Except for AI turrets, which have infinite ammunition and grenades.
Skills as in mortar enemy AI turrets so you can build your own AI turrets to push your front line of AI turrets.
Except you can't really recon if the enemy (as in, a good enemy) lines the map with AI turrets.
I think turrets are fine; I've played lots of games with them. The problem I have is that there's no tug of war. Recon scouts a howitzer squad setting up? Sorry, can't assault them without going through 20+ AI turrets first - so the howi team doesn't need to coordinate any defenders or do anything special, just set up and fire away. Want to mount a desperate offensive and push hard at the enemy with 10 people? Sorry, can't do that as AI turrets will mow you down with extreme accuracy and infinite ammo. Want to go after an enemy supply line by taking out some trucks? Sorry, AI turrets are there to soak up all your resources before you can even get there to do just that.
I'm OK with all of that if it were confined to town defense, where securing terrain between towns relied on the presence of actual players. If placing a foxhole and manning it with a real person were a thing to secure a forward position. As it is, the push of AI turrets is the game.
I'm playing on Westgate, and yesterday we held Kingstone for hours. Atreties reports our fortress wall turret might still be standing; he set up a large majority of the AI turret defense in Kingstone yesterday, doing what is necessary when the enemy was flooding through the gates into the urban territory. Sephka is in our group and was QM for 12hours or more, and it is a lot of fun. Atreties and I placed the current Kingstone FOB after the town fell, and we got the howitzer shots on the enemy's southern Kingstone FOB to finally take it out and make some movement (again, by placing lots of AI turrets) southwards. It's definitely a team effort, and everyone on the team played a part in those successes with loigistics runs, scrapping as well as simply fighting in another area to draw away forces from the town, so I'm not taking credit, just simply pointing out how important every person making an effort truly is. I like the game, it is a lot of fun, I just wish I didn't end up figuring out how to best deal with AI turrets as the main focus of defense and offense.
As it stands, whomever can pull together the most ranged explosives to take out the enemy AI turrets is the winner for any push - IF they also then have someone able to build AI turrets forward. Plus high ground with the weird view angle and aiming is extremely overpowered for those on high ground. Anyway, I'm in queue. I'm glad there's a few people who understand the perspective. It doesn't break the game, it's simply that most of the game revolves around it with no mention of this mechanic being such a big focus of the game.
Edit: Finally, doesn't anyone else have a problem with AI turrets being 10x more effective than players for the same role?
This is a game based on World War 1, at that time there were frontlines: occupied temporary defenses (like trenches, which were everywhere at that time) and occupied permanent defenses (like civilian buildings or natural formations), where the majority of ressources and men was focused to apply pressure and advance slowly but surely until you overcome the ennemy with your different strategies.
To make the concept of zone control work in this game there are automated defenses (which have constraints and those constraints are open to be discussed) made to GUARD and SECURE advances, they are temporary and are made to be FAR from being AS EFFECTIVE AS PLAYERS on fronts.
In fact, at best, AI defenses left alone are merely slowing down the ennemy from taking control, a single breach in walls or AI defenses can be the end of controling a town or the control of a choke point, for example.
Defenses are only there to help zoning and enhancing players' effectiveness in defense positions, if you put a single player in a single foxhole the player will be ten times more dangerous and effective as a player AND than an automated defense, but still be vulnerable to a prepared assault because of being INSIDE a static defense.
That's simply how wars were mainly fought at that time, and Foxhole emulates those wars, that means the game is about frontlines yes, but it's also far from being the only focus, there are many ways combined to overcome the ennemy, however zoning/controling/securing gainned ground is a big part of it but rarely win by themselves.
In any case, you have to think to be effective in this game, running around aimlessly will never bring anything useful to the collective effort.
The game is about solidarity, collective moves and decitions, automated defenses force those behaviors to happen everywhere! It's an awesome phenomenon!
Close ?
You could build guns and ammo, or you could build infinite ammo.
You could make things that can be dropped by your players and stolen by the enemy, or you can make something that can't.
You should have to make a choice to stock your AI or your players.
I love the fact that almost everything you see in the game is made by players. Except for the tend of thousands of rounds of ammo and grenades fired by the turrets.
Your suggestion gonna put a dense on logistic .
Those turrets simply stop a single person from capturing an entire outpost, a really small group can effectively track and destroy the tunnels and/or the turret itself with no issues.
Also they are just showing strong dissaproval for anything that requires thinking (in discussing intellegently here, and about strategies in game), they are even in denial how the game is thought to be by its creators. As I said previously, this is total garbage.
If you want to make another balance thread, go ahead it's cool, but personally I wouldn't call it "AI Turrets, WTF?" and put all my hatred inside of it instead of intellegent sharing of views and experiences, that's just screaming "I'm angry and dumb, and I want you to know it"