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when you want some thing done,you get more people helping you if you have some rank
Sgt,s and higher have a fairly good chance of being switched on players.
they will also make commendations more readily towards you if you pitch in and help.
junior ranks are still learning the flow of the game and all have their own idea's
not the best for reliability on getting a request done,the ones that do however quickly become required players and will rank up quickly.
as usual in these type of games,you quickly realise who is worth talking to and who aint.
keep your eyes open and pay attention,help the team and then take some responsibility when you get some rank.
good players are much respected and required.
good luck
Where players can vote a quatermaster and other roles and they get special symbols or coulours in teamchat. Also something more reward for people salvaging materials for hours. They keep things rolling and get nothing for it most of time.
While the way players communicate can be improved, it would be against their design philosophy to add in command structure within the game itself. Being somewhat confused is a part of the fun in this game imo.
There are already issues in the community with the quartermaster role (a role created entirely by players btw), because this role frequently over steps bounds that others think they should be held to. I'm nervous about coming into a game and seeing one person named "commander " thinking that now they have a right to enforce the orders they set and that of you are not following them that you should be reprimanded or kicked if not just killed by your own team. I really like the current system of letting players figure out how to handle it on their own. I would however appreciate the ability to draw on maps in game and dear God if they added actual nato mapping symbols that players could drag and drop onto the map I would cry with joy.
As the squads officer you can invite and boot people from it, and exclusively add markers on the map visible for the whole team. With this tool the team can form squads serving a specific role like logistics, assault, engineer and sabotage squads for example.