Foxhole

Foxhole

Orionox Sep 4, 2017 @ 1:16am
Command structure
Just found this game and looking into getting it, but I was wondering if there was some sort of command structure built into the game? Like 1 player being a commander while 5 players are generals.... ETC. or is it completely player formed?
Last edited by Orionox; Sep 4, 2017 @ 1:17am
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Redmacinton Sep 4, 2017 @ 6:00am 
Its completely player formed
Phantomox Sep 4, 2017 @ 6:55am 
in my experience,as i am now a Ocdt(junior officer)
when you want some thing done,you get more people helping you if you have some rank
Sgt,s and higher have a fairly good chance of being switched on players.
they will also make commendations more readily towards you if you pitch in and help.

junior ranks are still learning the flow of the game and all have their own idea's
not the best for reliability on getting a request done,the ones that do however quickly become required players and will rank up quickly.

as usual in these type of games,you quickly realise who is worth talking to and who aint.
keep your eyes open and pay attention,help the team and then take some responsibility when you get some rank.

good players are much respected and required.

good luck
Stinkefuss Sep 4, 2017 @ 1:33pm 
I hope this kind of command structure comes in the future.
Where players can vote a quatermaster and other roles and they get special symbols or coulours in teamchat. Also something more reward for people salvaging materials for hours. They keep things rolling and get nothing for it most of time.
Fifthera Sep 4, 2017 @ 2:17pm 
I pray to God they never put a command structure into the game part of the fun is dealing with other people with other ideas and working with them to come to a compromise and making plans together. Something my clan does all the time is just set put in raiding parties and invite anyone who wants to join us to come with. We don't need a command structure for that just drop a squad pin on the map with a rally description and go for it.
Orionox Sep 4, 2017 @ 6:30pm 
Originally posted by 101st GEN Fifthera:
I pray to God they never put a command structure into the game part of the fun is dealing with other people with other ideas and working with them to come to a compromise and making plans together. Something my clan does all the time is just set put in raiding parties and invite anyone who wants to join us to come with. We don't need a command structure for that just drop a squad pin on the map with a rally description and go for it.
what would be wrong with a formalised command structure though? I can't see what you described as being stopped by that..... unless the command structure put in place was super rigid, which goes against pretty much everything in ths game. Honestly I think having some command structure people who coulkd give optional "order"s would add a bit better direction to teams and allow them to cooperate better if they wanted to without actually forcing anybody to do what they want.
Last edited by Orionox; Sep 4, 2017 @ 6:32pm
Spaceboy Sep 4, 2017 @ 6:42pm 
They're trying to go for player freedom that is not controlled by the game's mechanics. eg: No classes, no forced role.

While the way players communicate can be improved, it would be against their design philosophy to add in command structure within the game itself. Being somewhat confused is a part of the fun in this game imo.
Orionox Sep 4, 2017 @ 6:46pm 
Originally posted by Spaceboy:
They're trying to go for player freedom that is not controlled by the game's mechanics. eg: No classes, no forced role.

While the way players communicate can be improved, it would be against their design philosophy to add in command structure within the game itself. Being somewhat confused is a part of the fun in this game imo.
As I haven't bought the game, so I wouldn't know, but how would having a person declared "commander"and recognized in the world as the commander go agianst that freedom? so long as they couldn't force people to follow thier orders? Also on a side not do the maps have limited resources or are they infinite or if it a hybrid system?
Last edited by Orionox; Sep 4, 2017 @ 6:46pm
Fifthera Sep 5, 2017 @ 8:26am 
Originally posted by Orionox:
Originally posted by Spaceboy:
They're trying to go for player freedom that is not controlled by the game's mechanics. eg: No classes, no forced role.

While the way players communicate can be improved, it would be against their design philosophy to add in command structure within the game itself. Being somewhat confused is a part of the fun in this game imo.
As I haven't bought the game, so I wouldn't know, but how would having a person declared "commander"and recognized in the world as the commander go agianst that freedom? so long as they couldn't force people to follow thier orders? Also on a side not do the maps have limited resources or are they infinite or if it a hybrid system?

There are already issues in the community with the quartermaster role (a role created entirely by players btw), because this role frequently over steps bounds that others think they should be held to. I'm nervous about coming into a game and seeing one person named "commander " thinking that now they have a right to enforce the orders they set and that of you are not following them that you should be reprimanded or kicked if not just killed by your own team. I really like the current system of letting players figure out how to handle it on their own. I would however appreciate the ability to draw on maps in game and dear God if they added actual nato mapping symbols that players could drag and drop onto the map I would cry with joy.
Fifthera Sep 5, 2017 @ 8:27am 
Also to answer your other question resources all responsible on different timers thus it is more like a hybrid system you are limited by the amount of resources you get at any one time and controlling additional resources nodes is a vital part to succeeding.
Catteus Of Mars Sep 5, 2017 @ 9:04am 
there allready is command system in game have seen many "leaders of men" who used magic known as "WORDS" to direct the flow of battle
Necroscourge Sep 5, 2017 @ 9:35am 
In general, the toxics wnat there never to be a formal chain of command because they hate winning. It's the sad truth of the universe.
Rad Sep 5, 2017 @ 9:48am 
There is one elemental command structure: the squad.
As the squads officer you can invite and boot people from it, and exclusively add markers on the map visible for the whole team. With this tool the team can form squads serving a specific role like logistics, assault, engineer and sabotage squads for example.
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Date Posted: Sep 4, 2017 @ 1:16am
Posts: 12