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This game seems to cater to power trip people who want to tell others what they can and can not do while trying to PLAY a game. I see problems ahead if they do not addres this problem.
From an outsider looking in.
Very true. Not to mention most people don't have the time to play for 5 hours straight or alike. Meaning they'd obviously prefer to save the game and play later from where they left off if possible.
It kinda worked in the Ps3 game Starhawk. Campaign was more or less a glorified tutorial.
What I would prefer is a Cooperative AI war mode. Where players work together to fight a really really hard AI force.
Without being pressured to death in PvP combat, Rookies could get a feel of how combat and wars work in general yet still have reasonable challenge.
It would be more “Relaxed” compared to straight up PvP blood wars. Not that I ever had issues with that.
It was a good question and some good answers. Sarblade summed it up best. Coding the AI to do all the tasks needed would be a ton of work. Remember this is not a giant publishing effort with millions of funds but a small indie company that is doing a great job.
TLDR: Making AI to simulate players would be hard, making AI for specific coop modes would not.
Wrong